GuiCreateStaticImage

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This function creates a static image.

Syntax

element guiCreateStaticImage ( float x, float y, float width, float height, string filename, bool relative, element parent, [resource sourceResource = getThisResource()] )

Required Arguments

  • x: X position of the image on the player's screen. This is affected by the relative argument.
  • y: Y position of the image on the player's screen. This is affected by the relative argument.
  • width: Width of the image. This is affected by the relative argument.
  • height: Height of the image. This is affected by the relative argument.
  • filename: The location of the image file that is being loaded. This should be the same as an image file specified in meta.xml file.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height values must be between 0 and 1, representing measures relative to the parent.
  • parent: This is the parent that the image is attached to and therefore the child of. The relative argument must be true to use this. Sizes and positioning will be made relative to the parent. If nil parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • sourceResource: The resource to load the image from. Defaults to the resource that the script is running from.

Returns

Returns element if image was created successfully, false otherwise.

Example

This example will display an image (imagename.png) on the client's (player's) screen.

Click to collapse [-]
Client-side script (example.lua)
[lua]
function showClientImage()
   guiCreateStaticImage( 20, 200, 100, 100, "imagename.png", false )
end
addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), showClientImage )
Click to collapse [-]
meta.xml

In this example meta.xml is used to tell the server which files it will be using.

   <info author="Yourname" version="1.0" />
   <script src="example.lua" type="client" />
   <file src="imagename.png" />

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows