GetSoundMinDistance: Difference between revisions

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==Example==  
==Example==  
TODO
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
local sound = playSound3D("sounds/song.mp3", 373.14, -125.21, 1001, true)
 
function distanceFunc()
  outputChatBox("Minimum distance: "..getSoundMinDistance(sound))
end
addCommandHandler("getdistance", distanceFunc)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 10:14, 8 February 2009

Gets a custom sound Minimum distance at which the sound stops getting louder.

Syntax

int getSoundMinDistance ( element sound )

Required Arguments

Returns

Returns an integer of the minimum distance, false if invalid arguements where passed.

Example

Click to collapse [-]
Client
local sound = playSound3D("sounds/song.mp3", 373.14, -125.21, 1001, true)

function distanceFunc()
  outputChatBox("Minimum distance: "..getSoundMinDistance(sound))
end
addCommandHandler("getdistance", distanceFunc)

See Also

Shared