GetPedRotation: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Server client function}}
{{Deprecated|getElementRotation|}}
 
Gets the rotation of a ped.
Gets the rotation of a ped.


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==Example==
==Example==
<section name="Server" class="server" show="true">
This code adds a ''getrot'' command to get a player's current rotation.
This code adds a ''getrot'' command to get a player's current rotation.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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addCommandHandler ( "getrot", outputPlayerRotation )
addCommandHandler ( "getrot", outputPlayerRotation )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client_ped_functions}}
{{Ped functions}}

Latest revision as of 16:33, 13 February 2015

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getElementRotation instead.


Gets the rotation of a ped.

Syntax

float getPedRotation ( ped thePed )

Required Arguments

  • thePed: the ped to retrieve the rotation of.

Returns

Returns the rotation of the ped, in degrees: 0 means facing north, higher values go counter clockwise. Returns false if an invalid element was passed.

Example

Click to collapse [-]
Server

This code adds a getrot command to get a player's current rotation.

function outputPlayerRotation ( sourcePlayer )
	-- if the command was triggered by an ingame player
	if ( sourcePlayer ) then
		-- if he is in a vehicle
		if isPedInVehicle ( sourcePlayer ) then
			-- store the vehicle element
			local playerVehicle = getPedOccupiedVehicle ( sourcePlayer )
			-- and output its rotation
			local x,y,z = getElementRotation ( playerVehicle )
			outputChatBox ( "Your vehicle's rotation is: " .. z, sourcePlayer )
		-- if he is on foot
		else
			-- output the player's rotation
			outputChatBox ( "Your rotation is: " .. getPedRotation ( sourcePlayer ), sourcePlayer )
		end
	end
end

-- register outputPlayerRotation as a handler for the getrot command
addCommandHandler ( "getrot", outputPlayerRotation )

See Also