GetLocalization: Difference between revisions

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m (Converted language codes to a table (easier to fix/add new codes))
 
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{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
{{New items|4.0132|1.4|
{{New items|3.0140|1.4|
This function gets the player's keyboard localization setting as he/she has set in his/her MTA client.
This function gets the player's localization setting as set in the MTA client.
}}
}}
==Syntax==  
==Syntax==  
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==Example==
==Example==
This example outputs a simple ''Welcome'' message in different languagues at the resource start (also when player joins the game if the resource is already running). Please note that this function returns the keyboard localization setting, and it can be different from the real localization of the player.
This example outputs simple ''Welcome'' message at the resource start (also when player joins the game if the resource is already running).
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local msg = {cs = "Vítejte", fr = "Accueil", de = "Willkommen", pl = "Powitanie"}
local msg = {cs = "Vítejte", fr = "Accueil", de = "Willkommen", pl = "Powitanie", hu = "Üdv"}


addEventHandler("onClientResourceStart", resourceRoot,  
addEventHandler("onClientResourceStart", resourceRoot,  
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end
end
end)
end)
</syntaxhighlight>
This is a list of all the language codes used in MTA in a table with the full name of the language.
<syntaxhighlight lang="lua">
langTable = {
["ar_SA"] = "Arabic",
["az_AZ"] = "Azerbaijani",
["bg_BG"] = "Bulgarian",
["bs_BA"] = "Bosnian",
["cs_CZ"] = "Czech",
["da_DK"] = "Danish",
["de_DE"] = "German",
["en_US"] = "English",
["el_GR"] = "Greek",
["es_ES"] = "Spanish",
["et_EE"] = "Estonian",
["fa_IR"] = "Persian",
["fi_FI"] = "Finnish",
["fil_PH"] = "Filipino",
["fr_FR"] = "French",
["he_IL"] = "Hebrew",
["hi_IN"] = "Hindi",
["hr_HR"] = "Croatian",
["hu_HU"] = "Hungarian",
["id_ID"] = "Indonesian",
["it_IT"] = "Italian",
["ja_JP"] = "Japanese",
["ka_GE"] = "Georgian",
["ko_KR"] = "Korean",
["lt_LT"] = "Lithuanian",
["lv_LV"] = "Latvian",
["mk_MK"] = "Macedonian",
["nb_NO"] = "Norwegian",
["nl_NL"] = "Dutch",
["pt_BR"] = "Portuguese, Brazilian",
["pt_PT"] = "Portuguese",
["pl_PL"] = "Polish",
["ru_RU"] = "Russian",
["ro_RO"] = "Romanian",
["sl_SL"] = "Slovenian",
["sv_SE"] = "Swedish",
["sk_SK"] = "Slovak",
["srp"] = "Serbian",
["tr_TR"] = "Turkish",
["uk_UA"] = "Ukrainian",
["vi_VN"] = "Vietnamese",
["zh_CN"] = "Chinese Simplified",
["zh_TW"] = "Chinese Traditional",
}
</syntaxhighlight>
<!-- Or... just update the scripts? Why complicate everything? -->
This function is useful for fixing any scripts that were made before MTA 1.6 as some of the language codes were changed.
<syntaxhighlight lang="lua">
local languageCodes = {
['ar_SA'] = 'ar',
['bg_BG'] = 'bg',
['da_DK'] = 'da',
['de_DE'] = 'de',
['el_GR'] = 'el',
['es_ES'] = 'es',
['fr_FR'] = 'fr',
['hr_HR'] = 'hr',
['hu_HU'] = 'hu',
['id_ID'] = 'id',
['it_IT'] = 'it',
['lt_LT'] = 'lt',
['nb_NO'] = 'nb',
['nl_NL'] = 'nl',
['pl_PL'] = 'pl',
['pt_PT'] = 'pt_BR',
['ro_RO'] = 'ro',
['ru_RU'] = 'ru',
['sl_SL'] = 'sl',
['sv_SE'] = 'sv',
['tr_TR'] = 'tr',
['uk_UA'] = 'uk',
['vi_VN'] = 'vi',
}
function getLanguageCode(c)
return languageCodes[c] or c
end
code = getLanguageCode(getLocalization().code)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Client_utility_functions}}
{{Client_utility_functions}}
[[ru:GetLocalization]]

Latest revision as of 11:56, 28 July 2023

This function gets the player's localization setting as set in the MTA client.

Syntax

table getLocalization ( )

Returns

Returns a table with the following entries:

  • code : The language code (eg. "en_US" for "English (United States)" or "ar" for "Arabic").
  • name : The name of the language (eg. "English (United States)" or "Arabic").

Example

This example outputs simple Welcome message at the resource start (also when player joins the game if the resource is already running).

local msg = {cs = "Vítejte", fr = "Accueil", de = "Willkommen", pl = "Powitanie", hu = "Üdv"}

addEventHandler("onClientResourceStart", resourceRoot, 
	function ()
		local languageCode = getLocalization()["code"]
		if msg[languageCode] then --Check if the message is avaible in client's language
			outputChatBox(msg[languageCode] .. "!") --Output it
		else
			outputChatBox("Welcome!") --Output English for any other language
		end
	end)

This is a list of all the language codes used in MTA in a table with the full name of the language.

langTable = {
	["ar_SA"] = "Arabic",
	["az_AZ"] = "Azerbaijani",
	["bg_BG"] = "Bulgarian",
	["bs_BA"] = "Bosnian",
	["cs_CZ"] = "Czech",
	["da_DK"] = "Danish",
	["de_DE"] = "German",
	["en_US"] = "English",
	["el_GR"] = "Greek",
	["es_ES"] = "Spanish",
	["et_EE"] = "Estonian",
	["fa_IR"] = "Persian",
	["fi_FI"] = "Finnish",
	["fil_PH"] = "Filipino",
	["fr_FR"] = "French",
	["he_IL"] = "Hebrew",
	["hi_IN"] = "Hindi",
	["hr_HR"] = "Croatian",
	["hu_HU"] = "Hungarian",
	["id_ID"] = "Indonesian",
	["it_IT"] = "Italian",
	["ja_JP"] = "Japanese",
	["ka_GE"] = "Georgian",
	["ko_KR"] = "Korean",
	["lt_LT"] = "Lithuanian",
	["lv_LV"] = "Latvian",
	["mk_MK"] = "Macedonian",
	["nb_NO"] = "Norwegian",
	["nl_NL"] = "Dutch",
	["pt_BR"] = "Portuguese, Brazilian",
	["pt_PT"] = "Portuguese",
	["pl_PL"] = "Polish",
	["ru_RU"] = "Russian",
	["ro_RO"] = "Romanian",
	["sl_SL"] = "Slovenian",
	["sv_SE"] = "Swedish",
	["sk_SK"] = "Slovak",
	["srp"] = "Serbian",
	["tr_TR"] = "Turkish",
	["uk_UA"] = "Ukrainian",
	["vi_VN"] = "Vietnamese",
	["zh_CN"] = "Chinese Simplified",
	["zh_TW"] = "Chinese Traditional",

}

This function is useful for fixing any scripts that were made before MTA 1.6 as some of the language codes were changed.

local languageCodes = {
	['ar_SA'] = 'ar',
	['bg_BG'] = 'bg',
	['da_DK'] = 'da',
	['de_DE'] = 'de',
	['el_GR'] = 'el',
	['es_ES'] = 'es',
	['fr_FR'] = 'fr',
	['hr_HR'] = 'hr',
	['hu_HU'] = 'hu',
	['id_ID'] = 'id',
	['it_IT'] = 'it',
	['lt_LT'] = 'lt',
	['nb_NO'] = 'nb',
	['nl_NL'] = 'nl',
	['pl_PL'] = 'pl',
	['pt_PT'] = 'pt_BR',
	['ro_RO'] = 'ro',
	['ru_RU'] = 'ru',
	['sl_SL'] = 'sl',
	['sv_SE'] = 'sv',
	['tr_TR'] = 'tr',
	['uk_UA'] = 'uk',
	['vi_VN'] = 'vi',
}

function getLanguageCode(c)
	return languageCodes[c] or c
end

code = getLanguageCode(getLocalization().code)

See Also

Shared