GetClientName
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This function returns a string containing the name of the client.
Syntax
string getClientName ( client theClient )
Required Arguments
- theClient: The client element (player or admin) you want to get the name of.
Returns
Returns a string containing the requested client's name, or false if the client passed to the function is invalid.
Example
This example finds a player with an ID of 1 and if the player exists, they are killed.
-- Find the player with ID 1. myPlayer = getPlayerFromID ( 1 ) -- If there is a player with an ID of 1 then... if ( myPlayer ~= false ) then -- Try to kill the player, if it is successful then if ( killPlayer ( myPlayer ) ) then -- Tell everyone about it! outputServerChatBox ( "He shouldn't have had that ID. ", getClientName ( myPlayer ) , " has bitten the dust." ) end end
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot