DxDrawWiredSphere

From Multi Theft Auto: Wiki

This function drawn same sphere as /showcol. It provides 4 levels of iterations which mean density of sphere. Adjust radius to iterations to get optimum density of mesh. About 50 spheres with iterations = 4 can cause fps drop.

Syntax

bool dxDrawWiredSphere( float x, float y, float z, float radius, color theColor, float fLineWidth, uint iterations )

Required Arguments

  • x, y, z: A position in world of sphere.
  • radius: A radius of sphere.
  • theColor: A color of sphere from tocolor function.
  • fLineWidth: A width of line
  • iterations : Number 1, 2, 3 or 4. 1 mean low density, 4 mean high.

Returns

Returns a true if the operation was successful, false otherwise.

Example

-- todo

Requirements

Minimum supported server n/a
Minimum supported client 1.5.7-9.20328

Note: Using this function requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.7-9.20328" />

See Also

dxDrawWiredSphere