OnClientPedWasted: Difference between revisions

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m (Death Reasons -> Damage Types)
(loss+stealth)
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==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
element killer, int weapon, int bodypart, float loss
element killer, int weapon, int bodypart, float loss / bool stealth
</syntaxhighlight>  
</syntaxhighlight>  


*'''killer''': A [[player]] [[element]] representing the killer.
*'''killer''': A [[player]] [[element]] representing the killer.
*'''weapon''': An integer representing the [[Weapons|killer weapon]] or the [[Damage Types|damage types]].
*'''weapon''': An [[int|integer]] representing the [[Weapons|killer weapon]] or the [[Damage Types|damage types]].
*'''bodypart''': An integer representing the bodypart the player was damaged.
*'''bodypart''': An [[int|integer]] representing the bodypart the player was damaged.
{{BodyParts}}
{{BodyParts}}
*'''loss''': A float representing the percentage of health the ped lost in the final "hit".
*'''loss''': A [[float]] representing the percentage of health the ped lost in the final "hit". ''Note: Only for client-side created peds.''
'''OR'''
*'''stealth''': A [[boolean]] representing whether or not this was a stealth kill.


==Source==
==Source==

Revision as of 01:14, 21 November 2018

This event is triggered whenever a ped dies.

Parameters

element killer, int weapon, int bodypart, float loss / bool stealth
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head
  • loss: A float representing the percentage of health the ped lost in the final "hit". Note: Only for client-side created peds.

OR

  • stealth: A boolean representing whether or not this was a stealth kill.

Source

The source of this event is the ped that died.

Example

Click to collapse [-]
Client

This example outputs a message every time a player kills another player.

-- define the event handler function
function onWasted(killer, weapon, bodypart)
    if ( killer and getElementType(killer) == "player" and getElementType(source) == "player" ) then
        outputChatBox(getPlayerName(killer).." has killed ".. getPlayerName(source) ..".") -- output the kill message to the chatbox.
    end
end

-- add the event handler
addEventHandler("onClientPedWasted", getRootElement(), onWasted)

See Also

Client ped events


Client event functions