GetPedContactElement: Difference between revisions

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==Example==
==Example==
<section name="Client" class="client" show="true">
<section name="Server" class="server" show="true">
This clientside function outputs the name of the vehicle the specified player is standing on, or a message saying he isn't on one.
This function outputs the name of the vehicle the specified player is standing on, or a message saying he isn't on one.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function outputContactVehicleMessage ( thePlayer )
function outputContactVehicleMessage ( thePlayer )
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==See Also==
==See Also==
{{Ped functions}}
{{Ped functions}}
[[hu:getPedContactElement]]

Revision as of 10:26, 11 April 2020

This function detects the element a ped is standing on. This can be a vehicle or an object.

Syntax

element getPedContactElement ( ped thePed )

OOP Syntax Help! I don't understand this!

Method: ped:getContactElement(...)
Variable: .contactElement


Required Arguments

  • thePed: The ped of which you want to get the element he is standing on.

Returns

Returns an object or a vehicle if the ped is standing on one, false if he is touching none or an invalid element was passed.

Example

Click to collapse [-]
Server

This function outputs the name of the vehicle the specified player is standing on, or a message saying he isn't on one.

function outputContactVehicleMessage ( thePlayer )
    local elementStandingOn = getPedContactElement ( thePlayer )
    if elementStandingOn and getElementType ( elementStandingOn ) == "vehicle" then
        local vehicleName = getVehicleName ( elementStandingOn )
        outputChatBox( "You're standing on a " .. vehicleName .. "." )
    else
        outputChatBox( "You're not standing on any vehicle." )
    end
end

See Also