XmlCreateChild: Difference between revisions

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==Example==
==Example==
<section name="Client" class="client" show="true">
This example allows a player to use the command 'createfile' to create an .xml file.
This example allows a player to use the command 'createfile' to create an .xml file.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 22: Line 21:
local NewNode = xmlCreateChild(RootNode, "newchild")
local NewNode = xmlCreateChild(RootNode, "newchild")
xmlSaveFile(RootNode)
xmlSaveFile(RootNode)
xmlUnloadFile(RootNode)
end
end


addCommandHandler("createfile", createFileHandler)
addCommandHandler("createfile", createFileHandler)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{XML functions}}
{{XML functions}}
[[ru:xmlCreateChild]]
[[ru:xmlCreateChild]]
[[pt-br:XmlCreateChild]]

Latest revision as of 04:26, 20 February 2022

This function creates a new child node under an XML node.

Syntax

xmlnode xmlCreateChild ( xmlnode parentNode, string tagName )

OOP Syntax Help! I don't understand this!

Method: xmlnode:createChild(...)


Required Arguments

  • parentNode: the xmlnode you want to create a new child node under.
  • tagName: the type of the child node that will be created.

Returns

Returns the created xmlnode if successful, false otherwise.

Example

This example allows a player to use the command 'createfile' to create an .xml file.

-- Creates a file named "new.xml" with root node "newroot" and childnode "newchild".
function createFileHandler()
local RootNode = xmlCreateFile("new.xml"," newroot")
local NewNode = xmlCreateChild(RootNode, "newchild")
xmlSaveFile(RootNode)
xmlUnloadFile(RootNode)
end

addCommandHandler("createfile", createFileHandler)

See Also