User:CrosRoad95: Difference between revisions

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List of functions i'm working on:


{{Client_physics_functions}}
Future ideas for physics:
# gear constraint
# wheels
# detailed raycast
# copying shape
# respawn point for rigid body, if will not activated for some time, got moved to respawn point
# attaching rigid body to mta object
# multimaterial triangle mesh
# options to build gta collision function:
## - what models should be created as rigid body, do they should have set respawn point?
## - reuse shapes, create new for duplicated models
## - don't create compound shape if not needed
# soft bodies
# drawing debug only for specified rigid body/static collision/shape
# debug mode to render only rigids, only static collision or both
# fast 3d line
# profiling
# quering physics element
# world size option to automatic get rid of rigid bodies which fall off world
# creating static or rigids collisions from objects created by createObject
# add rest of properties for everything
# improve current functions
## triangle mesh should accept `verteX, vertex, vertex, verteX, vertex, vertex` or {verteX, vertex, vertex, verteX, vertex, vertex,} or {{verteX, vertex, vertex}, {verteX, vertex, vertex}}
# multithreading physics simulation
# add missing shapes: btBox2dShape, btConvex2dShape, btEmptyShape, btGImpactCompoundShape, btGImpactMeshShape, btMinkowskiSumShape, CbtMultiSphereShape, CbtMultimaterialTriangleMeshShape, btPlaneShape, CbtScaledBvhTriangleMeshShape,
##

Latest revision as of 09:58, 12 May 2024