UpdateElementRpHAnim: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Added feature/item | {{Added feature/item|1.5.9|1.5.8|20704|This function updates GTA bone animation for a given [[element]]. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted. It must be called after [[setElementBoneRotation]] for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.}} | ||
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}} | {{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}} | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | |||
addEventHandler("onClientPedsProcessed",root,function() | |||
for i,v in ipairs(getElementsByType('player',root,true)) do -- loop all players | |||
-- just an exmaple anim | |||
setElementBoneRotation(v, 33, 0, 295.2, 0) | |||
setElementBoneRotation(v, 23, 0, 298.8, 0) | |||
setElementBoneRotation(v, 4, 0, 46.8, 0) | |||
setElementBoneRotation(v, 2, 0, 0, 32.4) | |||
updateElementRpHAnim(v) -- Update ped bones animations | |||
end | |||
end) | |||
</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Latest revision as of 01:37, 12 December 2023
This function updates GTA bone animation for a given element. Currently the Player and Ped element types are accepted. It must be called after setElementBoneRotation for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.
Tip: If you want to attach an element to a bone, see attachElementToBone. |
Syntax
bool updateElementRpHAnim ( element theElement )
Required Arguments
- theElement: the element to update the bone animations.
Returns
Returns true if successful, false otherwise.
Example
addEventHandler("onClientPedsProcessed",root,function() for i,v in ipairs(getElementsByType('player',root,true)) do -- loop all players -- just an exmaple anim setElementBoneRotation(v, 33, 0, 295.2, 0) setElementBoneRotation(v, 23, 0, 298.8, 0) setElementBoneRotation(v, 4, 0, 46.8, 0) setElementBoneRotation(v, 2, 0, 0, 32.4) updateElementRpHAnim(v) -- Update ped bones animations end end)
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.5.8-9.20704 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20704" />
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement