TextDisplayRemoveText: Difference between revisions

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==Example==
==Example==
This example creates a text display and adds a "Hello World" text item to it.  It then removes that text item 5 seconds later.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- Create a text display.
-- Create a text display.
Line 24: Line 25:
textDisplayAddText ( myTextDisplay, myTextItem )
textDisplayAddText ( myTextDisplay, myTextItem )
-- Remove the text item from the display
-- Remove the text item from the display
textDisplayRemoveText ( myTestDispay, myTextItem )
setTimer ( textDisplayRemoveText, 5000, 1, myTestDispay, myTextItem )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Text functions}}
{{Text functions}}

Revision as of 14:08, 29 August 2007

Description

This function removes a textitem from a textdisplay. This stops any observers of the textdisplay from being able to see the textitem.

Syntax

void textDisplayRemoveText ( textitem itemToRemove, textdisplay displayToRemoveFrom )

Required Arguments

Example

This example creates a text display and adds a "Hello World" text item to it. It then removes that text item 5 seconds later.

-- Create a text display.
myTextDisplay = textCreateDisplay ( )
-- Add a player as an observer, i.e. this player will see everything added to this display
textDisplayAddObserver ( myTextDisplay, aPlayer )
-- Create a new text item with the text 'Hello World' and a priority of 'low' and colored red.
myTextItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 )
-- Add the newly created text item to the display
textDisplayAddText ( myTextDisplay, myTextItem )
-- Remove the text item from the display
setTimer ( textDisplayRemoveText, 5000, 1, myTestDispay, myTextItem )

See Also