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- 32 bytes (3 words) - 11:24, 27 August 2022
- 143 bytes (16 words) - 15:04, 7 August 2023
- 33 bytes (3 words) - 11:24, 27 August 2022
- 97 bytes (9 words) - 18:35, 26 September 2017
- 214 bytes (19 words) - 07:58, 28 September 2023
- 36 bytes (4 words) - 11:40, 11 June 2023
- ...vertical-align: middle; text-align: {{{align|center}}}; {{{style|}}}"|{{{1|Map Editor}}}<noinclude>205 bytes (21 words) - 20:10, 14 December 2018
- 36 bytes (4 words) - 14:12, 14 May 2012
- == Dataset: GTA map height == GTA map size:9 KB (615 words) - 20:55, 15 January 2022
- #REDIRECT [[Template:HU/Map manager]]37 bytes (5 words) - 07:58, 28 September 2023
- 36 bytes (4 words) - 14:12, 14 May 2012
- #REDIRECT [[PT-BR/Recursos:Map Manager]]40 bytes (5 words) - 11:24, 27 August 2022
- #REDIRECT [[PT-BR/Recursos:Map Manager]]40 bytes (5 words) - 11:24, 27 August 2022
- #REDIRECT [[PT-BR/Recursos:Map Manager]]40 bytes (5 words) - 00:18, 15 January 2013
- #REDIRECT [[PT-BR/Recursos:Map Manager]]40 bytes (5 words) - 11:24, 27 August 2022
- ...es et chargée simplement grâce à la fonction "changeGamemodeMap" quand une map démarre. Plus spécifiquement, le "Map manager" liste les modes de jeux et maps chargés sur le serveur. Il inclut9 KB (1,310 words) - 13:54, 30 December 2016
- O map manager é um recurso que já está incluido na instalação do servidor. E ...stes no servidor. Com base em certas informações, contidas em cada mapa, o map manager afeta o mundo do jogo (exemplo: o nível do mar ou a gravidade), af11 KB (1,700 words) - 00:25, 15 January 2013
Page text matches
- This event is triggered when a map is loaded. * The source of this event refers to the loaded map.663 bytes (82 words) - 07:51, 5 November 2023
- This function is used to set a map name that will be visible in the server browser. In practice you should gen Returns ''true'' if map name was set successfully, ''false'' otherwise.647 bytes (91 words) - 17:42, 26 October 2018
- [[Image:MTAsa_Default_Map.png|thumb|224px|Screenshot of the default map]] This function checks if the local player has their map showing.1 KB (131 words) - 16:31, 23 June 2018
- ...tem|1.5.9|1.5.8|20945|This function allows to get the opacity of the radar map (F11).}} This example implements a command that tells you what your current map opacity is.947 bytes (116 words) - 09:31, 12 October 2021
- ...imits is a resource that allows defining points in a .map file to border a map. A player outside the border area will lose health until he dies or returns When using maplimits in ones map, at least three points must be made.<br>947 bytes (139 words) - 14:26, 16 May 2012
- {{Note| You can't add a map to a running resource.}} ...'''":resourceName/path"'''. 'resourceName' is the name of the resource the map file will be in, and 'path' is the path from the root directory of the reso1 KB (192 words) - 05:04, 11 August 2019
- This event is triggered when the map is changed or unloaded. This example displays a message in the textbox when the map is changed / unloaded423 bytes (51 words) - 07:50, 5 November 2023
- This function find in name map [DM] For Race. ...''true'' if the [[map]] find in name [DM] , ''false'' if not find in name map [DM] .967 bytes (122 words) - 11:29, 13 September 2013
- ...introduced into MTA in version 0.4. In this version, it was the only GTA3 map supported. The other maps, [[GTA3 Staunton|Staunton Island]] and [[GTA3 SSV ...ap or are available for purchase from various Ammunation stores around the map.532 bytes (82 words) - 14:10, 20 June 2012
- Do map files have to end in .map? --[[User:Erorr404|Erorr404]] 03:51, 30 July 2009 (UTC)229 bytes (35 words) - 14:50, 30 July 2009
- ...ly rotates gamemodes and maps based on a serverside XML listing, end-round map votes, or at random. <game map="ctf-canals" mode="ctf" rounds="3"/>2 KB (269 words) - 14:04, 16 May 2012
- This function retrieves the root element of a certain [[map]] in a specified [[resource]]. *'''theResource:''' the resource where the map is located2 KB (194 words) - 16:33, 1 January 2015
- This function checks if the specified player's radar map has been forced on or not. Returns ''true'' if the player's radar map is forced on, ''false'' otherwise.2 KB (239 words) - 04:27, 29 December 2014
File:MTAsa Default Map.png MTA:SA Default Map(1,024 × 768 (1.45 MB)) - 14:58, 23 June 2018File:Mta-screen 2010-09-25 21-59-07.png MTA:SA Custom map (wipeout)(840 × 525 (858 KB)) - 10:02, 22 January 2012File:Radar.jpg Default MTA map image.(1,024 × 1,024 (672 KB)) - 16:18, 25 April 2021- #REDIRECT [[Template:HU/Map manager]]37 bytes (5 words) - 07:58, 28 September 2023
- This function is used to forcefully show a player's radar map. *'''forceOn''': A boolean value representing whether or not the players radar map will be forced on2 KB (200 words) - 23:49, 27 September 2017
- ...n the element tree into XML. This is a format that can then be loaded as a map file. Each element represents a single XML node. ...your resource's data to an [https://forum.mtasa.com/topic/126081-map-files map file] (untested)1 KB (143 words) - 23:19, 11 January 2023
- #REDIRECT [[PT-BR/Recursos:Map Manager]]40 bytes (5 words) - 11:24, 27 August 2022