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  • {{Client event}} This event is fired when the cursor first stays at a DGS element without moving for a period.
    1 KB (146 words) - 11:01, 24 December 2022
  • ...create water elements with [[createWater]] or through a <water/> map element. ==Related scripting functions==
    1 KB (185 words) - 18:50, 15 April 2021
  • {{Client event}} ...ystem#Event source|source]] of this event is the started resource's [[root element]].
    1 KB (177 words) - 20:22, 19 February 2010
  • Ein '''element''' ist eine generische Klasse, die fast alle [[entity|entities]] im Spiel d Jeder andere Elementtyp kann als abstraktes Element erstellt werden, das sich nicht auf eine [[entitiy]] des Spiels bezieht. Di
    1 KB (195 words) - 18:43, 30 June 2022
  • {{Client event}} ...system#Event source|source]] of this event is the [[Element/Sound|sound's element]].
    900 bytes (99 words) - 20:35, 2 September 2019
  • ==Related scripting functions== ===Client===
    638 bytes (105 words) - 18:11, 14 April 2021
  • ==Related scripting functions== ===Client===
    625 bytes (99 words) - 18:23, 14 April 2021
  • ==Related scripting functions== ===Client===
    574 bytes (91 words) - 18:54, 14 April 2021
  • {{Client event}} This event will be triggered continuously when a dgs element is being hovered.
    1 KB (149 words) - 14:14, 31 January 2022
  • {{Client player functions}} {{Player functions}}
    545 bytes (79 words) - 20:26, 23 March 2018
  • ...xpensive) way to store distributed information you want associated with an element, for example you could use it to associate a score with a player, or a team ...f element data to store variables that are not required by both server and client becomes a waste of bandwidth.
    2 KB (261 words) - 16:38, 8 April 2024
  • {{Client function}} This function checks whether an [[element]] is streamable as set by [[setElementStreamable]] or not.
    1 KB (114 words) - 16:36, 31 May 2020
  • ==Related scripting functions== ===Client===
    644 bytes (107 words) - 21:37, 14 April 2021
  • {{Client event}} This event is triggered every time after a dgs element renders with property [[DGS_General_Basic_Properties#renderEventCall|render
    768 bytes (87 words) - 05:32, 16 October 2018
  • {{Client function}} This function allows you to make a specific element destroy with a dgs element.
    1 KB (135 words) - 21:37, 3 May 2021
  • {{Client player functions hu}} {{Player functions hu}}
    740 bytes (114 words) - 20:12, 14 April 2021
  • {{Client event}} ...system#Event source|source]] of this event is the [[Element/Sound|sound's element]].
    1,003 bytes (108 words) - 20:35, 2 September 2019
  • {{Client function}} This function will enable/disable DGS element keeper.
    1 KB (169 words) - 23:21, 3 May 2021
  • <pageclass class="client"></pageclass> ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/
    2 KB (269 words) - 21:33, 29 April 2024
  • {{Client event}} ...[[event system#Event source|source]] of this event is the client's [[root element]].
    684 bytes (82 words) - 13:39, 20 January 2018
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