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  • *it is whitelisted globally by the MTA team (you can create a post in [this topic] to suggest a new domain to be whitel You are able to trigger a client event via the Javascript method ''triggerEvent'' which is part of the stati
    9 KB (1,336 words) - 13:48, 31 May 2021
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    22 KB (3,205 words) - 05:39, 11 November 2013
  • {{RU/Server client function}} '''visibleTo''' может быть объектом типа Team, тогда текст будет показан всем игрокам э
    7 KB (288 words) - 08:38, 7 September 2019
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    22 KB (3,459 words) - 12:38, 17 May 2024
  • * '''40''' new functions === Client ===
    17 KB (2,101 words) - 19:39, 29 December 2022
  • ...ipts on MTA servers, useful for creating gamemodes, whilst providing other functions such as cheat protection and links to other programs. ...C-scripts over the years, he created one to connect with a MTA server as a client and named it ''MTA Connection Script''. After some scripting he could final
    8 KB (1,349 words) - 20:05, 21 February 2022
  • image = [[File:Clientwelcome_nick.jpg|MTA 0.5 Client|center|230px]]| ...release was also the first version that had a server browser build in the client.
    24 KB (3,169 words) - 12:05, 20 September 2023
  • ...w any errors and warnings from this point on. Now you can start the MTA DM client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    21 KB (3,450 words) - 03:43, 10 March 2013
  • 2-Client -- يقوم هذا الملف بتشغيل جميع أوامر المتعل ...yers position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking on the fu
    26 KB (2,258 words) - 00:57, 4 April 2022
  • ...nd readability. This is a list of [[Client_Scripting_Functions|client-side functions]]. ==Team==
    31 KB (2,094 words) - 14:29, 30 May 2020
  • {{Client devclass}} * Quotation from CEF's developer (- ''yeah, CEF's team consists of only 1 developer''): "Single process mode is intended as a deve
    9 KB (1,512 words) - 05:15, 28 September 2023
  • ...Jab se players elements hain, ham sab se pehle jump karte hain '''Element functions''' jahan par hameu pata chalta hai [[getElementPosition]] function ke baate ...ns List]] Jab se ham vehicles kay baare meu baat kar rahe hain, '''Vehicle functions''' section meu, ham choose kareu gay [[createVehicle]] ko. Is function kay
    22 KB (3,653 words) - 06:13, 25 October 2014
  • ...ций]], на этот раз, так как мы говорим о транспорте - в разделе '''Vehicle functions''', где выберем [[createVehicle]]. В синтаксисе это
    36 KB (778 words) - 14:57, 15 May 2024
  • ...láljuk a funkciókat, amiket használnunk kell, látogassunk el a [[Scripting Functions|Szerver Scriptelési Funckiók]]hoz. Először is, le kell kérnünk a ját ...ásik funckió, ami lehívja a járművet. Mégegyszer megkeressük a [[Scripting Functions|Szerver Funkciók Listá]]jában, most - miután járművekről beszélünk
    24 KB (4,290 words) - 14:02, 3 December 2018
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