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  • ...lient for MTA developed by ''Aeron'' in [http://www.mirc.com mIRC]. It has the possibility to create and run custom-made mIRC scripts on MTA servers, usef ...there was some sort of structure. After creating alot of mIRC-scripts over the years, he created one to connect with a MTA server as a client and named it
    8 KB (1,349 words) - 20:05, 21 February 2022
  • ...hat still doesn't work, post in [http://forum.mtasa.com/viewforum.php?f=50 the support forum]. *'''Freeze when the client tries to display dialog asking for game path.'''
    6 KB (1,115 words) - 20:15, 26 August 2016
  • ...hronize these addresses over the internet with some primitive netcode, and the first GTA3 multiplayer hack was born. ...s his application as "GTA3:AM", GTA3: Alternative Multiplayer. This became the first version of GTA3:MTA.<ref>http://files.mtasa.com/web/0.1/</ref>
    11 KB (1,921 words) - 16:02, 29 April 2023
  • * [[File:Tr.gif]] [[TR/GTA:SA_Nerden_Alınır|Nereden GTA:SA Satın Alabilirim?]] * [[Introduction to Scripting the GUI|GUI Scripting'e Giriş]]
    9 KB (1,261 words) - 22:23, 3 May 2023
  • ...cts (propably only weapon models, ex. ID 355) doesn't have collision until GTA create [[Element/Projectile|projectile]]. |weight of the object (kilograms 1 to 50000)
    5 KB (523 words) - 10:30, 30 December 2014
  • ...}{{Note|Vehicles (and other elements) created client-side are only seen by the client that created them, aren't synced and players cannot enter them. They ...the bigger the lag is. Even a lot of default vehicles will cause lag if in the same place.}}
    10 KB (1,271 words) - 08:17, 4 December 2020
  • ...r. Some of these need to be resolved before it's safe to include in MTA. The full discussion is here: http://pastebin.com/m5sqTRqH |<s>Due to a bad implementation we are probably forced to run CEF in the main process (gta_sa.exe)</s> Since a few months also well implemented mult
    9 KB (1,512 words) - 05:15, 28 September 2023
  • ...a veces borrando el archivo de configuración ''gta-sa.set'' de la carpeta GTA San Andreas en ''Mis Documentos''. ...trl pulsada mientras inicias MTA. Debería preguntarte dónde está instalado GTA: asegúrate de seleccionar la carpeta correcta.
    9 KB (1,633 words) - 16:01, 19 July 2009
  • * Naprawiono the Brown Streak Carriage (ID: 570) * Naprawiono pieniądze "odliczane" GTA-Style po zmianie serwera.
    3 KB (418 words) - 19:44, 14 June 2021
  • ==== Meu GTA San Andreas foi baixado pelo Steam. MTASA é compativel? ==== ...ao iniciar o MTASA com essa versão, ele tentará atualizar a versão do seu GTA:SA da Steam automaticamente para que funcione.
    19 KB (3,214 words) - 05:53, 23 March 2021
  • ...sz go z bezpiecznego miejsca (tj. ze strony MTA lub linku poniżej)! }}<!-- The main download location for 0.5r2 seems down (http://files.mtasa.com/apps/0. <div style="font-size: 85%; padding-top: 10px;">MTA 0.5 działa z GTA III i Vice City.</div>
    5 KB (799 words) - 10:56, 13 April 2015
  • ...]] use the camera position instead of the player position when determining the distance ...a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white
    7 KB (886 words) - 09:40, 29 September 2014
  • ...a very simple two player system with no on-foot support, has become one of the most active (multiplayer) add-ons for Grand Theft Auto. ....wikipedia.org/wiki/Graphical_User_Interface GUI rendering] while exposing the original game's engine functionality through a [http://en.wikipedia.org/wik
    9 KB (1,504 words) - 12:36, 7 April 2018
  • ...get about adding the file to meta.xml you end up hitting your head against the wall wondering why your script doesn't work. ...ages and sounds have never been so easy. We are aiming for something along the lines of Visual Studio IDE.
    9 KB (1,534 words) - 17:02, 5 September 2017
  • ...lti Theft Auto: San Andreas, assicurati che non ci siano mod installate in GTA: San Andreas. Queste andrebbero in conflitto con MTA. Se vorresti continuar '''Attenzione: MTA:SA funziona solo su GTA:SA versione 1.0.''' Se hai comprato il gioco recentemente, probabilmente ha
    16 KB (2,449 words) - 17:10, 23 January 2022
  • ...ta página. Eles são colocados no ponto mais próximo do percurso do trem do GTA:SA (geralmente são trilhos de trem) a partir do ponto em que ele foi spawn -- define our handler (we'll take a variable number of parameters where the name goes, because there are vehicle names with more than one word)
    10 KB (1,288 words) - 20:46, 20 June 2021
  • ...u know of any changes that need mentioning feel free to update the list as the original author of this page does not understand every commit made (he isn' * Cars can now have any color you want, not just the ones GTA has normally
    25 KB (3,334 words) - 07:46, 29 September 2014
  • This is a list of GTA:SA's material ID numbers, as listed in the surfinfo.dat. The group names and readable material names have been extracted from Collision
    5 KB (763 words) - 05:51, 22 March 2016
  • ...os con MTA. Si deseas mantener tus mods, puedes crear dos instalaciones de GTA:SA, reinstalando San Andreas a una segunda carpeta en el disco duro. '''Nota: MTA:SA solo funcionara en GTA:SA v1.0.''' Si has comprado el juego recientemente, es probable que tengas
    14 KB (2,213 words) - 17:07, 23 January 2022
  • '''Scripting the GUI - Tutorial 3 (Scrolling News Feed)''' ...in a clientside xml file and use some simple xml reading to load them into the game.
    18 KB (2,936 words) - 22:39, 5 November 2018
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