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- #REDIRECT [[PT-BR/Recursos:Map Manager]]40 bytes (5 words) - 11:24, 27 August 2022
- #REDIRECT [[PT-BR/Recursos:Map Manager]]40 bytes (5 words) - 11:24, 27 August 2022
File:WithLOD.png Custom map object with correctly rendered, far-distance LOD.(800 × 450 (527 KB)) - 02:54, 1 August 2018- ...h to restore the state of. Not specifying this will result in all players map info being reset. Returns ''true'' if the map info was reset successfully, otherwise ''false''.860 bytes (115 words) - 08:01, 5 November 2023
- ...function are placed in the element tree with their parent as the 'dynamic' map element. ...es a "flag" element, named "blue", which will be at the resource's dynamic map.1 KB (182 words) - 19:52, 15 April 2021
- *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.2 KB (280 words) - 18:37, 15 April 2021
- *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.2 KB (242 words) - 18:36, 15 April 2021
File:NonLOD.png Breaking point where a map model without LOD starts loading in/out of streaming distance(800 × 450 (576 KB)) - 02:48, 1 August 2018- ...t tree. This could be used for loading an external map, or part of another map. *'''parent:''' The node you wish to be the parent of the new map data.1 KB (183 words) - 16:50, 20 January 2024
- [[File:Radar.jpg|256px|thumb|right|Map being draw on the screen]] This function allows you to get the world position from a clicked F11 map position.4 KB (567 words) - 05:38, 3 March 2023
- ...receive money for stunts and offering many fast vehicles dotted around the map. Unlike Vice City's dedicated [[MTA:VC Stunt Gamemode|Stunt mode]], however589 bytes (91 words) - 14:11, 20 June 2012
- Map Limits (ограничения карт) - ресурс, позволяющий задавать в .map-файле точки с целью ограничить карту. Игр1 KB (64 words) - 03:06, 1 April 2016
- ====Map editor====902 bytes (129 words) - 02:54, 26 December 2021
- This function is used to conveniently create a LOD for map objects. ...neSetModelLODDistance]] besides this function to avoid drawing distance of map objects becoming 1 meter or the script appearing not to load them at all. R2 KB (225 words) - 19:07, 27 September 2023
- '''Map Name | Ft. | Time''' '''Map Name | Ft. | Time'''814 bytes (86 words) - 23:09, 1 October 2011
- ...nt. This is directly related to the set of running [[resources]] and their map files' XML layout, although it can be changed at run-time by scripts. All elements that are created within scripts or from .map files are child elements of the resource they belong to. Thus, most element7 KB (1,039 words) - 08:12, 24 October 2022
- ...vertical-align: middle; text-align: {{{align|center}}}; {{{style|}}}"|{{{1|Map Editor}}}<noinclude>205 bytes (21 words) - 20:10, 14 December 2018
- == ⭐ GTASA Vector Map == GTA San Andreas (MTA San Andreas) vector map.2 KB (298 words) - 10:40, 1 May 2021
- *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.1 KB (150 words) - 18:51, 24 April 2018
- *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.3 KB (353 words) - 05:59, 5 November 2023