Search results
Jump to navigation
Jump to search
- Returns the the time in milliseconds to detonation which depending on the projectile type will do d1 KB (145 words) - 14:09, 29 April 2021
- {{Note|This event is only triggered for peds that are streamed in}}1 KB (150 words) - 22:24, 24 June 2019
- for _ in pairs(data) do count = count + 1 end -- get the count for k,v in pairs(data) do1 KB (107 words) - 14:06, 30 August 2012
- {{Note|This event is only triggered for players that are streamed in}}1 KB (150 words) - 03:27, 20 January 2015
- ...[[triggerClientEvent ]] except the transmission rate of the data contained in the arguments can be limited ...unless you really need to. Doing this triggers the event on every element in the [[element_tree | element tree]], which is potentially very CPU intensiv4 KB (572 words) - 22:59, 29 September 2019
- ...banPointer, responsibleElement ) -- Define the banner and the ban pointer in the function.1 KB (149 words) - 17:11, 6 December 2023
- Returns two ''ints'' representing the width and height in pixels of the material, or false if an invalid parameter was passed to the1 KB (157 words) - 12:02, 27 November 2018
- outputChatBox(tostring(dueno))--And this say it in the chatbox1 KB (158 words) - 20:42, 20 May 2015
- {{Note|This event is only triggered for players that are streamed in}}1 KB (178 words) - 01:57, 7 April 2018
- ...eger serving as the total ammo amount for the given weapon (including ammo in clip). *'''ammoInClip:''' The amount of ammo to set in the player's clip. This will be taken from the main ammo. If left unspeci2 KB (289 words) - 22:28, 15 July 2018
- <!-- Explain what the example is in a single sentance -->2 KB (203 words) - 03:05, 27 September 2018
- {{Note|This event is only triggered for peds that are streamed in}}1 KB (189 words) - 12:14, 8 February 2015
- ...dxDrawImage ( 0, 0, 300, 300, myScreenSource ) -- Draw the result in top left corner2 KB (184 words) - 16:52, 14 May 2021
- ...[[triggerServerEvent]] except the transmission rate of the data contained in the arguments can be limited and other network traffic is not blocked while *'''bandwidth:''' The bytes per second rate to send the data contained in the arguments.2 KB (294 words) - 22:27, 3 September 2023
- ...one frame. This should be used in conjunction with [[onClientPreRender]] in order to display continuously. 3D lines are drawn at a particular place in the [[Game_Processing_Order|game processing order]], so use [[onClientPreRe3 KB (386 words) - 13:27, 27 May 2024
- *'''theTime''': the position in the song of the beat2 KB (207 words) - 14:13, 28 August 2023
- **''[[nil]]'' if the weapon is in rotation based targeting.2 KB (231 words) - 13:49, 4 July 2016
- for _ in pairs(data) do count = count + 1 end -- считает количество for k,v in pairs(data) do -- перебирает все данные таблицы3 KB (130 words) - 14:59, 12 April 2021
- ...one frame. This should be used in conjunction with [[onClientPreRender]] in order to display continuously. 3D lines are drawn at a particular place in the [[Game_Processing_Order|game processing order]], so use [[onClientPreRe3 KB (440 words) - 13:28, 27 May 2024
- Draws a string of text on the screen for one frame. In order for the text to stay visible continuously, you need to call this func *'''font:''' Either a custom [[DX font]] element or the name of a built-in DX font: '''Note: Some fonts are incompatible with certain languages such a5 KB (692 words) - 08:15, 5 November 2023