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  • 32 bytes (3 words) - 11:24, 27 August 2022
  • == Dataset: GTA map height == GTA map size:
    9 KB (615 words) - 20:55, 15 January 2022
  • 33 bytes (3 words) - 11:24, 27 August 2022
  • 36 bytes (4 words) - 14:12, 14 May 2012
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 11:24, 27 August 2022
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 00:18, 15 January 2013
  • 36 bytes (4 words) - 14:12, 14 May 2012
  • ...es et chargée simplement grâce à la fonction "changeGamemodeMap" quand une map démarre. Plus spécifiquement, le "Map manager" liste les modes de jeux et maps chargés sur le serveur. Il inclut
    9 KB (1,310 words) - 13:54, 30 December 2016
  • O map manager é um recurso que já está incluido na instalação do servidor. E ...stes no servidor. Com base em certas informações, contidas em cada mapa, o map manager afeta o mundo do jogo (exemplo: o nível do mar ou a gravidade), af
    11 KB (1,700 words) - 00:25, 15 January 2013
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 11:24, 27 August 2022

Page text matches

  • This event is triggered when a map is loaded. * The source of this event refers to the loaded map.
    663 bytes (82 words) - 07:51, 5 November 2023
  • This function is used to set a map name that will be visible in the server browser. In practice you should gen Returns ''true'' if map name was set successfully, ''false'' otherwise.
    647 bytes (91 words) - 17:42, 26 October 2018
  • [[Image:MTAsa_Default_Map.png|thumb|224px|Screenshot of the default map]] This function checks if the local player has their map showing.
    1 KB (131 words) - 16:31, 23 June 2018
  • ...tem|1.5.9|1.5.8|20945|This function allows to get the opacity of the radar map (F11).}} This example implements a command that tells you what your current map opacity is.
    947 bytes (116 words) - 09:31, 12 October 2021
  • {{Note| You can't add a map to a running resource.}} ...'''":resourceName/path"'''. 'resourceName' is the name of the resource the map file will be in, and 'path' is the path from the root directory of the reso
    1 KB (192 words) - 05:04, 11 August 2019
  • This event is triggered when the map is changed or unloaded. This example displays a message in the textbox when the map is changed / unloaded
    423 bytes (51 words) - 07:50, 5 November 2023
  • This function find in name map [DM] For Race. ...''true'' if the [[map]] find in name [DM] , ''false'' if not find in name map [DM] .
    967 bytes (122 words) - 11:29, 13 September 2013
  • ...introduced into MTA in version 0.4. In this version, it was the only GTA3 map supported. The other maps, [[GTA3 Staunton|Staunton Island]] and [[GTA3 SSV ...ap or are available for purchase from various Ammunation stores around the map.
    532 bytes (82 words) - 14:10, 20 June 2012
  • This function retrieves the root element of a certain [[map]] in a specified [[resource]]. *'''theResource:''' the resource where the map is located
    2 KB (194 words) - 16:33, 1 January 2015
  • This function checks if the specified player's radar map has been forced on or not. Returns ''true'' if the player's radar map is forced on, ''false'' otherwise.
    2 KB (239 words) - 04:27, 29 December 2014
  • This function is used to forcefully show a player's radar map. *'''forceOn''': A boolean value representing whether or not the players radar map will be forced on
    2 KB (200 words) - 23:49, 27 September 2017
  • ...n the element tree into XML. This is a format that can then be loaded as a map file. Each element represents a single XML node. ...your resource's data to an [https://forum.mtasa.com/topic/126081-map-files map file] (untested)
    1 KB (143 words) - 23:19, 11 January 2023
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 11:24, 27 August 2022
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 11:24, 27 August 2022
  • ...h to restore the state of. Not specifying this will result in all players map info being reset. Returns ''true'' if the map info was reset successfully, otherwise ''false''.
    860 bytes (115 words) - 08:01, 5 November 2023
  • ...function are placed in the element tree with their parent as the 'dynamic' map element. ...es a "flag" element, named "blue", which will be at the resource's dynamic map.
    1 KB (182 words) - 19:52, 15 April 2021
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    2 KB (280 words) - 18:37, 15 April 2021
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    2 KB (242 words) - 18:36, 15 April 2021
  • ...t tree. This could be used for loading an external map, or part of another map. *'''parent:''' The node you wish to be the parent of the new map data.
    1 KB (183 words) - 16:50, 20 January 2024
  • [[File:Radar.jpg|256px|thumb|right|Map being draw on the screen]] This function allows you to get the world position from a clicked F11 map position.
    4 KB (567 words) - 05:38, 3 March 2023
  • ...receive money for stunts and offering many fast vehicles dotted around the map. Unlike Vice City's dedicated [[MTA:VC Stunt Gamemode|Stunt mode]], however
    589 bytes (91 words) - 14:11, 20 June 2012
  • Map Limits (ограничения карт) - ресурс, позволяющий задавать в .map-файле точки с целью ограничить карту. Игр
    1 KB (64 words) - 03:06, 1 April 2016
  • This function is used to conveniently create a LOD for map objects. ...neSetModelLODDistance]] besides this function to avoid drawing distance of map objects becoming 1 meter or the script appearing not to load them at all. R
    2 KB (225 words) - 19:07, 27 September 2023
  • ...nt. This is directly related to the set of running [[resources]] and their map files' XML layout, although it can be changed at run-time by scripts. All elements that are created within scripts or from .map files are child elements of the resource they belong to. Thus, most element
    7 KB (1,039 words) - 08:12, 24 October 2022
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    1 KB (150 words) - 18:51, 24 April 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (353 words) - 05:59, 5 November 2023
  • ...hange an object's rotation while playing a map. The object can be from the map file or created in a script. In this example, I refer to an object in the map file with the ID "pirateship":
    2 KB (240 words) - 16:17, 13 February 2015
  • ...l]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that.}} This example shows how to disable occlusions after the whole map has been cleared:
    975 bytes (123 words) - 06:04, 11 August 2019
  • ...This function checks whether MTA has frozen an element because it is above map objects which are still loading or not.}} * '''theElement:''' the element to check its frozen waiting for custom map objects to load status. It can be a [[vehicle]], [[ped]] or [[player]].
    1 KB (183 words) - 22:14, 8 August 2018
  • The map manager is a resource included in the MTA DM server suite. It offers comman ...includes a web listing which auto updates and highlights the current mode/map combination.
    9 KB (1,213 words) - 09:38, 7 March 2015
  • * '''x''': A floating point number representing the X coordinate on the map. * '''y''': A floating point number representing the Y coordinate on the map.
    1 KB (190 words) - 19:58, 25 July 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    2 KB (218 words) - 16:24, 21 April 2024
  • ...l]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that. This example shows occlusions being disabled after the whole map has been cleared:
    1 KB (134 words) - 10:45, 13 May 2012
  • ...abMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
    2 KB (222 words) - 08:10, 30 October 2023
  • ...teTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel( 0.02, 0.04, 0.94, 0.2, "This is information about the current map", true, tabMap )
    2 KB (234 words) - 17:42, 16 June 2021
  • <h3>Map Editor</h3> * [[HU/Resource:Editor|Map Editor Kézikönyv]]
    1 KB (205 words) - 00:12, 26 November 2018
  • Diese Funktion sucht alle Fahrzuge mit einer Vehicle-ID auf der Map. Dieses Beispiel findet alle "Landstalkers" auf der Map und bewegt sie 5 einheiten nach Links.
    987 bytes (117 words) - 12:04, 24 August 2012
  • ===Map Files=== Map files are basically XML documents with a .map extension. They define an environment to play one or more specific gamemode
    8 KB (1,232 words) - 17:39, 21 August 2012
  • ...without having an element type. useful to get all the elements of a custom map.<br> This example change all the elements of a whole map to the fifth dimension
    1 KB (156 words) - 21:40, 22 December 2012
  • ...tiple maps; also, people can create .map files for the gamemode with MTA's map editor, which is much more convenient than writing code. ...MTA:Race. It allows user-made maps with lots of possibilities within the .map file. To alter spawnpoints, objects, etc., the user doesn't need to edit th
    9 KB (1,419 words) - 19:49, 19 April 2020
  • ==Tworzenie map== * Stwórz mapę używając Map Editora dla istniejących gamemodów
    2 KB (346 words) - 21:29, 9 April 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (473 words) - 22:19, 7 January 2022
  • ===Map Editor=== The Map Editor is now functional as of 1.0. This is assuming you have the map editor installed. Please see the [[Editor|Editor manual]] for details.
    4 KB (640 words) - 14:05, 26 August 2016
  • This function gets the GUI bounding box of the radar map texture. ...xY''. These are '''absolute''' position coordinates of where the player's map is drawn on the screen.
    7 KB (923 words) - 17:39, 2 July 2016
  • ...' data item of the element (the <nowiki>id=".."</nowiki> attribute in the .map file), NOT the model ID, weapon ID or similiar.}} Assuming we have this in the .map file:
    2 KB (220 words) - 14:41, 26 March 2017
  • ..., not referring to any game [[entity]]. For example, '''resource''' and '''map''' elements are created when resources and maps are loaded to group entitie ...a parent element, that can be the '''root''' element, a '''resource''', '''map''' or another element. This is purely for declaring the scope of function c
    1 KB (191 words) - 19:53, 14 April 2021
  • ..., not referring to any game [[entity]]. For example, '''resource''' and '''map''' elements are created when resources and maps are loaded to group entitie ...a parent element, that can be the '''root''' element, a '''resource''', '''map''' or another element. This is purely for declaring the scope of function c
    1 KB (180 words) - 08:12, 24 October 2022
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    4 KB (488 words) - 13:41, 7 October 2017
  • ...es et chargée simplement grâce à la fonction "changeGamemodeMap" quand une map démarre. Plus spécifiquement, le "Map manager" liste les modes de jeux et maps chargés sur le serveur. Il inclut
    9 KB (1,310 words) - 13:54, 30 December 2016
  • ==Harita(Map) Yapımı== * Mevcut bir oyun modu için harita düzenleyicisi(map editor) kullanarak yeni bir harita yapın .
    3 KB (449 words) - 16:48, 23 January 2022
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