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  • The team class represents player teams. Players on the same team can use team features such as teamchat or friendly fire. ...an a change in element hierarchy. To perform logic on all the players of a team you have to use the [[getPlayersInTeam]] function.
    1 KB (182 words) - 11:17, 15 December 2021
  • {{Server client function}} This function gets the current [[team]] a [[player]] is on.
    1 KB (157 words) - 23:58, 23 July 2018
  • ...s csapatát jelenti. Ugyan abban a teamban szereplő játékosok használhatnak team sajátosságokat, mint pl. a teamchat és a barátságos tűzharc. Az osztály elemtípusa a '''"team"'''.
    1 KB (179 words) - 10:38, 15 April 2021
  • {{Server client function}} This function tells you if friendly fire is turned on for the specified team.
    1 KB (141 words) - 06:48, 12 July 2014
  • {{Client event}} team hisTeam
    947 bytes (121 words) - 23:59, 1 June 2013
  • {{Server client function}} Diese Funktion fragt das aktuelle Team eines Spielers ab.
    1 KB (138 words) - 16:48, 12 April 2013
  • {{Server client function}} This function retrieves all the players of the specified team.
    2 KB (238 words) - 06:46, 12 July 2014
  • {{Server client function}} This function is for returning the number of players in the specified team.
    3 KB (373 words) - 23:59, 23 July 2018
  • <pageclass class="client"></pageclass> ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/
    2 KB (269 words) - 21:33, 29 April 2024
  • '''Funkcje client-side można znaleźć [[Funkcje po stronie klienta|tutaj]].''' ==Account functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (358 words) - 12:59, 30 April 2024
  • <pageclass class="client"></pageclass> [[Category:IT/Client-side]]
    2 KB (238 words) - 12:04, 30 April 2013
  • <pageclass class="client"></pageclass> {{Client_Clothes and body functions}}
    3 KB (314 words) - 12:36, 10 April 2023
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
    3 KB (353 words) - 16:18, 11 April 2021
  • <pageclass class="client"></pageclass> ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b
    3 KB (480 words) - 17:10, 20 February 2022
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • ...ent, for example you could use it to associate a score with a player, or a team with a vehicle. ...f element data to store variables that are not required by both server and client becomes a waste of bandwidth.
    2 KB (261 words) - 16:38, 8 April 2024
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (256 words) - 10:54, 18 January 2020
  • ...ngly advised that you validate the functions being called or potentially a client can do anything they want with your server - banning players, adding themse This function allows you to call any serverside function from the client's side. Of course only those which are available serverside. It doesn't mat
    3 KB (415 words) - 23:42, 4 July 2014
  • * Sped up client disconnect * Fixed team members not being fully synced clientside under certain circumstances
    3 KB (325 words) - 19:42, 29 December 2022
  • <pageclass class="client"></pageclass> ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]]
    2 KB (215 words) - 11:21, 9 April 2014
  • * Improved all sound functions to work with player elements === Scripting: New functions ===
    3 KB (366 words) - 13:24, 10 April 2017
  • ...w you to create directX GUI's as an alternative to the original MTA:SA GUI functions. '''Developer Team''': [[User:ClawSuit|ClawSuit]], [[User:PandFort|PandFort]]
    2 KB (327 words) - 01:00, 21 November 2023
  • '''Клиентские функции скриптинга можно найти [[RU/Client Scripting Functions|здесь]]'''. {{RU/Server account functions}}
    5 KB (241 words) - 11:18, 8 June 2022
  • ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • {{Server client function}} team getPlayerTeam ( player thePlayer )
    1 KB (164 words) - 19:00, 21 February 2021
  • ...dated our Audio Library to the latest version to improve some of our sound functions specifically beat detection and prevent crashes caused by calling getSoundM === Client ===
    4 KB (511 words) - 16:07, 7 September 2018
  • ** '''type:''' The type of source code: "client", "server" or "shared". ...ly as usual (basically adds the script twice: once for server and once for client)
    11 KB (1,648 words) - 10:43, 31 October 2023
  • ** '''type:''' A resource típusa: "client", "server" vagy "shared". ...y a fájl nem kerül mentésre. ''(Note: cache=false files are started at the client first, so lua file load order might differ when mixing cache settings)''
    9 KB (1,382 words) - 20:22, 21 February 2021
  • * '''Client''' * '''Shared''': contains code shared between both the client and the server
    5 KB (671 words) - 17:37, 12 March 2020
  • ===Client=== === Shared (''Client & Server side'') ===
    6 KB (739 words) - 19:41, 29 December 2022
  • Team members: midnightStar, Remi-X, GodFather, GhostRider, Wafamde *[[MTA:Eir/New_Scripting_Functions|New Scripting Functions]]
    9 KB (1,456 words) - 23:06, 2 April 2017
  • ...n process. All these commands can be entered via the server console or the client console depending upon permissions unless otherwise stated. :Set logging level for database functions. [0-Off &nbsp;1-Errors only &nbsp;2-All]
    5 KB (814 words) - 18:12, 7 December 2018
  • ...n process. All these commands can be entered via the server console or the client console depending upon permissions unless otherwise stated. :Set logging level for database functions. [0-Off &nbsp;1-Errors only &nbsp;2-All]
    5 KB (812 words) - 15:05, 28 March 2024
  • * Added functions to modify dynamic objects' behaviour ([https://github.com/multitheftauto/mt * Added functions to manipulate colshapes parameters ([https://github.com/multitheftauto/mtas
    20 KB (2,461 words) - 14:50, 1 October 2021
  • This useful client function draws a text on any element you choose. <section name="Client" class="client" show="true">
    4 KB (566 words) - 22:13, 23 May 2020
  • {{Server client function}} *'''visibleTo:''' Can also be a table of players or team.}}
    7 KB (936 words) - 08:31, 5 October 2023
  • {{Server client function}} <section name="Client" class="client" show="true">
    6 KB (763 words) - 11:44, 11 January 2024
  • {{RU/Server client function}} <section name="Клиент" class="client" show="true">
    7 KB (374 words) - 15:01, 16 September 2014
  • *it is whitelisted globally by the MTA team (you can create a post in [this topic] to suggest a new domain to be whitel You are able to trigger a client event via the Javascript method ''triggerEvent'' which is part of the stati
    9 KB (1,336 words) - 13:48, 31 May 2021
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    22 KB (3,205 words) - 05:39, 11 November 2013
  • {{RU/Server client function}} '''visibleTo''' может быть объектом типа Team, тогда текст будет показан всем игрокам э
    7 KB (288 words) - 08:38, 7 September 2019
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    22 KB (3,459 words) - 15:00, 15 May 2024
  • * '''40''' new functions === Client ===
    17 KB (2,101 words) - 19:39, 29 December 2022
  • ...ipts on MTA servers, useful for creating gamemodes, whilst providing other functions such as cheat protection and links to other programs. ...C-scripts over the years, he created one to connect with a MTA server as a client and named it ''MTA Connection Script''. After some scripting he could final
    8 KB (1,349 words) - 20:05, 21 February 2022
  • image = [[File:Clientwelcome_nick.jpg|MTA 0.5 Client|center|230px]]| ...release was also the first version that had a server browser build in the client.
    24 KB (3,169 words) - 12:05, 20 September 2023
  • ...w any errors and warnings from this point on. Now you can start the MTA DM client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    21 KB (3,450 words) - 03:43, 10 March 2013
  • 2-Client -- يقوم هذا الملف بتشغيل جميع أوامر المتعل ...yers position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking on the fu
    26 KB (2,258 words) - 00:57, 4 April 2022
  • ...nd readability. This is a list of [[Client_Scripting_Functions|client-side functions]]. ==Team==
    31 KB (2,094 words) - 14:29, 30 May 2020
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