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  • 32 bytes (3 words) - 11:24, 27 August 2022
  • == Dataset: GTA map height == GTA map size:
    9 KB (615 words) - 20:55, 15 January 2022
  • 33 bytes (3 words) - 11:24, 27 August 2022
  • 36 bytes (4 words) - 14:12, 14 May 2012
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 11:24, 27 August 2022
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 00:18, 15 January 2013
  • 36 bytes (4 words) - 14:12, 14 May 2012
  • ...es et chargée simplement grâce à la fonction "changeGamemodeMap" quand une map démarre. Plus spécifiquement, le "Map manager" liste les modes de jeux et maps chargés sur le serveur. Il inclut
    9 KB (1,310 words) - 13:54, 30 December 2016
  • O map manager é um recurso que já está incluido na instalação do servidor. E ...stes no servidor. Com base em certas informações, contidas em cada mapa, o map manager afeta o mundo do jogo (exemplo: o nível do mar ou a gravidade), af
    11 KB (1,700 words) - 00:25, 15 January 2013
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 11:24, 27 August 2022

Page text matches

  • This event is triggered when a map is loaded. * The source of this event refers to the loaded map.
    663 bytes (82 words) - 07:51, 5 November 2023
  • This function is used to set a map name that will be visible in the server browser. In practice you should gen Returns ''true'' if map name was set successfully, ''false'' otherwise.
    647 bytes (91 words) - 17:42, 26 October 2018
  • [[Image:MTAsa_Default_Map.png|thumb|224px|Screenshot of the default map]] This function checks if the local player has their map showing.
    1 KB (131 words) - 16:31, 23 June 2018
  • ...tem|1.5.9|1.5.8|20945|This function allows to get the opacity of the radar map (F11).}} This example implements a command that tells you what your current map opacity is.
    947 bytes (116 words) - 09:31, 12 October 2021
  • {{Note| You can't add a map to a running resource.}} ...'''":resourceName/path"'''. 'resourceName' is the name of the resource the map file will be in, and 'path' is the path from the root directory of the reso
    1 KB (192 words) - 05:04, 11 August 2019
  • This event is triggered when the map is changed or unloaded. This example displays a message in the textbox when the map is changed / unloaded
    423 bytes (51 words) - 07:50, 5 November 2023
  • This function find in name map [DM] For Race. ...''true'' if the [[map]] find in name [DM] , ''false'' if not find in name map [DM] .
    967 bytes (122 words) - 11:29, 13 September 2013
  • ...introduced into MTA in version 0.4. In this version, it was the only GTA3 map supported. The other maps, [[GTA3 Staunton|Staunton Island]] and [[GTA3 SSV ...ap or are available for purchase from various Ammunation stores around the map.
    532 bytes (82 words) - 14:10, 20 June 2012
  • This function retrieves the root element of a certain [[map]] in a specified [[resource]]. *'''theResource:''' the resource where the map is located
    2 KB (194 words) - 16:33, 1 January 2015
  • This function checks if the specified player's radar map has been forced on or not. Returns ''true'' if the player's radar map is forced on, ''false'' otherwise.
    2 KB (239 words) - 04:27, 29 December 2014
  • This function is used to forcefully show a player's radar map. *'''forceOn''': A boolean value representing whether or not the players radar map will be forced on
    2 KB (200 words) - 23:49, 27 September 2017
  • ...n the element tree into XML. This is a format that can then be loaded as a map file. Each element represents a single XML node. ...your resource's data to an [https://forum.mtasa.com/topic/126081-map-files map file] (untested)
    1 KB (143 words) - 23:19, 11 January 2023
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 11:24, 27 August 2022
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 11:24, 27 August 2022
  • ...h to restore the state of. Not specifying this will result in all players map info being reset. Returns ''true'' if the map info was reset successfully, otherwise ''false''.
    860 bytes (115 words) - 08:01, 5 November 2023
  • ...function are placed in the element tree with their parent as the 'dynamic' map element. ...es a "flag" element, named "blue", which will be at the resource's dynamic map.
    1 KB (182 words) - 19:52, 15 April 2021
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    2 KB (280 words) - 18:37, 15 April 2021
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    2 KB (242 words) - 18:36, 15 April 2021
  • ...t tree. This could be used for loading an external map, or part of another map. *'''parent:''' The node you wish to be the parent of the new map data.
    1 KB (183 words) - 16:50, 20 January 2024
  • [[File:Radar.jpg|256px|thumb|right|Map being draw on the screen]] This function allows you to get the world position from a clicked F11 map position.
    4 KB (567 words) - 05:38, 3 March 2023
  • ...receive money for stunts and offering many fast vehicles dotted around the map. Unlike Vice City's dedicated [[MTA:VC Stunt Gamemode|Stunt mode]], however
    589 bytes (91 words) - 14:11, 20 June 2012
  • Map Limits (ограничения карт) - ресурс, позволяющий задавать в .map-файле точки с целью ограничить карту. Игр
    1 KB (64 words) - 03:06, 1 April 2016
  • This function is used to conveniently create a LOD for map objects. ...neSetModelLODDistance]] besides this function to avoid drawing distance of map objects becoming 1 meter or the script appearing not to load them at all. R
    2 KB (225 words) - 19:07, 27 September 2023
  • ...nt. This is directly related to the set of running [[resources]] and their map files' XML layout, although it can be changed at run-time by scripts. All elements that are created within scripts or from .map files are child elements of the resource they belong to. Thus, most element
    7 KB (1,039 words) - 08:12, 24 October 2022
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    1 KB (150 words) - 18:51, 24 April 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (353 words) - 05:59, 5 November 2023
  • ...hange an object's rotation while playing a map. The object can be from the map file or created in a script. In this example, I refer to an object in the map file with the ID "pirateship":
    2 KB (240 words) - 16:17, 13 February 2015
  • ...l]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that.}} This example shows how to disable occlusions after the whole map has been cleared:
    975 bytes (123 words) - 06:04, 11 August 2019
  • ...This function checks whether MTA has frozen an element because it is above map objects which are still loading or not.}} * '''theElement:''' the element to check its frozen waiting for custom map objects to load status. It can be a [[vehicle]], [[ped]] or [[player]].
    1 KB (183 words) - 22:14, 8 August 2018
  • The map manager is a resource included in the MTA DM server suite. It offers comman ...includes a web listing which auto updates and highlights the current mode/map combination.
    9 KB (1,213 words) - 09:38, 7 March 2015
  • * '''x''': A floating point number representing the X coordinate on the map. * '''y''': A floating point number representing the Y coordinate on the map.
    1 KB (190 words) - 19:58, 25 July 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    2 KB (218 words) - 16:24, 21 April 2024
  • ...l]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that. This example shows occlusions being disabled after the whole map has been cleared:
    1 KB (134 words) - 10:45, 13 May 2012
  • ...abMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
    2 KB (222 words) - 08:10, 30 October 2023
  • ...teTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel( 0.02, 0.04, 0.94, 0.2, "This is information about the current map", true, tabMap )
    2 KB (234 words) - 17:42, 16 June 2021
  • <h3>Map Editor</h3> * [[HU/Resource:Editor|Map Editor Kézikönyv]]
    1 KB (205 words) - 00:12, 26 November 2018
  • Diese Funktion sucht alle Fahrzuge mit einer Vehicle-ID auf der Map. Dieses Beispiel findet alle "Landstalkers" auf der Map und bewegt sie 5 einheiten nach Links.
    987 bytes (117 words) - 12:04, 24 August 2012
  • ===Map Files=== Map files are basically XML documents with a .map extension. They define an environment to play one or more specific gamemode
    8 KB (1,232 words) - 17:39, 21 August 2012
  • ...without having an element type. useful to get all the elements of a custom map.<br> This example change all the elements of a whole map to the fifth dimension
    1 KB (156 words) - 21:40, 22 December 2012
  • ...tiple maps; also, people can create .map files for the gamemode with MTA's map editor, which is much more convenient than writing code. ...MTA:Race. It allows user-made maps with lots of possibilities within the .map file. To alter spawnpoints, objects, etc., the user doesn't need to edit th
    9 KB (1,419 words) - 19:49, 19 April 2020
  • ==Tworzenie map== * Stwórz mapę używając Map Editora dla istniejących gamemodów
    2 KB (346 words) - 21:29, 9 April 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (473 words) - 22:19, 7 January 2022
  • ===Map Editor=== The Map Editor is now functional as of 1.0. This is assuming you have the map editor installed. Please see the [[Editor|Editor manual]] for details.
    4 KB (640 words) - 14:05, 26 August 2016
  • This function gets the GUI bounding box of the radar map texture. ...xY''. These are '''absolute''' position coordinates of where the player's map is drawn on the screen.
    7 KB (923 words) - 17:39, 2 July 2016
  • ...' data item of the element (the <nowiki>id=".."</nowiki> attribute in the .map file), NOT the model ID, weapon ID or similiar.}} Assuming we have this in the .map file:
    2 KB (220 words) - 14:41, 26 March 2017
  • ..., not referring to any game [[entity]]. For example, '''resource''' and '''map''' elements are created when resources and maps are loaded to group entitie ...a parent element, that can be the '''root''' element, a '''resource''', '''map''' or another element. This is purely for declaring the scope of function c
    1 KB (191 words) - 19:53, 14 April 2021
  • ..., not referring to any game [[entity]]. For example, '''resource''' and '''map''' elements are created when resources and maps are loaded to group entitie ...a parent element, that can be the '''root''' element, a '''resource''', '''map''' or another element. This is purely for declaring the scope of function c
    1 KB (180 words) - 08:12, 24 October 2022
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    4 KB (488 words) - 13:41, 7 October 2017
  • ...es et chargée simplement grâce à la fonction "changeGamemodeMap" quand une map démarre. Plus spécifiquement, le "Map manager" liste les modes de jeux et maps chargés sur le serveur. Il inclut
    9 KB (1,310 words) - 13:54, 30 December 2016
  • ==Harita(Map) Yapımı== * Mevcut bir oyun modu için harita düzenleyicisi(map editor) kullanarak yeni bir harita yapın .
    3 KB (449 words) - 16:48, 23 January 2022
  • Er is veel [[How you can help|om MTA te helpen]] maak MTA beter! - Maak een map, een gamemode, help door document scripting functions, schrijf example code * [[Map_manager|Map Manager]]
    4 KB (590 words) - 16:50, 23 January 2022
  • .... Ein Interior ist der aktuelle Platz (Innenräume), 0 ist die standard GTA-Map. ...:''' Eine [[DE/Float|Gleitkomma-Zahl(Float)]], welche die X-Koordinate der Map repräsentiert.
    3 KB (368 words) - 12:00, 17 September 2012
  • ...d space. This means that you cannot simply visualize the attachment in the map editor and calculate the offsets between the 2 sets of world coordinates fo The following code shows how to use offsets calculated in the map editor with 'attachElements':
    3 KB (398 words) - 01:07, 10 April 2011
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (340 words) - 11:32, 31 October 2022
  • * '''xPos''': A floating point number representing the X coordinate on the map. * '''yPos''': A floating point number representing the Y coordinate on the map.
    2 KB (317 words) - 03:33, 1 January 2015
  • ...la wiki. È possibile però cercarli nell'object browser del [[IT/Map editor|map editor]].
    1 KB (177 words) - 08:46, 15 April 2021
  • MTA's map files are also in XML format.
    1 KB (191 words) - 20:18, 23 September 2016
  • ==Map functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • ...uf eine [[entitiy]] des Spiels bezieht. Die Elemente '''resource''' und '''map''' werden beispielsweise erstellt, wenn Ressourcen und Karten geladen werde ...'' ein übergeordnetes Element, das das '''root''', eine '''resource''', '''map''' oder ein anderes Element sein kann. Dies dient lediglich dazu, den Anwen
    1 KB (195 words) - 18:43, 30 June 2022
  • If the .map file contains: ...n. For example: 'teamBase 3' would output 'Team Base 3: Factory' with the .map file below, even though it's no base.
    2 KB (268 words) - 03:29, 1 January 2015
  • * '''x:''' A floating point number representing the X coordinate on the map. * '''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (350 words) - 13:55, 6 August 2016
  • ...t is tartalmazhat, emelett a játékosok létrehozhatnak .map fájlokat az MTA map editorjában, amely sokkal kényelmesebb, mint a kódírás. ...mode" nyilvánvaló példája az MTA:Race. Ez sok lehetőséget tesz lehetővé a .map fájlon belül. A spawnpoint-ok, object-ek stb. módosításához nem kell
    9 KB (1,550 words) - 18:13, 18 November 2018
  • *'''x:''' a [[float]]ing point number representing the X coordinate on the map. *'''y:''' a [[float]]ing point number representing the Y coordinate on the map.
    2 KB (339 words) - 21:03, 5 April 2020
  • =Replacing models in the original GTA map= There are two ways to replace models in the original GTA map:
    3 KB (337 words) - 11:59, 7 July 2022
  • * '''radar''' Toggles the radar-map showing * '''radar_zoom_in''' Zooms in on the radar-map
    6 KB (790 words) - 22:27, 17 June 2023
  • ===Map Editor=== The Map Editor is now functional as of 1.0. This is assuming you have the map editor installed. Please see the [[Editor|Editor manual]] for details.
    4 KB (637 words) - 21:20, 14 June 2021
  • ...[[PT-BR/Entidade|entidade]]. Por exemplo, os elementos '''resource''' e '''map''' são criados quando resources e mapas são carregados para os grupos de ...um elemento pai, que pode ser o elemento '''root''', um '''resource''', '''map''' ou outro elemento. Isso é apenas para declarar o escopo das chamadas de
    1 KB (207 words) - 02:51, 6 February 2020
  • * '''x''': A floating point number representing the X coordinate on the map. * '''y''': A floating point number representing the Y coordinate on the map.
    5 KB (695 words) - 12:39, 10 October 2023
  • <syntaxhighlight lang="lua">table table.map( table tab, int depth, function func, [ var argument1, ... ] )</syntaxhighl * '''tab''': The table to map.
    2 KB (270 words) - 08:55, 29 October 2023
  • ...abMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
    2 KB (373 words) - 08:10, 30 October 2023
  • **'''type:''' Typ der Ressource. Möglichkeiten sind: "gamemode", "script", "map" oder "misc" *'''<map />''' Map für den Gamemode. Möglich ist:
    6 KB (799 words) - 00:44, 3 January 2022
  • **'''type:''' Typ der Ressource. Möglichkeiten sind: "gamemode", "script", "map" oder "misc" *'''<map />''' Map für den Gamemode. Möglich ist:
    6 KB (802 words) - 00:44, 3 January 2022
  • ...ent only works if new parent is the root element, map root, or ancestor of map root}}
    2 KB (316 words) - 13:51, 6 August 2016
  • ==Map functions==
    3 KB (332 words) - 16:18, 11 April 2021
  • ...abMap = dgsCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' dgsCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
    3 KB (404 words) - 11:07, 16 February 2021
  • ...exture, or desired face to set if the texture is a cube map. <nowiki>(Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)</nowiki>
    2 KB (245 words) - 08:37, 14 May 2017
  • ==Map functions==
    3 KB (358 words) - 12:59, 30 April 2024
  • * Kijavítva: map fájlok lassan töltődtek le * Kijavítva: kifagyások map váltásnál
    8 KB (1,166 words) - 09:49, 29 September 2014
  • ...artifacts when looking at trees or fences in certain places on the GTA:SA map. ...es that may have reflective maps attached to their materials. A reflective map is a '''texture that is rendered as a billboard toward the camera''' on the
    3 KB (520 words) - 03:48, 22 July 2016
  • ==Map functions==
    3 KB (344 words) - 11:15, 16 December 2020
  • Każdego elementu stworzonego w skrypcie lub w pliku .map elementem nadrzędnym będzie zasób z którego zostały stworzone. Więc, ...o nazywane mapą ''dynamiczną''). Ich identyfikatory zawierają nazwy plików map lub ''dynamic'' dla mapy dynamicznej.
    7 KB (992 words) - 14:28, 16 November 2021
  • Spawns box as ground at center of map
    617 bytes (60 words) - 17:12, 14 February 2020
  • ...ir de nombreuses ''maps'' ; ainsi, les joueurs peuvent créer des fichiers .map pour leurs modes de jeu avec l'éditeur de ''maps'' de ''MTA'', ce qui en r ...s MTA:Race. It allows usermade maps with lots of possibilities within the .map file. To alter spawnpoints, objects etc., the user doesn't need to edit the
    10 KB (1,634 words) - 10:01, 23 December 2014
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (430 words) - 22:56, 20 December 2021
  • *'''x:''' a [[float]]ing point number representing the X coordinate on the map. *'''y:''' a [[float]]ing point number representing the Y coordinate on the map.
    3 KB (451 words) - 16:34, 3 November 2023
  • * [[fr/Editeur_de_map|Éditeur de map]]
    5 KB (743 words) - 04:50, 10 February 2012
  • This function spawns the player at an arbitary point on the map.<br> This example spawns all the players in the middle of the game map.
    2 KB (296 words) - 14:53, 6 January 2022
  • Все элементы, создаваемые внутри скриптов или через .map-файлы, являются дочерними элементами рес
    11 KB (258 words) - 15:12, 29 March 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (382 words) - 05:21, 9 October 2023
  • ...exture, or desired face to get if the texture is a cube map. <nowiki>(Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)</nowiki>
    2 KB (276 words) - 10:16, 30 November 2018
  • ...有一个用于指定资源类型的 "type" 属性。以上代码中指定了该资源类型为 "gamemode"(游戏模式),其他可选的资源类型还有常规包含文件或 "map"(地图),后文将会详细解释。目前只需要知道游戏模式 接下来,我们将会在脚本中添加一条用于在玩家附近刷出交通工具的游戏指令。您可以跳过本章节并阅读更为高级的[[Map manager|地图管理器]]教程;您也可以阅读[[ZH-CN/脚本编写介
    22 KB (618 words) - 06:22, 2 May 2020
  • This snippet demonstrates a basic binary object map format. It can be extended to support more parameters. -- Grab some objects to store into our map.
    3 KB (349 words) - 03:04, 23 January 2022
  • ...portálásával az editor kompatibilis, és képes kezelni és elmeteni őket egy map resource-ba. ...y olyan resourceból importáljuk a modelleket, amely képes, akkor az egyedi map létrehozható. Például a következő lépéseket lehet végrehajtani az
    3 KB (509 words) - 16:22, 12 December 2018
  • Map cycler (сменщик карт) - скрипт, автоматически <game map="ctf-canals" mode="ctf" rounds="3"/>
    3 KB (79 words) - 03:06, 1 April 2016
  • This snippet demonstrates a basic binary object map format. It can be extended to support more parameters. -- Grab some objects to store into our map.
    3 KB (343 words) - 23:42, 16 January 2022
  • ** '''type:''' The type of this resource, that can be "gamemode", "script", "map" or "misc". *'''<map />''' The map for a gamemode, possible parameters are:
    11 KB (1,648 words) - 10:43, 31 October 2023
  • ** '''type:''' A resource típusa, ami lehet "gamemode", "script", "map" vagy "misc". *'''<map />''' Map fájl ehhez a resource-hoz, a lehetséges paraméterek:
    9 KB (1,382 words) - 20:22, 21 February 2021
  • * '''x''': A floating point number representing the X coordinate on the map. * '''y''': A floating point number representing the Y coordinate on the map.
    3 KB (475 words) - 19:32, 21 May 2023
  • ...each client and can be used to store information that is persistent across map changes and user sessions. Clients that join without an account are given a
    827 bytes (107 words) - 20:30, 21 February 2021
  • * New map image in F11 * Added opacity keys to radar map and reduced its memory usage
    3 KB (300 words) - 07:47, 29 September 2014
  • *'''x:''' eine Fließkommazahl, welche die X-Koordinate auf der Map repräsentiert. *'''y:''' eine Fließkommazahl, welche die Y-Koordinate auf der Map repräsentiert.
    3 KB (427 words) - 22:10, 18 August 2021
  • Creates a marker in the center of the map and points it north.
    882 bytes (66 words) - 18:47, 16 February 2016
  • ...pe of element you want a list of. This is the same as the tag name in the .map file, so this can be used with a custom element type if desired. Built in t With this map file:
    3 KB (400 words) - 03:29, 1 January 2015
  • ...each client and can be used to store information that is persistent across map changes and user sessions. Clients that join without an account are given a
    912 bytes (120 words) - 20:33, 21 February 2021
  • Todos os elementos criados em scripts ou em arquivos .map são elementos filhos do recurso ao qual pertencem. Assim, a maioria dos el ...recurso contém pelo menos um elemento de mapa, representando um arquivo ".map" no recurso ou aquele que contém os elementos criados por scripts (isso é
    7 KB (1,141 words) - 19:16, 31 January 2022
  • * [[Map_Editor|Map Editor Tutorial]]
    699 bytes (119 words) - 12:15, 20 September 2014
  • Tutti gli elementi che vengono creati all'interno di script o di file .map sono elementi secondari della risorsa a cui appartengono. Così, più eleme ...o risorsa contiene almeno un elemento mappa, che rappresenta sia un file ".map" nella risorsa, sia quello contenente gli elementi creati dagli script (que
    7 KB (988 words) - 09:57, 5 August 2011
  • * [[Map_manager|Map Manager]] ====Map Editor====
    5 KB (700 words) - 16:39, 23 January 2022
  • ...exture, or desired face to get if the texture is a cube map. <nowiki>(Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)</nowiki> *'''mipmaps:''' True to create a mip-map chain for "'''dds'''" pixels so the texture looks good when drawn at variou
    3 KB (497 words) - 16:52, 30 April 2024
  • ...nity.multitheftauto.com/ publish] a map for an existing gamemode, with the map editor. **[[Resource:Editor|Map Editor Manual]]
    4 KB (568 words) - 19:05, 31 March 2024
  • .... Támogatja a MTA:Race mapokat, és az MTA:SA DM mapokat egyaránt, melyek a map editor-ban lettek lérehozva. ...ps/1.0/raceconv.zip batch converter], hogy az összes MTA:Race mapot MTA:SA map-ba konvertálja.
    10 KB (1,343 words) - 11:38, 5 November 2018
  • ...abMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
    4 KB (546 words) - 08:10, 30 October 2023
  • * Fixed map files are downloading very slow issue * Fixed timeouts on map change
    7 KB (886 words) - 09:40, 29 September 2014
  • ...For example, if there is an element of type "flag" (e.g. <flag />) in the .map file, the using "flag" as the type argument would find it. ...pe of element you want a list of. This is the same as the tag name in the .map file, so this can be used with a custom element type if desired. Built in t
    6 KB (823 words) - 20:00, 14 October 2018
  • '''Example 1:''' This example creates a ped in the middle of the map and sets its aim target to point north-east. ...Ped (0, 0, 0, 5 ) -- create a ped, who looks like cj, in the middle of the map
    2 KB (359 words) - 14:26, 21 September 2023
  • ...each client and can be used to store information that is persistent across map changes and user sessions. Clients that join without an account are given a
    922 bytes (138 words) - 17:51, 11 April 2021
  • ...ielmodus mehrere Karten haben; außerdem kann man mit dem MTA-Karteneditor .map-Dateien für den Spielmodus erstellen, was viel bequemer ist als das Schrei ...erlaubt benutzerdefinierte Karten mit vielen Möglichkeiten innerhalb der .map-Datei. Um Spawnpunkte, Objekte usw. zu ändern, muss der Benutzer nicht den
    10 KB (1,449 words) - 19:47, 30 June 2022
  • ==Map(Harita) fonksiyonları==
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  • ===map=== This property will map the value from 0~100 to mapMin~mapMax (Both get and set scroll position).
    9 KB (1,128 words) - 02:52, 11 February 2024
  • ...e per la stessa gamemode, o è anche possibile creare delle mappe grazie al map editor di MTA. ...è MTA:Race: permette ai giocatori di caricare mappe personalizzate(i file .map). Non c'è bisogno di modificare la gamemode stessa per cambiare gli spawnp
    10 KB (1,401 words) - 11:41, 11 June 2023
  • * Fixed map editor crash * Fixed 'Use LODs' option in the map editor resource
    3 KB (372 words) - 16:07, 7 September 2018
  • * Készíts egy mapot a Map Editorral egy létező játékmódhoz. **[[HU/Resource:Editor|Map Editor kézikönyv]]
    2 KB (464 words) - 20:31, 21 February 2021
  • 单击 MTA 主菜单上的 "Map editor" 选项以启动地图编辑器。 ===Starting a new map===
    15 KB (2,152 words) - 17:14, 23 January 2022
  • *Kies de map waar je de server wilt installeren. Begin door ''''mtaserver.conf'''', in de map <SERVER>/mods/deathmatch, te openen in een tekstverwerker, bijvoorbeeld kla
    8 KB (1,274 words) - 16:52, 23 January 2022
  • This example fixes all the vehicles that exist in the map.
    977 bytes (133 words) - 13:34, 7 May 2018
  • This example creates a minigun at the center of the map and creates a ''/firerate'' command that outputs its firerate to the player
    1,004 bytes (119 words) - 16:36, 23 December 2014
  • ...de is complete (after Deathmatch). In the meantime, MTA:SA R1 comes with a map editor that allows you to create unique racing maps with in-game objects, r * '''Q: I've made a map. Where can I upload it to?'''
    4 KB (639 words) - 10:48, 15 January 2012
  • This example finds all landstalkers on the map and moves them 5 units to the left.
    1 KB (135 words) - 19:44, 1 September 2021
  • By simply defining the element type in any map file entry, MTA automatically recognizes it as a custom one when it starts. ...Lets say we have an imaginary flag around the city created by an ordinary map file:
    5 KB (744 words) - 07:07, 4 November 2020
  • ...y [[How you can help|things you can do to help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write t * [[Map manager|Map Manager]]
    8 KB (1,118 words) - 00:49, 27 May 2019
  • ...un kannst, um uns bei der Verbesserung von MTA zu helfen]] - erstelle eine Map, einen Gamemode, hilf uns beim Dokumentieren von Skriptfunktionen, schreibe * [[File:Usen.gif|Englischer Artikel]] [[Map manager|Map Manager]]
    9 KB (1,201 words) - 22:19, 2 January 2022
  • ...un kannst, um uns bei der Verbesserung von MTA zu helfen]] - erstelle eine Map, einen Gamemode, hilf uns beim Dokumentieren von Skriptfunktionen, schreibe * [[File:Usen.gif|Englischer Artikel]] [[Map manager|Map Manager]]
    9 KB (1,213 words) - 22:18, 2 January 2022
  • ...y [[How you can help|things you can do to help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write t * [[Map manager|Map Manager]]
    8 KB (1,130 words) - 20:31, 31 May 2022
  • 16 KB (265 words) - 03:06, 1 April 2016
  • ...e shoot to be blocked by GTA's internally placed buildings, i.e. the world map. ...eates a minigun that will kill any player who approaches the center of the map, no matter if he takes cover or not.
    3 KB (449 words) - 18:21, 23 December 2014
  • ...p = DGS:dgsCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' DGS:dgsCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
    5 KB (677 words) - 12:09, 16 February 2021
  • Todos los elementos creados dentro de un script o desde un archivo .map son elementos hijos del resource al que pertenecen. Por esta razón, la may ...contiene por lo menos un elemento mapa que puede representar un archivo ".map" dentro del resource o el que contiene los elementos creados por los script
    7 KB (1,151 words) - 12:02, 29 September 2014
  • Consider the following map file:
    2 KB (196 words) - 13:51, 6 August 2016
  • '''Map Navigation:''' ...athways marked out (see below on how to do that) the bot will navigate the map, seeking out enemies. Without pathways, a bot can still think for itself, b
    9 KB (1,377 words) - 15:37, 7 August 2021
  • This script creates a vehicle in the center of the map and outputs a message to its old syncer if he is not syncing the vehicle an
    1 KB (143 words) - 23:50, 6 January 2023
  • * Sped up map ratings resource ==Map Editor==
    25 KB (3,334 words) - 07:46, 29 September 2014
  • * [[Map manager|Map Manager]][[Image:usen.gif|Pouze v Angličtině]] === Map Editor ===
    9 KB (1,399 words) - 21:12, 12 October 2022
  • ...labilir; ayrıca, insanlar MTA'nın harita düzenleyicisi ile oyun modu için .map dosyaları oluşturabilir, bu da kod yazmaktan çok daha kullanışlıdır. "Uygun bir oyun modu" için bir örnek MTA:Yarış'tır. .map dosyası içinde birçok olasılıkla kullanıcı yapımı haritalara izin
    10 KB (1,622 words) - 18:36, 9 November 2022
  • ...y [[How you can help|things you can do to help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write t * [[Map manager|Map Manager]]
    8 KB (1,146 words) - 20:22, 14 April 2018
  • With this, you can easily create moving objects in the MTA map-editor. Rotating objects, objects flying from place to place and even trigg '''''NOTE:''''' The server where your map will be played must also have the resource in the 'resources' directory and
    8 KB (1,327 words) - 20:29, 3 May 2012
  • ...light that originates in the camera position and targets the center of the map.
    1 KB (155 words) - 11:12, 20 March 2019
  • ...rwise, even if he is in a car that stands still or on object outside world map.
    1 KB (155 words) - 10:27, 30 January 2022
  • ...no servidor. Além disso, os usuários também podem criar novos mapas com o Map Editor - de um jeito mais intuitivo que escrever códigos. Os arquivos de mapas são basicamente documentos em XML com uma extensão .map. Eles criam um cenário para um ou mais gamemodes específicos, a modo de n
    10 KB (1,564 words) - 23:44, 6 July 2014
  • ...abMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
    5 KB (486 words) - 17:43, 21 December 2015
  • This example shows how to set the double-sidedness of an object in a map file. <map mod="deathmatch">
    1 KB (173 words) - 16:30, 6 August 2016
  • If you wanted to find the 'instructions' node in a map file like this: <map version="2.0">
    1 KB (185 words) - 16:14, 13 February 2015
  • **'''randomfoliage''' - toggle randomly generated foliage on the GTA:SA map (default: true) ...86|'''underworldwarp''' - toggle warp of peds and vehicles when fall under map (default: true)}}
    4 KB (412 words) - 17:40, 10 September 2023
  • ...esource that wants to handle a flag being captured in a specific way - the map resource would (generally) not be aware of the way the flag is represented.
    5 KB (918 words) - 01:27, 19 February 2019
  • ** '''type:''' Le type de ressource, ça peut être "gamemode", "script", "map" ou "misc". *'''<map />''' La map pour le gamemode, les paramètres possibles sont:
    7 KB (1,053 words) - 19:10, 21 February 2021
  • ==Map (Mapa)==
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  • MTA:SA map editörü ile oyun modlarınız için haritalar yaratabilirsiniz. Map editörü başlatmak için, MTA ana menüsündeki "Map Editor"e tıklayın.
    15 KB (2,517 words) - 23:11, 20 January 2021
  • ...teTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel(0.02, 0.04, 0.94, 0.2, "This is information about the current map", true, tabMap)
    5 KB (524 words) - 17:16, 5 December 2016
  • ...teTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel(0.02, 0.04, 0.94, 0.2, "This is information about the current map", true, tabMap)
    5 KB (671 words) - 17:10, 5 December 2016
  • ...can create water elements with [[createWater]] or through a &lt;water/&gt; map element.
    1 KB (183 words) - 18:46, 15 April 2021
  • ...can create water elements with [[createWater]] or through a &lt;water/&gt; map element.
    1 KB (185 words) - 18:50, 15 April 2021
  • ...ly use &lt;flag&gt; elements that contain flag positions and teams. When a map is loaded, the gamemode looks for any &lt;flag&gt; elements and installs fl ...y resource can contain an editor definition file that describes the custom map elements used by that resource.
    15 KB (1,945 words) - 14:37, 24 October 2018
  • ...teTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel(0.02, 0.04, 0.94, 0.2, "This is information about the current map", true, tabMap)
    5 KB (685 words) - 07:50, 30 October 2023
  • ...t [[mapmanager]] handles this automatically for gamemodes that utilise the map/gamemode system.'''
    1 KB (188 words) - 14:18, 27 April 2020
  • ...urce item''' - A file contained within a resource, currently this can be a map, script, images, etc. <map src="somestuff.map" dimension="99" />
    5 KB (782 words) - 21:37, 20 August 2021
  • ...es that the resource is a ''gamemode'' instead of a regular include or a ''map'', which will be explained later. A gamemode is what you need to make a sta ...u may skip it and check out more advanced scripting with the [[Map manager|Map Manager]], which continues this tutorial. Another branch from this tutorial
    22 KB (3,205 words) - 05:39, 11 November 2013
  • ...he string with the skins in a variable. Normally you would read it from a .map file or something.
    1 KB (202 words) - 12:48, 20 February 2019
  • Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen. Um den Map Editor zu starten, musst du nur auf den "Map Editor" Menüpunkt im MTA Hauptmenü klicken.
    15 KB (2,372 words) - 17:17, 23 January 2022
  • This example draws an arrow which points to the centre of the map.
    1 KB (174 words) - 08:07, 13 February 2014
  • Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen. Um den Map Editor zu starten, musst du nur auf den "Map Editor" Menüpunkt im MTA Hauptmenü klicken.
    15 KB (2,375 words) - 17:18, 23 January 2022
  • ...alid, ''false'' if the point you tried to test is outside the loaded world map.
    1 KB (168 words) - 15:59, 23 September 2021
  • ...g this function on them. If you want to replace models in the original GTA map, use one of the [[EngineReplaceModel notes|methods shown here]].
    4 KB (582 words) - 21:45, 29 April 2024
  • Map manager (менеджер карт) - ресурс, включенный в
    12 KB (432 words) - 03:06, 1 April 2016
  • .... Ein Interior ist der aktuelle Platz (Innenräume), 0 ist die standard GTA-Map.
    1 KB (165 words) - 10:16, 17 September 2012
  • ...omes with resources that you can optionally use in your gamemodes, such as map limits to keep playings within a playing area or death-pickups to create we ...es that the resource is a ''gamemode'' instead of a regular include or a ''map'', which will be explained later. A gamemode is what you need to make a sta
    22 KB (3,459 words) - 15:00, 15 May 2024
  • O map manager é um recurso que já está incluido na instalação do servidor. E ...stes no servidor. Com base em certas informações, contidas em cada mapa, o map manager afeta o mundo do jogo (exemplo: o nível do mar ou a gravidade), af
    11 KB (1,700 words) - 00:25, 15 January 2013
  • ...Extend the possibilities of any map.''' By attaching a Lua script to your map, you can have virtually anything happen during gameplay. Custom models, mo * The all new open-sourced [[Resource:Editor|Map Editor]] means you can create your race maps with ease.
    6 KB (926 words) - 14:33, 24 October 2018
  • ...другой корень карты, эта строка будет иметь тот же эффект, что и в файле .map:
    2 KB (70 words) - 19:56, 15 April 2021
  • ...where only one type of car is used, and this type should not depend on the map but rather be set in an external configuration file and be used in all maps
    1 KB (198 words) - 14:50, 6 August 2016
  • outputChatBox ( "The map distance between vehicle1 and vehicle2 is ", getDistanceBetweenPoints2D ( v
    2 KB (268 words) - 08:30, 7 September 2019
  • ...Extend the possibilities of any map.''' By attaching a Lua script to your map, you can have virtually anything happen during gameplay. Custom models, mo * The all new open-sourced [[Resource:Editor|Map Editor]] means you can create your race maps with ease.
    6 KB (938 words) - 21:13, 21 February 2021
  • -- We have some map files with many objects in our meta.xml.
    2 KB (214 words) - 13:46, 10 August 2021
  • This example creates a sound at the center of the map when the resource which cointains it starts and adds a command called /soun
    2 KB (216 words) - 20:41, 16 August 2018
  • This example creates a sound at the center of the map when the resource which cointains it starts and adds a command called /soun
    2 KB (213 words) - 21:15, 23 September 2021
  • ...za riferirsi ad alcuna entità. Ad esempio gli elementi '''resource''' e '''map''' vengono creati quando risorse o mappe vengono caricate in entità di gru
    1 KB (177 words) - 19:53, 14 April 2021
  • Creates a marker in the center of the map and points it north.
    1 KB (197 words) - 13:20, 10 October 2023
  • ** '''type:''' Typ resource, ten muze byt "gamemode", "script", "map" nebo "misc". *'''<map />''' Mapa pro herni mod, mozne parametry jsou:
    5 KB (739 words) - 17:38, 24 September 2016
  • This example creates an Infernus at the center of the map and adds a /respawninfernus command to respawn it if it's empty.
    2 KB (200 words) - 12:35, 19 July 2014
  • This page displays a subset of [[object]] IDs that can be placed using the [[map editor]] or [[createObject]].
    3 KB (350 words) - 07:11, 1 January 2022
  • ** '''type:''' Il tipo di risorsa, che può essere "gamemode", "script" o "map". *'''<map />''' Le mappe della gamemode, tra i cui parametri troviamo:
    5 KB (758 words) - 00:45, 3 January 2022
  • lets map designers pick where zombies spawn when that method of creating zombies is Allows the server to set the maximum allowable zombie population. Map resources can reduce this limit, but never exceed it.
    4 KB (677 words) - 08:58, 24 December 2022
  • ...n [[event]] that is triggered when the [[player]] enters a new area on the map.
    2 KB (243 words) - 08:31, 6 November 2023
  • ...uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the
    4 KB (633 words) - 17:41, 25 March 2024
  • ...keyword string and directly correspond to the element's attributes in the map file, unless changed via scripting. Element data is a good (but expensive)
    2 KB (261 words) - 16:38, 8 April 2024
  • ...может быть "gamemode" (игровой режим, мод), "script" (сценарий, скрипт), "map" (карта) или "misc" (разное). *'''<map />''' Карта для мода, возможные параметры:
    11 KB (459 words) - 00:47, 3 January 2022
  • *Changed all findings of id= to model= in the gamemode .map files
    2 KB (247 words) - 16:23, 11 November 2011
  • ...ement znajduje się w drzewie elementów. Może być używany też np. w plikach map. Jeśli jest tam element typu "flaga" (przykład: <flaga />) będzie można ...wyszukać. Może być używany z niestandardowymi elementami jak te z plików .map. Lista wbudowanych elementów:
    5 KB (659 words) - 12:55, 12 April 2014
  • ...nt on the wiki. Instead, they can be found using the object browser in the map editor.
    2 KB (253 words) - 16:40, 29 April 2024
  • ...middelen) zijn een groot belang voor MTA. Een resource is voornamelijk een map of zip bestand dat uit een collectie van bestanden bestaat, plus een meta b ...urces, wat een resource doet is het definiëren of het een gamemode is, een map, wat dan ook. MTA komt met resources dat je optioneel kan gebruiken in jouw
    21 KB (3,450 words) - 03:43, 10 March 2013
  • ...nt on the wiki. Instead, they can be found using the object browser in the map editor.
    2 KB (243 words) - 17:35, 9 February 2020
  • **numpad 0 - 本地玩家(map follows player blip)和自由移动(map stays stationary)之间切换。
    13 KB (660 words) - 16:45, 23 January 2022
  • * [[HU/Map manager|Map Manager]] <h3>Map Editor</h3>
    8 KB (1,335 words) - 22:25, 2 January 2022
  • ** '''type:''' El tipo de ''resource'' (puede ser "gamemode", "script", "map" o "misc"). *'''<map />''' El mapa para gamemode, los posibles parámetros son:
    6 KB (870 words) - 17:38, 24 September 2016
  • ...ime, MTA:VC 0.5 support, multiple script support and zoom function for the map were added. | [[Image:MTAMA412.png|thumb|none|200px|Map component of MTA mIRC Admin v4.12]]
    8 KB (1,349 words) - 20:05, 21 February 2022
  • ...'type:''' Typ tego zasobu, które mogą być w postaci "gamemode", "script", "map" i "misc". *'''<map />''' Mapa do gamemode, możliwe parametry:
    6 KB (896 words) - 00:38, 3 January 2022
  • local shape = createColPolygon(2, 2, 5, 5, 6, 6, 8, 8) -- Somewhere in the map
    2 KB (221 words) - 02:50, 4 February 2021
  • Erstellt ein Bild auf der Minimap & auf der F11 Map
    2 KB (237 words) - 15:06, 11 June 2023
  • Az MTA:SA map editor lehetővé teszi, hogy mapokat hozzon létre gamemode-ok számára. Az editor elindításához csak egyszerűen kattintson a "Map editor" menüpontra az MTA főmenüjében.
    16 KB (2,919 words) - 17:19, 23 January 2022
  • Il '''map manager''' è una risorsa inclusa nel pacchetto server di MTA:SA DM e compr Più specificamente, il map manager memorizza la lista di tutte le gamemodes/mappe e ne gestisce il car
    14 KB (1,702 words) - 11:39, 11 June 2023
  • ...in the root folder of the resource which contains it at the center of the map, and proves that by default a sound enables panning by outputting the resul
    2 KB (247 words) - 14:29, 19 July 2018
  • ...in the root folder of the resource which contains it at the center of the map, and proves that by default a sound enables panning by outputting the resul
    2 KB (249 words) - 00:24, 18 August 2021
  • This example creates an [[object]] at the center of the map which will always be streamed in when the resource which contains it starts
    2 KB (272 words) - 15:57, 13 August 2015
  • This example add a '3d' text at coordinates 0, 0, 0 (center of map).
    2 KB (258 words) - 17:29, 2 April 2023
  • * Arreglada descarga muy lenta de archivos map * Mejorada la estabilidad del map editor y añadidas nuevas caracteristicas
    7 KB (962 words) - 18:58, 21 February 2021
  • * [[Map manager|Harita Yönetimi(Map Manager)]] <h3>Map Editor(Harita Yapımcısı/Yöneticisi)</h3>
    9 KB (1,261 words) - 22:23, 3 May 2023
  • ...eze in de volgende map geplaatst worden: mods/deathmatch/modules, als deze map niet bestaat, maak ze dan. ...=resources&s=details&id=731 community], plaats de resource in de resources map.
    22 KB (2,813 words) - 22:26, 26 October 2013
  • == Dataset: GTA map height == GTA map size:
    9 KB (615 words) - 20:55, 15 January 2022
  • Если выбран режим "map" то вам следует расставить спавны зомби. Позволяет серверу установить максимальное количество зомби.Ресурсы типа "map" могут понижать этот предел но не повышат
    6 KB (224 words) - 22:37, 21 January 2015
  • ** '''type:''' Qual é o tipo do recurso, pode ser um "gamemode", "script", "map", ou "misc". * '''<map />''' Define mapa do gamemode, os possíveis atributos são:
    8 KB (1,329 words) - 23:58, 3 June 2019
  • * '''Resource item''' - A resource-ban lévő fájl, jelenleg ez lehet egy map, script, kép, stb. <map src="somestuff.map" dimension="99" />
    6 KB (942 words) - 18:43, 21 December 2018
  • * Fixed Map download breaking often on large transfers
    2 KB (258 words) - 18:58, 21 February 2021
  • ...ponId2,ammo2;weaponId3,ammo3;..'. This is especially for data read from a .map file attribute.
    2 KB (343 words) - 16:59, 15 November 2023
  • Edytor map MTA:SA pozwala na tworzenie map do trybów gry. Aby uruchomić edytor, kliknij "Edytor map" w menu głównym MTA.
    15 KB (2,423 words) - 01:09, 25 March 2024
  • ...ł na przełomie czerwca i lipca w 2007 roku. Konsolowy program tworzy plik .map po podaniu odpowiednich parametrów takich jak pozycje (musiałem szukać k *Multi Theft Auto resources r596+ editor (Edytor map)
    4 KB (652 words) - 17:42, 25 March 2024
  • ...e shoot to be blocked by GTA's internally placed buildings, i.e. the world map.
    2 KB (347 words) - 14:23, 4 July 2016
  • ...creen coordinates of the cursor. The 3 values that follow are the 3D world map coordinates that the cursor points at. If the cursor isn't showing, returns
    3 KB (309 words) - 21:22, 9 April 2022
  • <font size="-1" face="tahoma,helvetica,arial,sans-serif">'''Map editor '''– this allows you to create your own maps, complete with checkp MTA:SA offers a comprehensive scripting system that allows map creators to customize many elements of the game in order to create their ow
    13 KB (2,115 words) - 21:08, 21 February 2021
  • ...et into a normal texture for later use. For example, making a custom radar map.
    2 KB (366 words) - 14:22, 29 August 2023
  • *'''mipmaps :''' True to create a mip-map chain so the texture looks good when drawn at various sizes. **'''"cube"''' : Cube map
    5 KB (791 words) - 00:00, 4 February 2022
  • This example creates a SQL table when a map loads, and stores info about a player to that database when he spawns.
    3 KB (359 words) - 14:19, 9 October 2016
  • '''votemap gamemode map''' (начинает голосование за указанные мод
    10 KB (427 words) - 03:05, 1 April 2016
  • Example code for creating a water area to cover the entire San Andreas Map (flood the cities). Also, [[setWaterLevel]] is used to raise the existing r
    2 KB (319 words) - 17:25, 28 July 2011
  • ...ichier contenu dans une ressource, qui peut être un script, une image, une map... <map src="somestuff.map" dimension="99" />
    6 KB (856 words) - 12:44, 19 May 2012
  • ...andardowych elementów, a zamiast tego będzie trzeba ręcznie edytować plik .map w jakimś edytorze tekstowym.
    16 KB (2,169 words) - 17:10, 29 April 2023
  • **'''"cube"''' : Cube map
    5 KB (846 words) - 12:41, 23 October 2018
  • ...lp|rzeczy które możesz zrobić]], aby pomóc nam w rozwijaniu MTA - stworzyć mapę, tryb gry, pomóc w dokumentowaniu funkcji, napisać przykładowy kod, na * [[Map manager|Menadżer map]] [[Image:usen.gif|Artykuł w języku angielskim]]
    11 KB (1,753 words) - 19:11, 27 March 2024
  • This example creates a SQL table when a map loads, and stores info about a player to that database when he spawns.
    3 KB (392 words) - 16:24, 13 February 2015
  • PIMP is an EDF-based plug-in for the map-editor, with which you can easily add actions to markers. Teleports, handli '''''NOTE:''''' The server where your map will be played must also have the resource in the 'resources' directory and
    18 KB (2,705 words) - 01:54, 7 April 2018
  • * '''x''': A floating point number representing the X coordinate on the map. * '''y''': A floating point number representing the Y coordinate on the map.
    10 KB (1,271 words) - 08:17, 4 December 2020
  • ...re valid, ''0'' if the point you tried to test is outside the loaded world map, ''false'' otherwise.
    3 KB (362 words) - 05:23, 12 December 2023
  • ...h aata hai jo ap apne game mode meu chahain to use kar sakte hain, jese ke map limits jo players ko aik makhsoos area meu play karne ko force karte hain, ...ield "type" bhi hai jo batata hai ke ye resource ''gamemode'' hai jab ke ''map' ya phir ''script'' nahi hai jo ke later explained kar diya jai ga. Gamemod
    22 KB (3,653 words) - 06:13, 25 October 2014
  • ==Einen Gamemode oder eine Map starten==
    7 KB (1,060 words) - 13:07, 22 March 2020
  • ...ateTab( "Map Information", tabPanel ) -- 在“tabPanel”上创建一个名为“Map Information”的选项卡
    5 KB (309 words) - 11:06, 7 February 2021
  • * Melhor estabilidade e novas funcionaliades no Map Editor * Travamentos no map editor
    10 KB (1,356 words) - 09:49, 29 September 2014
  • ==Einen Gamemode oder eine Map starten==
    7 KB (1,073 words) - 21:10, 21 February 2021
  • This example creates a Packer (443) and a FCR-900 (521) at the center of the map. You need to be there to interact with them.
    3 KB (358 words) - 10:45, 29 October 2023
  • ...xample if you have a race server that has 100 objects in every map and the map was changing every 5 minutes your server would go through at least 1200 an ...ne3D 20 times, 60 times a second, if those lines are only in 1 part of the map, consider adding a [[getDistanceBetweenPoints3D]] check between the local p
    8 KB (1,269 words) - 17:30, 2 August 2023
  • ...s''. These components are only required if you wish to run a server or the map editor.
    3 KB (409 words) - 08:30, 7 September 2019
  • ...s tutorial we will look at creating GUI keypads with combination codes for map-defined object gates. For the purposes of this example, we will be using a map file to store the object.
    16 KB (2,326 words) - 12:03, 26 November 2018
  • ===.map-файл=== <map>
    13 KB (655 words) - 03:06, 1 April 2016
  • * Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current * Fixed chat messages not updating while a map download is in progress
    13 KB (1,667 words) - 08:55, 4 November 2017
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