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  • The sound element represents a custom sound sent to the client via the use of the file parameter inside the meta file and created either b ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.
    687 bytes (96 words) - 22:03, 14 April 2021
  • ==Related scripting functions== ===Client===
    548 bytes (34 words) - 20:10, 14 April 2021
  • ...reateWeapon|createWeapon]] can be manipulated with the following scripting functions. The element type of this class is '''"weapon"'''.
    405 bytes (53 words) - 10:49, 15 April 2021
  • The sound element represents a custom sound sent to the client via the use of the file parameter inside the meta file and created either b ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.
    689 bytes (96 words) - 17:50, 18 July 2018
  • ...sents pedestrians controlled by clients. A player object is created when a client connects to the server and destroyed when he quits. Players cannot be creat The element type of this class is '''"player"'''.
    560 bytes (75 words) - 20:12, 14 April 2021
  • ...TXD]] class represents a RenderWare Texture Dictionary (TXD) loaded by the client, which can be imported into a custom model to texture it. ==Related scripting functions==
    280 bytes (40 words) - 21:33, 14 April 2021
  • ==Related scripting functions== ===Client===
    528 bytes (76 words) - 10:50, 15 April 2021
  • {{Client event}} This event is triggered whenever the local player targets an element.
    790 bytes (93 words) - 00:06, 2 June 2013
  • {{Client event}} This event is triggered when the local client resizes a GUI element.
    607 bytes (79 words) - 14:31, 20 May 2018
  • ...ed by either server or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way. The element type of this class is '''"xmlnode"'''.
    356 bytes (54 words) - 23:15, 12 September 2007
  • ...nts GUI labels in MTA's GUI system. These are simply a bunch of text which client cannot modify. The element type of this class is '''"gui-label"'''.
    391 bytes (61 words) - 19:07, 14 April 2021
  • A name, state, root element, base directory path are associated to a [[resource]], among other attribut ==Related scripting functions==
    341 bytes (44 words) - 18:01, 14 December 2018
  • A hangelemeket még más [[Template:Client audio functions hu|kliens audió függvények]] használatával is manipulálhatja. ==Related scripting functions==
    915 bytes (144 words) - 22:03, 14 April 2021
  • ...buttons in MTA's GUI system. It's only functionality is to detect whether client has clicked it. The element type of this class is '''"gui-button"'''.
    391 bytes (58 words) - 17:40, 14 April 2021
  • The element type of this class is '''"gui-window"'''. ==Related scripting functions==
    481 bytes (75 words) - 19:10, 14 April 2021
  • ...ss that can represent almost all in-game [[entity|entities]]. The built-in element types are: Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m
    1 KB (180 words) - 08:12, 24 October 2022
  • {{Client event}} This event is triggered when an element (like a player or vehicle) enters a collision shape.
    1 KB (118 words) - 19:55, 21 July 2016
  • {{Client event}} This event is triggered when an element (like a player or vehicle) leaves a collision shape.
    1 KB (118 words) - 19:59, 21 July 2016
  • ==Related scripting functions== ===Client===
    411 bytes (61 words) - 21:34, 14 April 2021
  • {{Client event}} This event is triggered when a physical [[element]] leaves a [[colshape]].
    1 KB (125 words) - 22:17, 2 April 2018
  • Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m ...or some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common operations.
    1 KB (191 words) - 19:53, 14 April 2021
  • {{Client event}} This event is triggered each time the user moves a GUI element.
    553 bytes (72 words) - 14:31, 20 May 2018
  • {{Client event}} ...resource is stopping. It is also triggered when a children element of this element is destroyed. It is not triggered on a player when they quit.
    951 bytes (127 words) - 15:14, 9 November 2018
  • The element type of this class is '''"gui-checkbox"'''. ==Related scripting functions==
    377 bytes (53 words) - 18:00, 14 April 2021
  • ...class represents GUI tabs in MTA's GUI system. These highly rely on GUI [[Element/GUI/Tab panel|tab panels]] as they only can be created to them. The element type of this class is '''"gui-tab"'''.
    425 bytes (70 words) - 19:03, 14 April 2021
  • ...ersonaggi controllati dai client. Un oggetto ''player'' è creato quando un client si connette al server e viene distrutto quando si disconnette. I player non ===Client===
    603 bytes (80 words) - 20:11, 14 April 2021
  • {{Client event}} ...'s [[element data|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    1 KB (166 words) - 12:28, 8 October 2018
  • The element type of this class is '''"gui-combobox"'''. ==Related scripting functions==
    409 bytes (60 words) - 18:05, 14 April 2021
  • ...em Clienten kontrolliert werden. Ein Spielerobjekt wird erstellt, wenn ein Client eine Verbindung zum Server aufbaut und wird zerstört, wenn dieser die Verb ===Client===
    662 bytes (85 words) - 20:10, 14 April 2021
  • ...em. These can be checked or unchecked and work quite similiar as the GUI [[Element/GUI/Checkbox|checkboxes]]. The element type of this class is '''"gui-radiobutton"'''.
    476 bytes (70 words) - 18:28, 14 April 2021
  • {{Client event}} This event is triggered when a dgs element text has changed (either by the user or by [[dgsSetText]]).
    752 bytes (94 words) - 13:51, 20 April 2018
  • {{Client event}} element scrolled
    815 bytes (95 words) - 07:11, 13 July 2023
  • {{Client event}} This event is fired when the item of a dgs-dxgui element has been created but before finishing data calculating which is different f
    714 bytes (90 words) - 13:40, 20 January 2018
  • {{Client event}} This event is fired when the item of a dgs-dxgui element has been created but before finishing data calculating which is different f
    710 bytes (90 words) - 13:41, 20 January 2018
  • ...xt fields to what you can type text by default. It is recommended to use [[Element/GUI/Edit_field|edit fields]] for smaller text inputting. The element type of this class is '''"gui-memo"'''.
    473 bytes (76 words) - 18:20, 14 April 2021
  • ...ent/GUI/Tab|tabs]] and highly rely on them. It is recommended to use GUI [[Element/GUI/Window|windows]] if you are not adding tabs to a tab panel. The element type of this class is '''"gui-tabpanel"'''.
    549 bytes (91 words) - 18:59, 14 April 2021
  • {{Client event}} This event is fired when the item of a dgs-dxgui element has been created.
    630 bytes (80 words) - 13:41, 20 January 2018
  • {{Client event}} This event is fired when the item of a dgs-dxgui element has been destroyed.
    643 bytes (80 words) - 13:42, 20 January 2018
  • {{Client event}} This event is called when a [[Element/GUI/Combobox|combobox]] gets accepted.
    977 bytes (95 words) - 14:30, 20 May 2018
  • ...alapértelmezetten írhat szövegeket. A kisebb szövegekhez javasoljuk a [[HU/Element/GUI/Edit field|szerkesztési mezők]] használatát. ==Related scripting functions==
    628 bytes (98 words) - 18:20, 14 April 2021
  • {{Client event}} .../item|1.5.9|1.5.8|20724|This event is triggered when the dimension of an [[element]] is changed using [[setElementDimension]].}}
    1 KB (115 words) - 21:00, 23 September 2021
  • {{Client event}} ...e/item|1.5.9|1.5.8|20837|This event is triggered when the interior of an [[element]] is changed using [[setElementInterior]].}}
    1 KB (115 words) - 21:05, 23 September 2021
  • The [[DFF]] class represents a RenderWare Model File (DFF) loaded by the client, which can be used to replace the model associated to a certain model ID. A ==Related scripting functions==
    523 bytes (82 words) - 21:37, 14 April 2021
  • The element type of this class is '''"gui-staticimage"'''. ==Related scripting functions==
    432 bytes (64 words) - 18:54, 14 April 2021
  • ...d and set by script. These are built by default to certain GUI elements ([[Element/GUI/Gridlist|gridlists]]) if they exceed the given size. The element type of this class is '''"gui-scrollbar"'''.
    549 bytes (82 words) - 18:32, 14 April 2021
  • The element type of this class is '''"gui-gridlist"'''. ==Related scripting functions==
    491 bytes (72 words) - 18:15, 14 April 2021
  • ...álói felületben megjelenő lapokat jelenti. Ezek nagyban függnek a GUI [[HU/Element/GUI/Tab panel|tab panelektől]], mert csak azokban lehet létrehozni őket. ==Related scripting functions==
    575 bytes (92 words) - 19:04, 14 April 2021
  • ==Related scripting functions== ===Client===
    528 bytes (78 words) - 18:00, 14 April 2021
  • {{Client event}} ...ure/item|3.0157|1.5.6|16404|This event is triggered when the model of an [[element]] is changed using [[setElementModel]].}}
    1 KB (166 words) - 16:46, 19 June 2021
  • {{Client event}} This event is triggered each time the size of a DGS element changed.
    663 bytes (85 words) - 09:21, 18 March 2018
  • {{Client event}} This event is triggered each time the position of a DGS element changed.
    675 bytes (85 words) - 13:42, 20 January 2018
  • ...em. These can be checked or unchecked and work quite similiar as the GUI [[Element/GUI/Checkbox|checkboxes]]. ==Related scripting functions==
    591 bytes (87 words) - 18:29, 14 April 2021
  • {{Client event}} This event is fired when the user moves the mouse over a DGS element.
    999 bytes (142 words) - 13:43, 20 January 2018
  • {{Client function}} This function gets whether current resource enables DGS element keeper.
    1 KB (137 words) - 23:22, 3 May 2021
  • ==Related scripting functions== ===Client===
    558 bytes (84 words) - 18:05, 14 April 2021
  • {{Client event}} This event is fired when the user moves the mouse over a GUI element.
    1 KB (143 words) - 12:50, 27 October 2023
  • ...gével. Ezek alapértelmezetten az egyes GUI elemekhez vannak hozzáépítve ([[Element/GUI/Gridlist|gridlists]]), ha meghaladják az adott méretet. ==Related scripting functions==
    740 bytes (114 words) - 18:32, 14 April 2021
  • {{Client event}} This event is fired when a [[Element/GUI/Memo|memo]] or an [[Element/GUI/Edit_field|editbox]] has changed (either by the user or by [[guiSetText
    1 KB (125 words) - 21:40, 20 July 2020
  • {{Client event}} This event is fired when the user moves the mouse away from a DGS element.
    1 KB (152 words) - 11:51, 11 February 2023
  • The element type of this class is '''"gui-progressbar"'''. ==Related scripting functions==
    470 bytes (71 words) - 18:23, 14 April 2021
  • {{Client player functions}} {{Player functions}}
    575 bytes (76 words) - 20:23, 24 February 2022
  • ...create water elements with [[createWater]] or through a <water/> map element. ==Related scripting functions==
    1 KB (183 words) - 18:46, 15 April 2021
  • {{Client event}} This event is fired when the user moves the mouse away from a GUI element.
    1 KB (152 words) - 14:32, 20 May 2018
  • ==Related scripting functions== ===Client===
    536 bytes (84 words) - 17:41, 14 April 2021
  • ==Related scripting functions== ===Client===
    652 bytes (101 words) - 18:16, 14 April 2021
  • {{Client event}} ...onto a texture without capturing the HUD, or to alter HUD textures using [[Element/Shader|shaders]] before they are drawn onto the screen.
    1 KB (125 words) - 11:10, 25 June 2012
  • The element type of this class is '''"gui-edit"'''. ==Related scripting functions==
    482 bytes (78 words) - 18:10, 14 April 2021
  • ...elületben megjelenő paneleket jelenti. These are just layouts for GUI [[HU/Element/GUI/Tab|tabs]] and highly rely on them. A GUI-ablakok használata akkor jav ==Related scripting functions==
    656 bytes (104 words) - 18:59, 14 April 2021
  • ==Related scripting functions== ===Client===
    536 bytes (84 words) - 19:07, 14 April 2021
  • {{Client event}} element editBox
    797 bytes (91 words) - 14:29, 20 May 2018
  • {{Client event}} This event is fired when the cursor first stays at a DGS element without moving for a period.
    1 KB (146 words) - 11:01, 24 December 2022
  • ...create water elements with [[createWater]] or through a <water/> map element. ==Related scripting functions==
    1 KB (185 words) - 18:50, 15 April 2021
  • {{Client event}} ...ystem#Event source|source]] of this event is the started resource's [[root element]].
    1 KB (177 words) - 20:22, 19 February 2010
  • Ein '''element''' ist eine generische Klasse, die fast alle [[entity|entities]] im Spiel d Jeder andere Elementtyp kann als abstraktes Element erstellt werden, das sich nicht auf eine [[entitiy]] des Spiels bezieht. Di
    1 KB (195 words) - 18:43, 30 June 2022
  • {{Client event}} ...system#Event source|source]] of this event is the [[Element/Sound|sound's element]].
    900 bytes (99 words) - 20:35, 2 September 2019
  • ==Related scripting functions== ===Client===
    638 bytes (105 words) - 18:11, 14 April 2021
  • ==Related scripting functions== ===Client===
    625 bytes (99 words) - 18:23, 14 April 2021
  • ==Related scripting functions== ===Client===
    574 bytes (91 words) - 18:54, 14 April 2021
  • {{Client event}} This event will be triggered continuously when a dgs element is being hovered.
    1 KB (149 words) - 14:14, 31 January 2022
  • {{Client player functions}} {{Player functions}}
    545 bytes (79 words) - 20:26, 23 March 2018
  • ...xpensive) way to store distributed information you want associated with an element, for example you could use it to associate a score with a player, or a team ...f element data to store variables that are not required by both server and client becomes a waste of bandwidth.
    2 KB (261 words) - 16:38, 8 April 2024
  • {{Client function}} This function checks whether an [[element]] is streamable as set by [[setElementStreamable]] or not.
    1 KB (114 words) - 16:36, 31 May 2020
  • ==Related scripting functions== ===Client===
    644 bytes (107 words) - 21:37, 14 April 2021
  • {{Client event}} This event is triggered every time after a dgs element renders with property [[DGS_General_Basic_Properties#renderEventCall|render
    768 bytes (87 words) - 05:32, 16 October 2018
  • {{Client function}} This function allows you to make a specific element destroy with a dgs element.
    1 KB (135 words) - 21:37, 3 May 2021
  • {{Client player functions hu}} {{Player functions hu}}
    740 bytes (114 words) - 20:12, 14 April 2021
  • {{Client event}} ...system#Event source|source]] of this event is the [[Element/Sound|sound's element]].
    1,003 bytes (108 words) - 20:35, 2 September 2019
  • {{Client function}} This function will enable/disable DGS element keeper.
    1 KB (169 words) - 23:21, 3 May 2021
  • <pageclass class="client"></pageclass> ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/
    2 KB (269 words) - 21:33, 29 April 2024
  • {{Client event}} ...[[event system#Event source|source]] of this event is the client's [[root element]].
    684 bytes (82 words) - 13:39, 20 January 2018
  • {{Client event}} This event is triggered when a dgs element stops the aninimation which was started by [[dgsMoveTo]]
    819 bytes (99 words) - 16:43, 16 June 2021
  • {{Client event}} This event is triggered when a dgs element stops the aninimation which was started by [[dgsSizeTo]]
    821 bytes (99 words) - 16:43, 16 June 2021
  • {{Client event}} This event is triggered when a dgs element stops the aninimation which was started by [[dgsAlphaTo]]
    866 bytes (105 words) - 16:44, 16 June 2021
  • {{Client event}} ...[[event system#Event source|source]] of this event is the client's [[root element]].
    680 bytes (82 words) - 13:39, 20 January 2018
  • {{Client event}} ...system#Event source|source]] of this event is the stopped resource [[root element]].
    783 bytes (84 words) - 18:51, 9 September 2019
  • {{Client event}} This event is triggered when a physical [[element]] hits a [[colshape]].
    2 KB (222 words) - 06:33, 24 June 2019
  • {{Client event}} The [[event system#Event source|source]] of this event is the root element.
    715 bytes (80 words) - 13:47, 13 February 2021
  • {{Client function}} This function focuses a defocused DGS element. Used primarily for edit fields, memos, browser etc.
    901 bytes (106 words) - 22:34, 3 May 2021
  • {{Client function}} ...unction allows you to stop the specific element from destroying with a dgs element.
    1 KB (145 words) - 21:38, 3 May 2021
  • {{Client event}} ...t is triggered each time the user scrolls his mouse scroll on top of a DGS element.
    1,004 bytes (140 words) - 14:18, 15 August 2018
  • {{Client event}} ...t is triggered each time the user scrolls his mouse scroll on top of a GUI element.
    1,008 bytes (141 words) - 14:28, 15 August 2018
  • {{Client player functions hu}} {{Player functions hu}}
    672 bytes (107 words) - 18:53, 7 October 2018
  • {{Client player functions hu}} {{Player functions hu}}
    672 bytes (107 words) - 09:23, 26 October 2018
  • {{Client event}} This event will be triggered when any key is pressed with a DGS element focused.
    803 bytes (104 words) - 12:32, 13 January 2023
  • {{Client function}} This function defocuses a focused DGS element. Used primarily for edit fields, memos, browser etc.
    953 bytes (112 words) - 22:33, 3 May 2021
  • {{Client player functions}} {{Player functions}}
    642 bytes (90 words) - 20:11, 14 April 2021
  • '''Funkcje client-side można znaleźć [[Funkcje po stronie klienta|tutaj]].''' ==Account functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • {{Client projectile functions}} [[Category:Element Types]]
    526 bytes (67 words) - 10:18, 15 April 2021
  • ...sich jeder Client, welcher mit dem Server verbunden ist. Das kann ein [[DE/Element/Player|Spieler]] oder die [[Konsole]] sein. Alle Client-Funktionen können mit Spieler- und Konsolenelemente arbeiten.
    362 bytes (45 words) - 12:15, 21 August 2012
  • {{Client function}} This function gets the default dx font element in dgs.
    819 bytes (94 words) - 22:23, 3 May 2021
  • ...ing (so it has more information about the world), but it can also be the [[Element/Console|server console]]. ...for example. However, the server console is protected against some of that functions: it can't get kicked or banned.
    960 bytes (145 words) - 10:12, 22 June 2014
  • {{Client function}} This function gets the post gui state of a dgs element.
    1 KB (118 words) - 21:26, 3 May 2021
  • To request a function or event, use [[Requested Functions and Events]]. '''Client-side scripting events can be found here: [[Client Scripting Events]]
    799 bytes (96 words) - 05:37, 22 March 2016
  • {{Client function}} This function checks whether the size handler is added to the dgs element.
    1 KB (126 words) - 23:05, 3 May 2021
  • {{Client event}} ...[[event system#Event source|source]] of this event is the client's [[root element]].
    995 bytes (113 words) - 14:28, 20 May 2018
  • {{Client event}} The [[event system#Event source|source]] of this event is the [[Element/Player|player]] whose voice got resumed.
    782 bytes (93 words) - 13:24, 7 May 2017
  • {{Client function}} string/element dgsGetFont ( element dgsElement )
    1 KB (189 words) - 21:20, 3 May 2021
  • ==Related scripting functions== ===Client===
    1 KB (179 words) - 10:38, 15 April 2021
  • {{Client function}} This function checks whether the move handler is added to the dgs element.
    1 KB (126 words) - 22:54, 3 May 2021
  • ...eprezentująca większość [[PL/Entity|podmiotów]] w grze. Wbudowanymi typami elementów są: ...worzone podczas odpalenia skryptu lub mapy, dlatego dopisywane są do grupy elementów podrzędnych.
    1 KB (183 words) - 20:26, 24 February 2022
  • {{Client function}} This function removes size handler from dgs element.
    996 bytes (113 words) - 23:01, 3 May 2021
  • {{Client event}} ...he local player is leaving the element. When this event is triggered, that element is no longer physical and is now virtualized by MTA.
    2 KB (232 words) - 03:39, 22 January 2023
  • {{Client event}} element attacker, int weapon, int bodypart [, float loss ]
    1 KB (165 words) - 10:32, 30 January 2022
  • {{Client event}} The [[event system#Event source|source]] of this event is the [[Element/Player|player]] whose voice got paused.
    775 bytes (93 words) - 14:45, 8 July 2014
  • {{Client event}} This event is fired when a DGS element is scrolled ( including scroll bar and scroll bars of scroll pane, grid lis
    1 KB (149 words) - 09:19, 4 November 2020
  • {{Client function}} This function removes move handler from dgs element.
    990 bytes (113 words) - 22:53, 3 May 2021
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • {{Client function}} This function determines if a DGS element is enabled.
    1 KB (164 words) - 21:11, 3 May 2021
  • {{Client function}} This function sets the post gui state of a dgs element.
    1 KB (121 words) - 21:27, 3 May 2021
  • {{Client event}} ...fired when the user moves the mouse away from a DGS element even this DGS element is blocked by other DGS elements. This function is different from [[onDgsMo
    1 KB (197 words) - 06:00, 5 October 2023
  • {{Client event}} ...nt is fired when the user moves the mouse over a DGS element even this DGS element is blocked by other DGS elements. This function is different from [[onDgsMo
    1 KB (195 words) - 06:00, 5 October 2023
  • The element type of this class is '''"radararea"'''. ==Related scripting functions==
    1 KB (148 words) - 10:13, 15 April 2021
  • {{Client function}} This function is used for setting a DGS element as the parent of another DGS element.
    1 KB (176 words) - 18:39, 16 April 2021
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (358 words) - 12:59, 30 April 2024
  • {{Client projectile functions hu}} [[Category:Element Types]]
    649 bytes (95 words) - 10:18, 15 April 2021
  • {{Client function}} This function bring a dgs element to front.
    1 KB (120 words) - 22:35, 3 May 2021
  • To request a function or event, use [[Requested Functions and Events]]. '''Client-side scripting events can be found here: [[Client Scripting Events]]
    969 bytes (118 words) - 14:21, 10 October 2018
  • {{Client function}} ...to the base of the model. This can be used to calculate the position the [[element]] has to be set to, to have it on ground level.
    1 KB (160 words) - 21:22, 8 December 2023
  • {{Client function}} This function determines if a DGS element is visible.
    1 KB (160 words) - 21:08, 3 May 2021
  • {{Client event}} The [[event system#Event source|source]] of this event is the [[root element]].
    942 bytes (110 words) - 21:03, 23 September 2021
  • {{Client event}} element attacker
    973 bytes (120 words) - 03:27, 20 January 2015
  • {{Client function}} This function allow us to set the render layer of a dgs element.
    2 KB (193 words) - 19:05, 3 May 2021
  • {{Client function}} This function sets the text of a DGS element.
    2 KB (232 words) - 21:24, 3 May 2021
  • ...g part of a team is merely a relational connection rather than a change in element hierarchy. To perform logic on all the players of a team you have to use th The element type of this class is: '''"team"'''.
    1 KB (182 words) - 11:17, 15 December 2021
  • {{Client event}} The [[event system#Event source|source]] of this event is the [[root element]].
    942 bytes (109 words) - 14:58, 8 October 2022
  • ==Related scripting functions== ===Client===
    1 KB (195 words) - 10:15, 15 April 2021
  • {{Client function}} This function sets the font of a dgs element to be used when drawing text. '''a dgs font can be affected by [[dgsSetSyst
    1 KB (199 words) - 21:19, 3 May 2021
  • {{Server client function}} ...e of the [[element tree]], called ''root''. This node contains every other element: all resource root elements, players and remote clients. It is never destro
    1 KB (174 words) - 16:52, 18 July 2018
  • {{Client function}} ...9|1.5.9|21367|This function returns the lighting value for the specified [[element]]. This can be a [[player]], [[ped]], [[vehicle]], [[object]].}}
    1 KB (142 words) - 13:50, 22 October 2022
  • {{Client event}} *'''CurrentItemElement:''' The dgs-dxtab element of current selected tab.
    1 KB (128 words) - 12:27, 15 August 2018
  • {{Client function}} This function moves a DGS element to the very back of all other DGS elements.
    1 KB (126 words) - 22:35, 3 May 2021
  • {{Client event}} This event is activated each time the user double-clicks an item in the element dgs-gridlist.
    1 KB (172 words) - 13:41, 20 January 2018
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (161 words) - 11:03, 11 October 2018
  • {{Server client function}} ...element]]. This can be a [[player]], [[ped]], [[object]], [[vehicle]] or [[Element/Weapon|weapon]].
    1 KB (115 words) - 22:53, 1 January 2015
  • {{Client function}} This function gets the radius of an [[element]]. Normally, sphere or circle-shaped elements tend to return a more accurat
    1 KB (143 words) - 13:53, 31 December 2014
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (139 words) - 05:35, 22 March 2016
  • {{Client event}} This event is fired when the user clicks certain mouse button on a GUI element.
    2 KB (216 words) - 12:46, 2 April 2023
  • {{Client function}} ...ement with collisions disabled does not interact physically with the other element.<br>
    2 KB (208 words) - 21:31, 7 October 2022
  • {{Client function}} ...gets the delay time that from mouse stops moving and cursor stays at a DGS element to [[onDgsMouseStay]] event triggers.
    724 bytes (86 words) - 11:25, 24 December 2022
  • {{Client function}} This function enables/disables a DGS element. A disabled DGS element can't be used, gets a gray aspect and doesn't receive any events.
    2 KB (192 words) - 21:12, 3 May 2021
  • {{Client event}} element attacker, int damage_causing, int bodypart [, float loss ]
    1 KB (196 words) - 11:40, 2 May 2022
  • {{Client function}} This function is used to determine the parent of a DGS ''element''.
    1 KB (171 words) - 18:59, 3 May 2021
  • ...[[COL]] class represents a RenderWare Collision File (.col) loaded by the client, which can be imported into a custom model to define its collisions. ...d then load and import each of those files using the appropriate scripting functions. To split a .col file into multiple files, you can use [http://www.steve-m.
    1 KB (197 words) - 21:43, 14 April 2021
  • {{Client event}} *'''CurrentItemElement:''' The dgs-dxtab element of current selected tab.
    1 KB (136 words) - 12:26, 15 August 2018
  • {{Server client function}} ...rini döndürür. Bu bir [[player]], [[ped]], [[object]], [[vehicle]] ya da [[Element/Weapon|weapon]] olabilir.
    1 KB (141 words) - 23:05, 29 December 2020
  • {{Client event}} *'''hisTeam''': A team element representing the team the player spawned on.
    947 bytes (121 words) - 23:59, 1 June 2013
  • {{Server client function}} table getVehicleHandling ( element theVehicle )
    1 KB (188 words) - 15:43, 13 October 2014
  • {{Client function}} This functions gets the target of a [[Element/Weapon|custom weapon]].
    2 KB (231 words) - 13:49, 4 July 2016
  • {{Client event}} element killer, int weapon, int bodypart, bool stealth
    1 KB (179 words) - 11:22, 27 June 2023
  • {{Client event}} ...[[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (167 words) - 17:24, 30 July 2020
  • {{Client function}} This function returns an [[element]] that corresponds to the game camera
    914 bytes (107 words) - 21:57, 9 October 2020
  • {{Client function}} This function allow us to set the render layer of a dgs element.
    1 KB (137 words) - 19:07, 3 May 2021
  • {{Client event}} ...vent is fired when the user releases his mouse button when on top of a GUI element.
    2 KB (225 words) - 00:39, 12 April 2023
  • {{Server client function}} ...trieve the position coordinates of an element. This can be any real world element, including:
    1 KB (157 words) - 15:52, 1 October 2021
  • {{Client event}} This event is called when a vehicle weapon hits an element or the world.
    2 KB (233 words) - 20:42, 5 April 2020
  • {{Client event}} This event is triggered each time the user moves the mouse on top of a GUI element.
    1 KB (178 words) - 14:33, 20 May 2018
  • {{Client event}} Este evento é acionado quando um [[element]] físico atinge um [[colshape]].
    2 KB (239 words) - 12:53, 24 February 2021
  • {{Client event}} int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement
    1 KB (169 words) - 03:12, 30 September 2019
  • {{Client function}} ...one of the child dgs elements of a given parent dgs element. The child dgs element is selected by its index (0 for the first child, 1 for the second and so on
    2 KB (203 words) - 18:59, 3 May 2021
  • {{Client function}} ...allows you know whether the specific dgs element is attached to other dgs element.
    1 KB (165 words) - 23:14, 3 May 2021
  • {{Client event}} element killer, int weapon, int bodypart, float loss / bool stealth
    2 KB (200 words) - 21:38, 14 November 2022
  • {{Client event}} This event is triggered each time the user moves the mouse on top of a DGS element.
    1 KB (185 words) - 13:19, 16 August 2019
  • {{Client event}} element Previous
    912 bytes (103 words) - 03:38, 24 March 2018
  • The element type of this class is '''"searchlight"'''.}} ==Related scripting functions==
    1 KB (198 words) - 18:45, 15 April 2021
  • The element type of this class is '''"searchlight"'''.}} ==Related scripting functions==
    1 KB (198 words) - 18:44, 15 April 2021
  • {{Client event}} element editBox, bool isAutoCompleteConfirmed
    926 bytes (113 words) - 14:24, 9 September 2019
  • {{Client function}} This function is used to retrieve the type of a dgs element, an element even a string/number/bool value.
    988 bytes (122 words) - 19:04, 3 May 2021
  • {{Client event}} This event is triggered when a dgs element stops the aninimation which was started by [[dgsAnimTo]]
    1 KB (174 words) - 10:00, 6 June 2020
  • {{Client event}} This event happens when any dgs-element clicked
    2 KB (240 words) - 14:15, 16 February 2021
  • __NOTOC__{{Client function}} This function returns the alignment of position from a specific DGS element
    1 KB (149 words) - 13:34, 5 February 2023
  • <pageclass class="client"></pageclass> ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın.
    3 KB (298 words) - 09:20, 29 October 2016
  • ...parte alcuni elementi che non possono essere distrutti, come gli elementi client), per immagazzinare/leggere dei [[IT/Dati elemento|dati nell'elemento]], e ===Client===
    1 KB (177 words) - 19:53, 14 April 2021
  • {{Client event}} ...every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied re
    1 KB (197 words) - 11:06, 2 March 2014
  • {{Client event}} The [[event system#Event source|source]] of this event is the [[root element]].
    1 KB (135 words) - 21:03, 23 September 2021
  • {{Client function}} This function checks whether a clientside [[element]] is local to the client (doesn't exist in the server) or not.
    1 KB (137 words) - 08:54, 27 October 2021
  • {{Server client function}} This function is used for setting an element as the parent of another element.
    2 KB (316 words) - 13:51, 6 August 2016
  • {{Client function}} This functions checks whether or not 3DImage element is attached to another element.
    2 KB (237 words) - 10:07, 17 January 2023
  • {{Client function}} This function allow us to change the render layer index of a dgs element.
    1 KB (189 words) - 19:34, 3 May 2021
  • {{Server client function}} ...t es, die Position eines [[Element]]s abzurufen. Dies kann ein belibiges [[Element]] sein:
    1 KB (152 words) - 02:03, 24 August 2013
  • coroutine -- returns a table containing functions for threads debug -- returns a table containing debug functions
    4 KB (530 words) - 15:34, 11 November 2023
  • The element type of this class is '''"blip"'''. The list of blip icons are available on ==Related scripting functions==
    1 KB (168 words) - 10:07, 15 April 2021
  • {{Server client function}} This function is used to create a new dummy element in the [[element tree]] which do not necessarily represent an entity within the San Andreas
    1 KB (182 words) - 19:52, 15 April 2021
  • {{Client player functions}} {{Player functions}}
    682 bytes (99 words) - 16:33, 6 February 2020
  • {{Client event}} The [[event system#Event source|source]] of this event is the combo box element that got its item selected.
    993 bytes (125 words) - 13:39, 20 January 2018
  • {{Client event}} The [[event system#Event source|source]] of this event is the dgs selector element that got its selected item changed.
    1,010 bytes (126 words) - 13:49, 13 February 2021
  • {{Client event}} element targetPlayer
    1 KB (133 words) - 05:42, 26 August 2021
  • {{Server client function}} <section name="Server & Client" class="both" show="true">
    2 KB (208 words) - 20:55, 10 October 2015
  • {{Client function}} This changes the alpha level (the visibleness/transparency) of a DGS element
    2 KB (225 words) - 15:14, 12 March 2023
  • {{Client event}} ...urce|source]] of this event is either a [[player]] element or the [[root]] element.
    1 KB (212 words) - 14:44, 7 October 2021
  • {{Client function}} This function returns the minimum and maximum coordinates of an element's bounding box.
    1 KB (185 words) - 14:08, 29 April 2021
  • {{Server client function}} ...ion indicates if a specific element is set to have collisions disabled. An element without collisions does not interact with the physical environment and rema
    1 KB (129 words) - 16:18, 7 November 2018
  • ==Related scripting functions== ===Client===
    1 KB (210 words) - 10:08, 15 April 2021
  • {{New feature/item|3.0161|1.6.0|21695|Added also as a client-side function. Previously only available as a server-side function.}} Returns a table of all element data of an element.
    1 KB (190 words) - 12:20, 9 April 2023
  • {{Client event}} This event happens when any gui-element clicked.
    2 KB (337 words) - 16:40, 19 October 2022
  • {{Client function}} This function gets the value of a specific property of a DGS element. For a list of properties and their meaning, see the [[template:DGSPROPERTI
    1 KB (191 words) - 19:37, 3 May 2021
  • {{RU/Server client function}} * [[Element/Player|Players]]
    2 KB (87 words) - 22:47, 12 April 2021
  • {{Client function}} ...ction gets the values of secific properties or all the properties of a DGS element. For a list of properties and their meaning, see the [[template:DGSPROPERTI
    1 KB (183 words) - 21:00, 3 May 2021
  • {{Client function}} This function sets the value of a specific property of a DGS element. For a list of properties and their meaning, see the [[template:DGSPROPERTI
    2 KB (214 words) - 20:57, 3 May 2021
  • {{Server client function}} This function is used to retrieve the type of an element.
    1 KB (130 words) - 14:25, 27 April 2021
  • {{Client function}} bool dgsDetachElements( element dgsElement )
    1 KB (134 words) - 23:12, 3 May 2021
  • {{Client function}} element getProjectileCreator ( projectile theProjectile )
    1 KB (117 words) - 17:40, 26 November 2014
  • {{Server client function}} ...56|1.5.5|14165|Gets the current angular velocity of a specified, supported element.}}
    1 KB (115 words) - 01:34, 11 December 2022
  • {{Client event}} ...system#Event source|source]] of this event is the [[Element/Sound|sound's element]].
    2 KB (207 words) - 14:13, 28 August 2023
  • {{Client event}} *'''thePed:''' the [[player]] or [[ped]] element that exited the vehicle
    1 KB (149 words) - 14:24, 31 August 2023
  • {{Client function}} This function allow us to get the render layer index of a dgs element.
    1 KB (153 words) - 19:36, 3 May 2021
  • ...che non possono essere distrutti), il recupero e la memorizzazzione dell'[[element data]], e molte altre operazioni comuni. Tutti gli elementi sono memorizzati internalmente in un [[Element tree|tree structure]], e in quanto tale ogni elemento eccetto l'elemento ''
    1 KB (187 words) - 12:24, 29 September 2014
  • {{Client function}} This function allows you to attach a specific dgs element to another dgs element. This will make something like [[dgsSetParent]], but there will be no "pare
    2 KB (340 words) - 23:10, 3 May 2021
  • {{Client function}} This function sets the values of specific properties of a DGS element. For a list of properties and their meaning, see the [[template:DGSPROPERTI
    2 KB (197 words) - 21:01, 3 May 2021
  • {{Server client function}} This function is used to determine if an [[element]] is within a [[marker]].
    965 bytes (97 words) - 10:53, 18 August 2018
  • Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın. ...flı client eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]
    1 KB (153 words) - 17:36, 15 November 2018
  • {{Server client function}} ...sion shape. Please note that for legacy reasons, a colshape created on the client does not collide with elements already existing at that location until they
    2 KB (258 words) - 12:06, 10 October 2018
  • {{Client function}} This function gets the size of a DGS element.
    2 KB (234 words) - 19:02, 3 May 2021
  • {{Client function hu}} Ez a function visszaad egy olyan [[element|elemet]], mely megfelel a játékkamerának.
    1,005 bytes (136 words) - 07:22, 17 October 2018
  • {{Client event}} The [[event system#Event source|source]] of this event is the [[root element]] of the resource that downloaded file.
    2 KB (172 words) - 18:46, 24 April 2020
  • {{Client event}} This event occurs when double clicking on any dgs-element.
    1 KB (203 words) - 11:48, 12 February 2021
  • {{Client event}} ...[[event system#Event source|source]] of this event is the resource's root element.
    1 KB (161 words) - 15:53, 27 December 2023
  • {{Client function}} ...can be used to check whether specified element is collidable with another element.<br>
    2 KB (224 words) - 16:06, 23 December 2023
  • ...d then load and import each of those files using the appropriate scripting functions. To split a .col file into multiple files, you can use [http://www.steve-m. ==Related scripting functions==
    1 KB (227 words) - 21:44, 14 April 2021
  • {{Client function hu}} Ez a function visszaad egy olyan [[element|elemet]], mely megfelel a játékkamerának.
    1 KB (150 words) - 19:20, 9 December 2018
  • {{Server client function}} ...tion allows you to set the double-sidedness of an element's model. When an element's model is double-sided, it's back facing triangles become visible.
    1 KB (173 words) - 16:30, 6 August 2016
  • {{Client function}} This function removes tooltip from a DGS element.
    715 bytes (80 words) - 11:18, 24 December 2022
  • {{Client event}} element attacker, int weapon, int bodypart [, float loss ]
    2 KB (225 words) - 21:09, 14 June 2021
  • {{Client event}} This event occurs when multi clicking on any dgs-element.
    1 KB (207 words) - 14:19, 16 February 2021
  • {{Client function}} This function gets the state of a [[Element/Weapon|custom weapon]].
    1 KB (170 words) - 17:50, 23 December 2014
  • {{Client function}} This function resets the firing rate of a [[Element/Weapon|custom weapon]] to the default one.
    673 bytes (74 words) - 14:58, 4 July 2016
  • {{Client event}} This example outputs the type of element that created the explosion into the chatbox.
    1 KB (172 words) - 11:43, 11 January 2024
  • {{Server client function}} This function gets the attached functions from the event and attached element from current lua script.
    2 KB (160 words) - 05:33, 28 April 2020
  • {{Server client function}} This function returns a table of all the elements attached to the specified element
    1 KB (151 words) - 14:50, 1 January 2015
  • {{Client event}} ...n, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld
    2 KB (253 words) - 14:28, 20 May 2018
  • {{Client function}} الكاميرة [[element]] هذا الفنكشن يرجع أليمنت
    1 KB (45 words) - 19:56, 1 March 2017
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