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  • ...receive money for stunts and offering many fast vehicles dotted around the map. Unlike Vice City's dedicated [[MTA:VC Stunt Gamemode|Stunt mode]], however
    589 bytes (91 words) - 14:11, 20 June 2012
  • Map Limits (ограничения карт) - ресурс, позволяющий задавать в .map-файле точки с целью ограничить карту. Игр
    1 KB (64 words) - 03:06, 1 April 2016
  • This function is used to conveniently create a LOD for map objects. ...neSetModelLODDistance]] besides this function to avoid drawing distance of map objects becoming 1 meter or the script appearing not to load them at all. R
    2 KB (225 words) - 19:07, 27 September 2023
  • ...nt. This is directly related to the set of running [[resources]] and their map files' XML layout, although it can be changed at run-time by scripts. All elements that are created within scripts or from .map files are child elements of the resource they belong to. Thus, most element
    7 KB (1,039 words) - 08:12, 24 October 2022
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    1 KB (150 words) - 18:51, 24 April 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (353 words) - 05:59, 5 November 2023
  • ...hange an object's rotation while playing a map. The object can be from the map file or created in a script. In this example, I refer to an object in the map file with the ID "pirateship":
    2 KB (240 words) - 16:17, 13 February 2015
  • ...l]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that.}} This example shows how to disable occlusions after the whole map has been cleared:
    975 bytes (123 words) - 06:04, 11 August 2019
  • ...This function checks whether MTA has frozen an element because it is above map objects which are still loading or not.}} * '''theElement:''' the element to check its frozen waiting for custom map objects to load status. It can be a [[vehicle]], [[ped]] or [[player]].
    1 KB (183 words) - 22:14, 8 August 2018
  • The map manager is a resource included in the MTA DM server suite. It offers comman ...includes a web listing which auto updates and highlights the current mode/map combination.
    9 KB (1,213 words) - 09:38, 7 March 2015
  • * '''x''': A floating point number representing the X coordinate on the map. * '''y''': A floating point number representing the Y coordinate on the map.
    1 KB (190 words) - 19:58, 25 July 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    2 KB (218 words) - 16:24, 21 April 2024
  • ...l]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that. This example shows occlusions being disabled after the whole map has been cleared:
    1 KB (134 words) - 10:45, 13 May 2012
  • ...abMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
    2 KB (222 words) - 08:10, 30 October 2023
  • ...teTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel( 0.02, 0.04, 0.94, 0.2, "This is information about the current map", true, tabMap )
    2 KB (234 words) - 17:42, 16 June 2021
  • <h3>Map Editor</h3> * [[HU/Resource:Editor|Map Editor Kézikönyv]]
    1 KB (205 words) - 00:12, 26 November 2018
  • Diese Funktion sucht alle Fahrzuge mit einer Vehicle-ID auf der Map. Dieses Beispiel findet alle "Landstalkers" auf der Map und bewegt sie 5 einheiten nach Links.
    987 bytes (117 words) - 12:04, 24 August 2012
  • ===Map Files=== Map files are basically XML documents with a .map extension. They define an environment to play one or more specific gamemode
    8 KB (1,232 words) - 17:39, 21 August 2012
  • ...without having an element type. useful to get all the elements of a custom map.<br> This example change all the elements of a whole map to the fifth dimension
    1 KB (156 words) - 21:40, 22 December 2012
  • ...tiple maps; also, people can create .map files for the gamemode with MTA's map editor, which is much more convenient than writing code. ...MTA:Race. It allows user-made maps with lots of possibilities within the .map file. To alter spawnpoints, objects, etc., the user doesn't need to edit th
    9 KB (1,419 words) - 19:49, 19 April 2020
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