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  • 32 bytes (3 words) - 11:24, 27 August 2022
  • == Dataset: GTA map height == GTA map size:
    9 KB (615 words) - 20:55, 15 January 2022
  • 33 bytes (3 words) - 11:24, 27 August 2022
  • 36 bytes (4 words) - 14:12, 14 May 2012
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 11:24, 27 August 2022
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 00:18, 15 January 2013
  • 36 bytes (4 words) - 14:12, 14 May 2012
  • ...es et chargée simplement grâce à la fonction "changeGamemodeMap" quand une map démarre. Plus spécifiquement, le "Map manager" liste les modes de jeux et maps chargés sur le serveur. Il inclut
    9 KB (1,310 words) - 13:54, 30 December 2016
  • O map manager é um recurso que já está incluido na instalação do servidor. E ...stes no servidor. Com base em certas informações, contidas em cada mapa, o map manager afeta o mundo do jogo (exemplo: o nível do mar ou a gravidade), af
    11 KB (1,700 words) - 00:25, 15 January 2013
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 11:24, 27 August 2022

Page text matches

  • This event is triggered when a map is loaded. * The source of this event refers to the loaded map.
    663 bytes (82 words) - 07:51, 5 November 2023
  • This function is used to set a map name that will be visible in the server browser. In practice you should gen Returns ''true'' if map name was set successfully, ''false'' otherwise.
    647 bytes (91 words) - 17:42, 26 October 2018
  • [[Image:MTAsa_Default_Map.png|thumb|224px|Screenshot of the default map]] This function checks if the local player has their map showing.
    1 KB (131 words) - 16:31, 23 June 2018
  • ...tem|1.5.9|1.5.8|20945|This function allows to get the opacity of the radar map (F11).}} This example implements a command that tells you what your current map opacity is.
    947 bytes (116 words) - 09:31, 12 October 2021
  • {{Note| You can't add a map to a running resource.}} ...'''":resourceName/path"'''. 'resourceName' is the name of the resource the map file will be in, and 'path' is the path from the root directory of the reso
    1 KB (192 words) - 05:04, 11 August 2019
  • This event is triggered when the map is changed or unloaded. This example displays a message in the textbox when the map is changed / unloaded
    423 bytes (51 words) - 07:50, 5 November 2023
  • This function find in name map [DM] For Race. ...''true'' if the [[map]] find in name [DM] , ''false'' if not find in name map [DM] .
    967 bytes (122 words) - 11:29, 13 September 2013
  • ...introduced into MTA in version 0.4. In this version, it was the only GTA3 map supported. The other maps, [[GTA3 Staunton|Staunton Island]] and [[GTA3 SSV ...ap or are available for purchase from various Ammunation stores around the map.
    532 bytes (82 words) - 14:10, 20 June 2012
  • This function retrieves the root element of a certain [[map]] in a specified [[resource]]. *'''theResource:''' the resource where the map is located
    2 KB (194 words) - 16:33, 1 January 2015
  • This function checks if the specified player's radar map has been forced on or not. Returns ''true'' if the player's radar map is forced on, ''false'' otherwise.
    2 KB (239 words) - 04:27, 29 December 2014
  • This function is used to forcefully show a player's radar map. *'''forceOn''': A boolean value representing whether or not the players radar map will be forced on
    2 KB (200 words) - 23:49, 27 September 2017
  • ...n the element tree into XML. This is a format that can then be loaded as a map file. Each element represents a single XML node. ...your resource's data to an [https://forum.mtasa.com/topic/126081-map-files map file] (untested)
    1 KB (143 words) - 23:19, 11 January 2023
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 11:24, 27 August 2022
  • #REDIRECT [[PT-BR/Recursos:Map Manager]]
    40 bytes (5 words) - 11:24, 27 August 2022
  • ...h to restore the state of. Not specifying this will result in all players map info being reset. Returns ''true'' if the map info was reset successfully, otherwise ''false''.
    860 bytes (115 words) - 08:01, 5 November 2023
  • ...function are placed in the element tree with their parent as the 'dynamic' map element. ...es a "flag" element, named "blue", which will be at the resource's dynamic map.
    1 KB (182 words) - 19:52, 15 April 2021
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    2 KB (280 words) - 18:37, 15 April 2021
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    2 KB (242 words) - 18:36, 15 April 2021
  • ...t tree. This could be used for loading an external map, or part of another map. *'''parent:''' The node you wish to be the parent of the new map data.
    1 KB (183 words) - 16:50, 20 January 2024
  • [[File:Radar.jpg|256px|thumb|right|Map being draw on the screen]] This function allows you to get the world position from a clicked F11 map position.
    4 KB (567 words) - 05:38, 3 March 2023
  • ...receive money for stunts and offering many fast vehicles dotted around the map. Unlike Vice City's dedicated [[MTA:VC Stunt Gamemode|Stunt mode]], however
    589 bytes (91 words) - 14:11, 20 June 2012
  • Map Limits (ограничения карт) - ресурс, позволяющий задавать в .map-файле точки с целью ограничить карту. Игр
    1 KB (64 words) - 03:06, 1 April 2016
  • This function is used to conveniently create a LOD for map objects. ...neSetModelLODDistance]] besides this function to avoid drawing distance of map objects becoming 1 meter or the script appearing not to load them at all. R
    2 KB (225 words) - 19:07, 27 September 2023
  • ...nt. This is directly related to the set of running [[resources]] and their map files' XML layout, although it can be changed at run-time by scripts. All elements that are created within scripts or from .map files are child elements of the resource they belong to. Thus, most element
    7 KB (1,039 words) - 08:12, 24 October 2022
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    1 KB (150 words) - 18:51, 24 April 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (353 words) - 05:59, 5 November 2023
  • ...hange an object's rotation while playing a map. The object can be from the map file or created in a script. In this example, I refer to an object in the map file with the ID "pirateship":
    2 KB (240 words) - 16:17, 13 February 2015
  • ...l]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that.}} This example shows how to disable occlusions after the whole map has been cleared:
    975 bytes (123 words) - 06:04, 11 August 2019
  • ...This function checks whether MTA has frozen an element because it is above map objects which are still loading or not.}} * '''theElement:''' the element to check its frozen waiting for custom map objects to load status. It can be a [[vehicle]], [[ped]] or [[player]].
    1 KB (183 words) - 22:14, 8 August 2018
  • The map manager is a resource included in the MTA DM server suite. It offers comman ...includes a web listing which auto updates and highlights the current mode/map combination.
    9 KB (1,213 words) - 09:38, 7 March 2015
  • * '''x''': A floating point number representing the X coordinate on the map. * '''y''': A floating point number representing the Y coordinate on the map.
    1 KB (190 words) - 19:58, 25 July 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    2 KB (218 words) - 16:24, 21 April 2024
  • ...l]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that. This example shows occlusions being disabled after the whole map has been cleared:
    1 KB (134 words) - 10:45, 13 May 2012
  • ...abMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
    2 KB (222 words) - 08:10, 30 October 2023
  • ...teTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel( 0.02, 0.04, 0.94, 0.2, "This is information about the current map", true, tabMap )
    2 KB (234 words) - 17:42, 16 June 2021
  • <h3>Map Editor</h3> * [[HU/Resource:Editor|Map Editor Kézikönyv]]
    1 KB (205 words) - 00:12, 26 November 2018
  • Diese Funktion sucht alle Fahrzuge mit einer Vehicle-ID auf der Map. Dieses Beispiel findet alle "Landstalkers" auf der Map und bewegt sie 5 einheiten nach Links.
    987 bytes (117 words) - 12:04, 24 August 2012
  • ===Map Files=== Map files are basically XML documents with a .map extension. They define an environment to play one or more specific gamemode
    8 KB (1,232 words) - 17:39, 21 August 2012
  • ...without having an element type. useful to get all the elements of a custom map.<br> This example change all the elements of a whole map to the fifth dimension
    1 KB (156 words) - 21:40, 22 December 2012
  • ...tiple maps; also, people can create .map files for the gamemode with MTA's map editor, which is much more convenient than writing code. ...MTA:Race. It allows user-made maps with lots of possibilities within the .map file. To alter spawnpoints, objects, etc., the user doesn't need to edit th
    9 KB (1,419 words) - 19:49, 19 April 2020
  • ==Tworzenie map== * Stwórz mapę używając Map Editora dla istniejących gamemodów
    2 KB (346 words) - 21:29, 9 April 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (473 words) - 22:19, 7 January 2022
  • ===Map Editor=== The Map Editor is now functional as of 1.0. This is assuming you have the map editor installed. Please see the [[Editor|Editor manual]] for details.
    4 KB (640 words) - 14:05, 26 August 2016
  • This function gets the GUI bounding box of the radar map texture. ...xY''. These are '''absolute''' position coordinates of where the player's map is drawn on the screen.
    7 KB (923 words) - 17:39, 2 July 2016
  • ...' data item of the element (the <nowiki>id=".."</nowiki> attribute in the .map file), NOT the model ID, weapon ID or similiar.}} Assuming we have this in the .map file:
    2 KB (220 words) - 14:41, 26 March 2017
  • ..., not referring to any game [[entity]]. For example, '''resource''' and '''map''' elements are created when resources and maps are loaded to group entitie ...a parent element, that can be the '''root''' element, a '''resource''', '''map''' or another element. This is purely for declaring the scope of function c
    1 KB (191 words) - 19:53, 14 April 2021
  • ..., not referring to any game [[entity]]. For example, '''resource''' and '''map''' elements are created when resources and maps are loaded to group entitie ...a parent element, that can be the '''root''' element, a '''resource''', '''map''' or another element. This is purely for declaring the scope of function c
    1 KB (180 words) - 08:12, 24 October 2022
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    4 KB (488 words) - 13:41, 7 October 2017
  • ...es et chargée simplement grâce à la fonction "changeGamemodeMap" quand une map démarre. Plus spécifiquement, le "Map manager" liste les modes de jeux et maps chargés sur le serveur. Il inclut
    9 KB (1,310 words) - 13:54, 30 December 2016
  • ==Harita(Map) Yapımı== * Mevcut bir oyun modu için harita düzenleyicisi(map editor) kullanarak yeni bir harita yapın .
    3 KB (449 words) - 16:48, 23 January 2022
  • Er is veel [[How you can help|om MTA te helpen]] maak MTA beter! - Maak een map, een gamemode, help door document scripting functions, schrijf example code * [[Map_manager|Map Manager]]
    4 KB (590 words) - 16:50, 23 January 2022
  • .... Ein Interior ist der aktuelle Platz (Innenräume), 0 ist die standard GTA-Map. ...:''' Eine [[DE/Float|Gleitkomma-Zahl(Float)]], welche die X-Koordinate der Map repräsentiert.
    3 KB (368 words) - 12:00, 17 September 2012
  • ...d space. This means that you cannot simply visualize the attachment in the map editor and calculate the offsets between the 2 sets of world coordinates fo The following code shows how to use offsets calculated in the map editor with 'attachElements':
    3 KB (398 words) - 01:07, 10 April 2011
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (340 words) - 11:32, 31 October 2022
  • * '''xPos''': A floating point number representing the X coordinate on the map. * '''yPos''': A floating point number representing the Y coordinate on the map.
    2 KB (317 words) - 03:33, 1 January 2015
  • ...la wiki. È possibile però cercarli nell'object browser del [[IT/Map editor|map editor]].
    1 KB (177 words) - 08:46, 15 April 2021
  • MTA's map files are also in XML format.
    1 KB (191 words) - 20:18, 23 September 2016
  • ==Map functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • ...uf eine [[entitiy]] des Spiels bezieht. Die Elemente '''resource''' und '''map''' werden beispielsweise erstellt, wenn Ressourcen und Karten geladen werde ...'' ein übergeordnetes Element, das das '''root''', eine '''resource''', '''map''' oder ein anderes Element sein kann. Dies dient lediglich dazu, den Anwen
    1 KB (195 words) - 18:43, 30 June 2022
  • If the .map file contains: ...n. For example: 'teamBase 3' would output 'Team Base 3: Factory' with the .map file below, even though it's no base.
    2 KB (268 words) - 03:29, 1 January 2015
  • * '''x:''' A floating point number representing the X coordinate on the map. * '''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (350 words) - 13:55, 6 August 2016
  • ...t is tartalmazhat, emelett a játékosok létrehozhatnak .map fájlokat az MTA map editorjában, amely sokkal kényelmesebb, mint a kódírás. ...mode" nyilvánvaló példája az MTA:Race. Ez sok lehetőséget tesz lehetővé a .map fájlon belül. A spawnpoint-ok, object-ek stb. módosításához nem kell
    9 KB (1,550 words) - 18:13, 18 November 2018
  • *'''x:''' a [[float]]ing point number representing the X coordinate on the map. *'''y:''' a [[float]]ing point number representing the Y coordinate on the map.
    2 KB (339 words) - 21:03, 5 April 2020
  • =Replacing models in the original GTA map= There are two ways to replace models in the original GTA map:
    3 KB (337 words) - 11:59, 7 July 2022
  • * '''radar''' Toggles the radar-map showing * '''radar_zoom_in''' Zooms in on the radar-map
    6 KB (790 words) - 22:27, 17 June 2023
  • ===Map Editor=== The Map Editor is now functional as of 1.0. This is assuming you have the map editor installed. Please see the [[Editor|Editor manual]] for details.
    4 KB (637 words) - 21:20, 14 June 2021
  • ...[[PT-BR/Entidade|entidade]]. Por exemplo, os elementos '''resource''' e '''map''' são criados quando resources e mapas são carregados para os grupos de ...um elemento pai, que pode ser o elemento '''root''', um '''resource''', '''map''' ou outro elemento. Isso é apenas para declarar o escopo das chamadas de
    1 KB (207 words) - 02:51, 6 February 2020
  • * '''x''': A floating point number representing the X coordinate on the map. * '''y''': A floating point number representing the Y coordinate on the map.
    5 KB (695 words) - 12:39, 10 October 2023
  • <syntaxhighlight lang="lua">table table.map( table tab, int depth, function func, [ var argument1, ... ] )</syntaxhighl * '''tab''': The table to map.
    2 KB (270 words) - 08:55, 29 October 2023
  • ...abMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
    2 KB (373 words) - 08:10, 30 October 2023
  • **'''type:''' Typ der Ressource. Möglichkeiten sind: "gamemode", "script", "map" oder "misc" *'''<map />''' Map für den Gamemode. Möglich ist:
    6 KB (799 words) - 00:44, 3 January 2022
  • **'''type:''' Typ der Ressource. Möglichkeiten sind: "gamemode", "script", "map" oder "misc" *'''<map />''' Map für den Gamemode. Möglich ist:
    6 KB (802 words) - 00:44, 3 January 2022
  • ...ent only works if new parent is the root element, map root, or ancestor of map root}}
    2 KB (316 words) - 13:51, 6 August 2016
  • ==Map functions==
    3 KB (332 words) - 16:18, 11 April 2021
  • ...abMap = dgsCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' dgsCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
    3 KB (404 words) - 11:07, 16 February 2021
  • ...exture, or desired face to set if the texture is a cube map. <nowiki>(Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)</nowiki>
    2 KB (245 words) - 08:37, 14 May 2017
  • ==Map functions==
    3 KB (358 words) - 12:59, 30 April 2024
  • * Kijavítva: map fájlok lassan töltődtek le * Kijavítva: kifagyások map váltásnál
    8 KB (1,166 words) - 09:49, 29 September 2014
  • ...artifacts when looking at trees or fences in certain places on the GTA:SA map. ...es that may have reflective maps attached to their materials. A reflective map is a '''texture that is rendered as a billboard toward the camera''' on the
    3 KB (520 words) - 03:48, 22 July 2016
  • ==Map functions==
    3 KB (344 words) - 11:15, 16 December 2020
  • Każdego elementu stworzonego w skrypcie lub w pliku .map elementem nadrzędnym będzie zasób z którego zostały stworzone. Więc, ...o nazywane mapą ''dynamiczną''). Ich identyfikatory zawierają nazwy plików map lub ''dynamic'' dla mapy dynamicznej.
    7 KB (992 words) - 14:28, 16 November 2021
  • Spawns box as ground at center of map
    617 bytes (60 words) - 17:12, 14 February 2020
  • ...ir de nombreuses ''maps'' ; ainsi, les joueurs peuvent créer des fichiers .map pour leurs modes de jeu avec l'éditeur de ''maps'' de ''MTA'', ce qui en r ...s MTA:Race. It allows usermade maps with lots of possibilities within the .map file. To alter spawnpoints, objects etc., the user doesn't need to edit the
    10 KB (1,634 words) - 10:01, 23 December 2014
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (430 words) - 22:56, 20 December 2021
  • *'''x:''' a [[float]]ing point number representing the X coordinate on the map. *'''y:''' a [[float]]ing point number representing the Y coordinate on the map.
    3 KB (451 words) - 16:34, 3 November 2023
  • * [[fr/Editeur_de_map|Éditeur de map]]
    5 KB (743 words) - 04:50, 10 February 2012
  • This function spawns the player at an arbitary point on the map.<br> This example spawns all the players in the middle of the game map.
    2 KB (296 words) - 14:53, 6 January 2022
  • Все элементы, создаваемые внутри скриптов или через .map-файлы, являются дочерними элементами рес
    11 KB (258 words) - 15:12, 29 March 2018
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (382 words) - 05:21, 9 October 2023
  • ...exture, or desired face to get if the texture is a cube map. <nowiki>(Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)</nowiki>
    2 KB (276 words) - 10:16, 30 November 2018
  • ...有一个用于指定资源类型的 "type" 属性。以上代码中指定了该资源类型为 "gamemode"(游戏模式),其他可选的资源类型还有常规包含文件或 "map"(地图),后文将会详细解释。目前只需要知道游戏模式 接下来,我们将会在脚本中添加一条用于在玩家附近刷出交通工具的游戏指令。您可以跳过本章节并阅读更为高级的[[Map manager|地图管理器]]教程;您也可以阅读[[ZH-CN/脚本编写介
    22 KB (618 words) - 06:22, 2 May 2020
  • This snippet demonstrates a basic binary object map format. It can be extended to support more parameters. -- Grab some objects to store into our map.
    3 KB (349 words) - 03:04, 23 January 2022
  • ...portálásával az editor kompatibilis, és képes kezelni és elmeteni őket egy map resource-ba. ...y olyan resourceból importáljuk a modelleket, amely képes, akkor az egyedi map létrehozható. Például a következő lépéseket lehet végrehajtani az
    3 KB (509 words) - 16:22, 12 December 2018
  • Map cycler (сменщик карт) - скрипт, автоматически <game map="ctf-canals" mode="ctf" rounds="3"/>
    3 KB (79 words) - 03:06, 1 April 2016
  • This snippet demonstrates a basic binary object map format. It can be extended to support more parameters. -- Grab some objects to store into our map.
    3 KB (343 words) - 23:42, 16 January 2022
  • ** '''type:''' The type of this resource, that can be "gamemode", "script", "map" or "misc". *'''<map />''' The map for a gamemode, possible parameters are:
    11 KB (1,648 words) - 10:43, 31 October 2023
  • ** '''type:''' A resource típusa, ami lehet "gamemode", "script", "map" vagy "misc". *'''<map />''' Map fájl ehhez a resource-hoz, a lehetséges paraméterek:
    9 KB (1,382 words) - 20:22, 21 February 2021
  • * '''x''': A floating point number representing the X coordinate on the map. * '''y''': A floating point number representing the Y coordinate on the map.
    3 KB (475 words) - 19:32, 21 May 2023
  • ...each client and can be used to store information that is persistent across map changes and user sessions. Clients that join without an account are given a
    827 bytes (107 words) - 20:30, 21 February 2021
  • * New map image in F11 * Added opacity keys to radar map and reduced its memory usage
    3 KB (300 words) - 07:47, 29 September 2014
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