Search results

Jump to navigation Jump to search
  • The sound element represents a custom sound sent to the client via the use of the file parameter inside the meta file and created either b ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.
    687 bytes (96 words) - 22:03, 14 April 2021
  • ==Related scripting functions== ===Client===
    548 bytes (34 words) - 20:10, 14 April 2021
  • ...reateWeapon|createWeapon]] can be manipulated with the following scripting functions. The element type of this class is '''"weapon"'''.
    405 bytes (53 words) - 10:49, 15 April 2021
  • The sound element represents a custom sound sent to the client via the use of the file parameter inside the meta file and created either b ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.
    689 bytes (96 words) - 17:50, 18 July 2018
  • ...sents pedestrians controlled by clients. A player object is created when a client connects to the server and destroyed when he quits. Players cannot be creat The element type of this class is '''"player"'''.
    560 bytes (75 words) - 20:12, 14 April 2021
  • ...TXD]] class represents a RenderWare Texture Dictionary (TXD) loaded by the client, which can be imported into a custom model to texture it. ==Related scripting functions==
    280 bytes (40 words) - 21:33, 14 April 2021
  • ==Related scripting functions== ===Client===
    528 bytes (76 words) - 10:50, 15 April 2021
  • {{Client event}} This event is triggered whenever the local player targets an element.
    790 bytes (93 words) - 00:06, 2 June 2013
  • {{Client event}} This event is triggered when the local client resizes a GUI element.
    607 bytes (79 words) - 14:31, 20 May 2018
  • ...ed by either server or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way. The element type of this class is '''"xmlnode"'''.
    356 bytes (54 words) - 23:15, 12 September 2007
  • ...nts GUI labels in MTA's GUI system. These are simply a bunch of text which client cannot modify. The element type of this class is '''"gui-label"'''.
    391 bytes (61 words) - 19:07, 14 April 2021
  • A name, state, root element, base directory path are associated to a [[resource]], among other attribut ==Related scripting functions==
    341 bytes (44 words) - 18:01, 14 December 2018
  • A hangelemeket még más [[Template:Client audio functions hu|kliens audió függvények]] használatával is manipulálhatja. ==Related scripting functions==
    915 bytes (144 words) - 22:03, 14 April 2021
  • ...buttons in MTA's GUI system. It's only functionality is to detect whether client has clicked it. The element type of this class is '''"gui-button"'''.
    391 bytes (58 words) - 17:40, 14 April 2021
  • The element type of this class is '''"gui-window"'''. ==Related scripting functions==
    481 bytes (75 words) - 19:10, 14 April 2021
  • ...ss that can represent almost all in-game [[entity|entities]]. The built-in element types are: Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m
    1 KB (180 words) - 08:12, 24 October 2022
  • {{Client event}} This event is triggered when an element (like a player or vehicle) enters a collision shape.
    1 KB (118 words) - 19:55, 21 July 2016
  • {{Client event}} This event is triggered when an element (like a player or vehicle) leaves a collision shape.
    1 KB (118 words) - 19:59, 21 July 2016
  • ==Related scripting functions== ===Client===
    411 bytes (61 words) - 21:34, 14 April 2021
  • {{Client event}} This event is triggered when a physical [[element]] leaves a [[colshape]].
    1 KB (125 words) - 22:17, 2 April 2018
  • Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m ...or some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common operations.
    1 KB (191 words) - 19:53, 14 April 2021
  • {{Client event}} This event is triggered each time the user moves a GUI element.
    553 bytes (72 words) - 14:31, 20 May 2018
  • {{Client event}} ...resource is stopping. It is also triggered when a children element of this element is destroyed. It is not triggered on a player when they quit.
    951 bytes (127 words) - 15:14, 9 November 2018
  • The element type of this class is '''"gui-checkbox"'''. ==Related scripting functions==
    377 bytes (53 words) - 18:00, 14 April 2021
  • ...class represents GUI tabs in MTA's GUI system. These highly rely on GUI [[Element/GUI/Tab panel|tab panels]] as they only can be created to them. The element type of this class is '''"gui-tab"'''.
    425 bytes (70 words) - 19:03, 14 April 2021
  • ...ersonaggi controllati dai client. Un oggetto ''player'' è creato quando un client si connette al server e viene distrutto quando si disconnette. I player non ===Client===
    603 bytes (80 words) - 20:11, 14 April 2021
  • {{Client event}} ...'s [[element data|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    1 KB (166 words) - 12:28, 8 October 2018
  • The element type of this class is '''"gui-combobox"'''. ==Related scripting functions==
    409 bytes (60 words) - 18:05, 14 April 2021
  • ...em Clienten kontrolliert werden. Ein Spielerobjekt wird erstellt, wenn ein Client eine Verbindung zum Server aufbaut und wird zerstört, wenn dieser die Verb ===Client===
    662 bytes (85 words) - 20:10, 14 April 2021
  • ...em. These can be checked or unchecked and work quite similiar as the GUI [[Element/GUI/Checkbox|checkboxes]]. The element type of this class is '''"gui-radiobutton"'''.
    476 bytes (70 words) - 18:28, 14 April 2021
  • {{Client event}} This event is triggered when a dgs element text has changed (either by the user or by [[dgsSetText]]).
    752 bytes (94 words) - 13:51, 20 April 2018
  • {{Client event}} element scrolled
    815 bytes (95 words) - 07:11, 13 July 2023
  • {{Client event}} This event is fired when the item of a dgs-dxgui element has been created but before finishing data calculating which is different f
    714 bytes (90 words) - 13:40, 20 January 2018
  • {{Client event}} This event is fired when the item of a dgs-dxgui element has been created but before finishing data calculating which is different f
    710 bytes (90 words) - 13:41, 20 January 2018
  • ...xt fields to what you can type text by default. It is recommended to use [[Element/GUI/Edit_field|edit fields]] for smaller text inputting. The element type of this class is '''"gui-memo"'''.
    473 bytes (76 words) - 18:20, 14 April 2021
  • ...ent/GUI/Tab|tabs]] and highly rely on them. It is recommended to use GUI [[Element/GUI/Window|windows]] if you are not adding tabs to a tab panel. The element type of this class is '''"gui-tabpanel"'''.
    549 bytes (91 words) - 18:59, 14 April 2021
  • {{Client event}} This event is fired when the item of a dgs-dxgui element has been created.
    630 bytes (80 words) - 13:41, 20 January 2018
  • {{Client event}} This event is fired when the item of a dgs-dxgui element has been destroyed.
    643 bytes (80 words) - 13:42, 20 January 2018
  • {{Client event}} This event is called when a [[Element/GUI/Combobox|combobox]] gets accepted.
    977 bytes (95 words) - 14:30, 20 May 2018
  • ...alapértelmezetten írhat szövegeket. A kisebb szövegekhez javasoljuk a [[HU/Element/GUI/Edit field|szerkesztési mezők]] használatát. ==Related scripting functions==
    628 bytes (98 words) - 18:20, 14 April 2021
  • {{Client event}} ...e/item|1.5.9|1.5.8|20837|This event is triggered when the interior of an [[element]] is changed using [[setElementInterior]].}}
    1 KB (115 words) - 21:05, 23 September 2021
  • {{Client event}} .../item|1.5.9|1.5.8|20724|This event is triggered when the dimension of an [[element]] is changed using [[setElementDimension]].}}
    1 KB (115 words) - 21:00, 23 September 2021
  • The [[DFF]] class represents a RenderWare Model File (DFF) loaded by the client, which can be used to replace the model associated to a certain model ID. A ==Related scripting functions==
    523 bytes (82 words) - 21:37, 14 April 2021
  • The element type of this class is '''"gui-staticimage"'''. ==Related scripting functions==
    432 bytes (64 words) - 18:54, 14 April 2021
  • ...d and set by script. These are built by default to certain GUI elements ([[Element/GUI/Gridlist|gridlists]]) if they exceed the given size. The element type of this class is '''"gui-scrollbar"'''.
    549 bytes (82 words) - 18:32, 14 April 2021
  • The element type of this class is '''"gui-gridlist"'''. ==Related scripting functions==
    491 bytes (72 words) - 18:15, 14 April 2021
  • ...álói felületben megjelenő lapokat jelenti. Ezek nagyban függnek a GUI [[HU/Element/GUI/Tab panel|tab panelektől]], mert csak azokban lehet létrehozni őket. ==Related scripting functions==
    575 bytes (92 words) - 19:04, 14 April 2021
  • ==Related scripting functions== ===Client===
    528 bytes (78 words) - 18:00, 14 April 2021
  • {{Client event}} ...ure/item|3.0157|1.5.6|16404|This event is triggered when the model of an [[element]] is changed using [[setElementModel]].}}
    1 KB (166 words) - 16:46, 19 June 2021
  • {{Client event}} This event is triggered each time the position of a DGS element changed.
    675 bytes (85 words) - 13:42, 20 January 2018
  • {{Client event}} This event is triggered each time the size of a DGS element changed.
    663 bytes (85 words) - 09:21, 18 March 2018
  • ...em. These can be checked or unchecked and work quite similiar as the GUI [[Element/GUI/Checkbox|checkboxes]]. ==Related scripting functions==
    591 bytes (87 words) - 18:29, 14 April 2021
  • {{Client event}} This event is fired when the user moves the mouse over a DGS element.
    999 bytes (142 words) - 13:43, 20 January 2018
  • {{Client function}} This function gets whether current resource enables DGS element keeper.
    1 KB (137 words) - 23:22, 3 May 2021
  • ==Related scripting functions== ===Client===
    558 bytes (84 words) - 18:05, 14 April 2021
  • {{Client event}} This event is fired when the user moves the mouse over a GUI element.
    1 KB (143 words) - 12:50, 27 October 2023
  • ...gével. Ezek alapértelmezetten az egyes GUI elemekhez vannak hozzáépítve ([[Element/GUI/Gridlist|gridlists]]), ha meghaladják az adott méretet. ==Related scripting functions==
    740 bytes (114 words) - 18:32, 14 April 2021
  • {{Client event}} This event is fired when a [[Element/GUI/Memo|memo]] or an [[Element/GUI/Edit_field|editbox]] has changed (either by the user or by [[guiSetText
    1 KB (125 words) - 21:40, 20 July 2020
  • {{Client event}} This event is fired when the user moves the mouse away from a DGS element.
    1 KB (152 words) - 11:51, 11 February 2023
  • The element type of this class is '''"gui-progressbar"'''. ==Related scripting functions==
    470 bytes (71 words) - 18:23, 14 April 2021
  • {{Client player functions}} {{Player functions}}
    575 bytes (76 words) - 20:23, 24 February 2022
  • ...create water elements with [[createWater]] or through a <water/> map element. ==Related scripting functions==
    1 KB (183 words) - 18:46, 15 April 2021
  • {{Client event}} This event is fired when the user moves the mouse away from a GUI element.
    1 KB (152 words) - 14:32, 20 May 2018
  • ==Related scripting functions== ===Client===
    536 bytes (84 words) - 17:41, 14 April 2021
  • ==Related scripting functions== ===Client===
    652 bytes (101 words) - 18:16, 14 April 2021
  • {{Client event}} ...onto a texture without capturing the HUD, or to alter HUD textures using [[Element/Shader|shaders]] before they are drawn onto the screen.
    1 KB (125 words) - 11:10, 25 June 2012
  • The element type of this class is '''"gui-edit"'''. ==Related scripting functions==
    482 bytes (78 words) - 18:10, 14 April 2021
  • ...elületben megjelenő paneleket jelenti. These are just layouts for GUI [[HU/Element/GUI/Tab|tabs]] and highly rely on them. A GUI-ablakok használata akkor jav ==Related scripting functions==
    656 bytes (104 words) - 18:59, 14 April 2021
  • ==Related scripting functions== ===Client===
    536 bytes (84 words) - 19:07, 14 April 2021
  • {{Client event}} element editBox
    797 bytes (91 words) - 14:29, 20 May 2018
  • {{Client event}} This event is fired when the cursor first stays at a DGS element without moving for a period.
    1 KB (146 words) - 11:01, 24 December 2022
  • ...create water elements with [[createWater]] or through a <water/> map element. ==Related scripting functions==
    1 KB (185 words) - 18:50, 15 April 2021
  • {{Client event}} ...ystem#Event source|source]] of this event is the started resource's [[root element]].
    1 KB (177 words) - 20:22, 19 February 2010
  • Ein '''element''' ist eine generische Klasse, die fast alle [[entity|entities]] im Spiel d Jeder andere Elementtyp kann als abstraktes Element erstellt werden, das sich nicht auf eine [[entitiy]] des Spiels bezieht. Di
    1 KB (195 words) - 18:43, 30 June 2022
  • {{Client event}} ...system#Event source|source]] of this event is the [[Element/Sound|sound's element]].
    900 bytes (99 words) - 20:35, 2 September 2019
  • ==Related scripting functions== ===Client===
    638 bytes (105 words) - 18:11, 14 April 2021
  • ==Related scripting functions== ===Client===
    625 bytes (99 words) - 18:23, 14 April 2021
  • ==Related scripting functions== ===Client===
    574 bytes (91 words) - 18:54, 14 April 2021
  • {{Client event}} This event will be triggered continuously when a dgs element is being hovered.
    1 KB (149 words) - 14:14, 31 January 2022
  • {{Client player functions}} {{Player functions}}
    545 bytes (79 words) - 20:26, 23 March 2018
  • ...xpensive) way to store distributed information you want associated with an element, for example you could use it to associate a score with a player, or a team ...f element data to store variables that are not required by both server and client becomes a waste of bandwidth.
    2 KB (261 words) - 16:38, 8 April 2024
  • {{Client function}} This function checks whether an [[element]] is streamable as set by [[setElementStreamable]] or not.
    1 KB (114 words) - 16:36, 31 May 2020
  • ==Related scripting functions== ===Client===
    644 bytes (107 words) - 21:37, 14 April 2021
  • {{Client event}} This event is triggered every time after a dgs element renders with property [[DGS_General_Basic_Properties#renderEventCall|render
    768 bytes (87 words) - 05:32, 16 October 2018
  • {{Client function}} This function allows you to make a specific element destroy with a dgs element.
    1 KB (135 words) - 21:37, 3 May 2021
  • {{Client player functions hu}} {{Player functions hu}}
    740 bytes (114 words) - 20:12, 14 April 2021
  • {{Client event}} ...system#Event source|source]] of this event is the [[Element/Sound|sound's element]].
    1,003 bytes (108 words) - 20:35, 2 September 2019
  • {{Client function}} This function will enable/disable DGS element keeper.
    1 KB (169 words) - 23:21, 3 May 2021
  • <pageclass class="client"></pageclass> ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/
    2 KB (269 words) - 21:33, 29 April 2024
  • {{Client event}} ...[[event system#Event source|source]] of this event is the client's [[root element]].
    684 bytes (82 words) - 13:39, 20 January 2018
  • {{Client event}} This event is triggered when a dgs element stops the aninimation which was started by [[dgsMoveTo]]
    819 bytes (99 words) - 16:43, 16 June 2021
  • {{Client event}} This event is triggered when a dgs element stops the aninimation which was started by [[dgsSizeTo]]
    821 bytes (99 words) - 16:43, 16 June 2021
  • {{Client event}} This event is triggered when a dgs element stops the aninimation which was started by [[dgsAlphaTo]]
    866 bytes (105 words) - 16:44, 16 June 2021
  • {{Client event}} ...[[event system#Event source|source]] of this event is the client's [[root element]].
    680 bytes (82 words) - 13:39, 20 January 2018
  • {{Client event}} ...system#Event source|source]] of this event is the stopped resource [[root element]].
    783 bytes (84 words) - 18:51, 9 September 2019
  • {{Client event}} This event is triggered when a physical [[element]] hits a [[colshape]].
    2 KB (222 words) - 06:33, 24 June 2019
  • {{Client event}} The [[event system#Event source|source]] of this event is the root element.
    715 bytes (80 words) - 13:47, 13 February 2021
  • {{Client function}} This function focuses a defocused DGS element. Used primarily for edit fields, memos, browser etc.
    901 bytes (106 words) - 22:34, 3 May 2021
  • {{Client function}} ...unction allows you to stop the specific element from destroying with a dgs element.
    1 KB (145 words) - 21:38, 3 May 2021
  • {{Client event}} ...t is triggered each time the user scrolls his mouse scroll on top of a DGS element.
    1,004 bytes (140 words) - 14:18, 15 August 2018
View (previous 100 | ) (20 | 50 | 100 | 250 | 500)