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  • The team class represents player teams. Players on the same team can use team features such as teamchat or friendly fire. ...an a change in element hierarchy. To perform logic on all the players of a team you have to use the [[getPlayersInTeam]] function.
    1 KB (182 words) - 11:17, 15 December 2021
  • {{Server client function}} This function gets the current [[team]] a [[player]] is on.
    1 KB (157 words) - 23:58, 23 July 2018
  • ...s csapatát jelenti. Ugyan abban a teamban szereplő játékosok használhatnak team sajátosságokat, mint pl. a teamchat és a barátságos tűzharc. Az osztály elemtípusa a '''"team"'''.
    1 KB (179 words) - 10:38, 15 April 2021
  • {{Server client function}} This function tells you if friendly fire is turned on for the specified team.
    1 KB (141 words) - 06:48, 12 July 2014
  • {{Client event}} team hisTeam
    947 bytes (121 words) - 23:59, 1 June 2013
  • {{Server client function}} Diese Funktion fragt das aktuelle Team eines Spielers ab.
    1 KB (138 words) - 16:48, 12 April 2013
  • {{Server client function}} This function retrieves all the players of the specified team.
    2 KB (238 words) - 06:46, 12 July 2014
  • {{Server client function}} This function is for returning the number of players in the specified team.
    3 KB (373 words) - 23:59, 23 July 2018
  • <pageclass class="client"></pageclass> ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/
    2 KB (267 words) - 20:02, 28 April 2024
  • '''Funkcje client-side można znaleźć [[Funkcje po stronie klienta|tutaj]].''' ==Account functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (337 words) - 15:13, 7 August 2023
  • <pageclass class="client"></pageclass> [[Category:IT/Client-side]]
    2 KB (238 words) - 12:04, 30 April 2013
  • <pageclass class="client"></pageclass> {{Client_Clothes and body functions}}
    3 KB (314 words) - 12:36, 10 April 2023
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
    3 KB (353 words) - 16:18, 11 April 2021
  • <pageclass class="client"></pageclass> ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b
    3 KB (480 words) - 17:10, 20 February 2022
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • ...ent, for example you could use it to associate a score with a player, or a team with a vehicle. ...f element data to store variables that are not required by both server and client becomes a waste of bandwidth.
    2 KB (261 words) - 16:38, 8 April 2024
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (256 words) - 10:54, 18 January 2020
  • ...ngly advised that you validate the functions being called or potentially a client can do anything they want with your server - banning players, adding themse This function allows you to call any serverside function from the client's side. Of course only those which are available serverside. It doesn't mat
    3 KB (415 words) - 23:42, 4 July 2014
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