SetVehicleFrozen: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
 
Line 20: Line 20:
local connectedPlayers = getElementsByType ( "player" )
local connectedPlayers = getElementsByType ( "player" )
-- for each one in it,
-- for each one in it,
for i, aPlayer in connectedPlayers do
for i, aPlayer in ipairs(connectedPlayers) do
-- bind the player's "p" key to the toggleFreezeStatus function
-- bind the player's "p" key to the toggleFreezeStatus function
bindKey ( aPlayer, "p", "down", "toggleFreezeStatus" )
bindKey ( aPlayer, "p", "down", "toggleFreezeStatus" )

Revision as of 22:40, 6 May 2007

This function freezes a vehicle (stops it in its position and disables movement) or unfreezes it.

Syntax

bool setVehicleFrozen ( vehicle theVehicle, bool freezeStatus )

Required Arguments

  • theVehicle: the vehicle whose freeze status we want to change.
  • freezeStatus: whether we want to freeze or unfreeze it.

Returns

  • Returns true if the vehicle was frozen, false if it wasn't or if invalid arguments are passed.

Example

This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle.

-- we store all players in a table
local connectedPlayers = getElementsByType ( "player" )
-- for each one in it,
for i, aPlayer in ipairs(connectedPlayers) do
	-- bind the player's "p" key to the toggleFreezeStatus function
	bindKey ( aPlayer, "p", "down", "toggleFreezeStatus" )
end

-- this function freezes the specified player's vehicle, if he's in one
function toggleFreezeStatus ( thePlayer )
	-- if he is in a vehicle,
	if isPlayerInVehicle ( thePlayer ) then
		-- get the vehicle element
		local playerVehicle = getPlayerOccupiedVehicle ( thePlayer )
		-- get the current freeze status
		local currentFreezeStatus = isVehicleFrozen ( playerVehicle )
		-- get the new freeze status (the opposite of the previous)
		local newFreezeStatus = not currentFreezeStatus
		-- set the new freeze status
		setVehicleFrozen ( playerVehicle, newFreezeStatus )
	end
end

See Also

Shared