SetVehicleDoorsUndamageable: Difference between revisions

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__NOTOC__  
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{{Server client function}}
{{Server client function}}
This function makes a vehicle's doors undamageable, so they won't fall off when they're hit. Note that the vehicle '''has''' to be locked for this flag to take effect.
This function makes a vehicle's doors undamageable, so they won't fall off when they're hit. Note that the vehicle '''has''' to be locked using [[setVehicleLocked]] for this setting to have any effect.


==Syntax==  
==Syntax==  
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===Required Arguments===
===Required Arguments===
*'''theVehicle:''' The [[vehicle]] of which you wish to set the car door damageability.
*'''theVehicle:''' The [[vehicle]] of which you wish to set the car door damageability.
*'''state:''' A boolean denoting whether the vehicle's doors are undamageable (''true'') or damageable (''false'') damageable.
*'''state:''' A boolean denoting whether the vehicle's doors are undamageable (''true'') or damageable (''false'').


===Returns===
===Returns===

Revision as of 04:15, 12 November 2007

This function makes a vehicle's doors undamageable, so they won't fall off when they're hit. Note that the vehicle has to be locked using setVehicleLocked for this setting to have any effect.

Syntax

Click to collapse [-]
Server and Client
bool setVehicleDoorsUndamageable ( vehicle theVehicle, bool state )

Required Arguments

  • theVehicle: The vehicle of which you wish to set the car door damageability.
  • state: A boolean denoting whether the vehicle's doors are undamageable (true) or damageable (false).

Returns

Returns true if the damageability state was successfully changed, false if invalid arguments were passed.

Example


See Also