SetServerPassword: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
Line 12: Line 12:
===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''thePassword:''' The new server password you want. Pass nil or an empty string to remove the password.
*'''thePassword:''' The new server password you want. Pass ''nil'' or an empty string to remove the password.


===Returns===
===Returns===

Revision as of 21:59, 2 April 2008

This function changes the password required to join the server to the given string.

Syntax

bool setServerPassword ( string thePassword )

Required Arguments

  • thePassword: The new server password you want. Pass nil or an empty string to remove the password.

Returns

Returns true if the password was successfully changed or removed, false or nil otherwize.

Example

This example adds two commands for you to use: setpassword and removepassword.

addCommandHandler( "setpassword", -- add a command handler for the command
   function( thePlayer, command, password )
      if #password < 3 then -- check if the password is shorter than 3 letters
         outputChatBox( "The password needs to be atleast 3 letters long!", thePlayer ) -- tell the player that password was too short
         return -- abort command
      end
      local success = setServerPassword( password ) -- check whether changing password worked
      if success then
         outputChatBox( "Server password change to: " .. password, thePlayer ) -- if it did, tell the player
      else
         outputChatBox( "Failed to change servers password.", thePlayer ) -- if it didn't, tell the player
      end
   end
)

addCommandHandler( "removepassword", -- add a command handler for the command
   function( thePlayer, command )
      local success = setServerPassword( nil ) -- check whether removing password worked
      if success then
         outputChatBox( "Server password removed successfully", thePlayer ) -- if it did, tell the player
      else
         outputChatBox( "Failed to remove servers password.", thePlayer ) -- if it didn't, tell the player
      end
   end
)

See Also