SetPlayerVoiceBroadcastTo
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This function allows you to change who can hear the voice of a player
Syntax
bool setPlayerVoiceBroadcastTo ( element thePlayer, mixed broadcastTo [, mixed ignoredBy ] )
Required Arguments
- thePlayer: The player you wish to change
- broadcastTo : Element or table of elements who should hear the voice from this player
Optional Arguments
- ignoredBy : Element or table of elements who should not hear the voice from this player. Note: Elements in ignoredBy take precedence over those in broadcastTo
Returns
Returns true if the value was set successfully, false otherwise.
Example
Click to collapse [-]
ServerSee Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerScriptDebugLevel
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState