RoundedRectangle: Difference between revisions

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m (Added Code 2)
Line 10: Line 10:
<section name="Client side" class="client" show="true">
<section name="Client side" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local data = {}
local sx, sy = guiGetScreenSize()
data.resolution = {}
data.resolution.x, data.resolution.y = guiGetScreenSize()
data.mainRect = {}
data.mainRect.width = 300
data.mainRect.height = 500


dxDrawRoundedRectangle(
addEventHandler('onClientRender', root, function ()
     data.resolution.x-data.mainRect.width,
     dxDrawRoundedRectangle(sx/2-200, sy/2-200, 400, 400, 10, tocolor(0, 0, 0, 200))
    data.resolution.y-data.mainRect.height,
end)
    data.mainRect.width,
    data.mainRect.height,
    10,
    0xffffffff,
    false,
    false
)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 14:10, 15 November 2023

This function draws a rounded corner rectangle.

Syntax

nil dxDrawRoundedRectangle(x, y, width, height, radius, color, align, postGUI, subPixelPositioning)

Example

Click to collapse [-]
Client side
local sx, sy = guiGetScreenSize()

addEventHandler('onClientRender', root, function ()
    dxDrawRoundedRectangle(sx/2-200, sy/2-200, 400, 400, 10, tocolor(0, 0, 0, 200))
end)

Code 1

Click to collapse [-]
Client side
function dxDrawRoundedRectangle(x, y, width, height, radius, color, postGUI, subPixelPositioning)
    dxDrawRectangle(x+radius, y+radius, width-(radius*2), height-(radius*2), color, postGUI, subPixelPositioning)
    dxDrawCircle(x+radius, y+radius, radius, 180, 270, color, color, 16, 1, postGUI)
    dxDrawCircle(x+radius, (y+height)-radius, radius, 90, 180, color, color, 16, 1, postGUI)
    dxDrawCircle((x+width)-radius, (y+height)-radius, radius, 0, 90, color, color, 16, 1, postGUI)
    dxDrawCircle((x+width)-radius, y+radius, radius, 270, 360, color, color, 16, 1, postGUI)
    dxDrawRectangle(x, y+radius, radius, height-(radius*2), color, postGUI, subPixelPositioning)
    dxDrawRectangle(x+radius, y+height-radius, width-(radius*2), radius, color, postGUI, subPixelPositioning)
    dxDrawRectangle(x+width-radius, y+radius, radius, height-(radius*2), color, postGUI, subPixelPositioning)
    dxDrawRectangle(x+radius, y, width-(radius*2), radius, color, postGUI, subPixelPositioning)
end

Code 2

Syntax

nil dxDrawRoundedRectangle(x, y, w, h, radius = 10, color = tocolor(255, 255, 255, 255), align = 'full', postGUI = false, subPixelPositioning = false)

Example

Click to collapse [-]
Client side
local data = {}
data.resolution = {}
data.resolution.x, data.resolution.y = guiGetScreenSize()
data.mainRect = {}
data.mainRect.width = 300
data.mainRect.height = 500

dxDrawRoundedRectangle(
    data.resolution.x-data.mainRect.width,
    data.resolution.y-data.mainRect.height,
    data.mainRect.width,
    data.mainRect.height,
    10,
    0xffffffff,
    'top',
    false,
    false
)

Code

Click to collapse [-]
Client side
function dxDrawRoundedRectangle(x, y, w, h, radius, color, align, postGUI)
	if not x or not y or not w or not h then return end

	local radius = radius or 10
	local color = color or tocolor(255, 255, 255, 255)
	local align = align or 'full'

	if w < radius then
		w = 0
		radius = 0
		
	elseif h < radius then
		h = 0
		radius = 0
	end
	
	if align == 'full' or align == 'top' or align == 'right' or align == 'left' then
		if align == 'right' then
			dxDrawRectangle(x, y, w - radius, radius, color, postGUI)
			dxDrawCircle((x+w)-radius, y+radius, radius, 270, 360, color, color, 16, 1, postGUI)

		elseif align == 'left' then
			dxDrawRectangle(x + radius, y, w - radius, radius, color, postGUI)
			dxDrawCircle(x+radius, y+radius, radius, 180, 270, color, color, 16, 1, postGUI)
		else
			dxDrawRectangle(x + radius, y, w - (radius * 2), radius, color, postGUI)
			dxDrawCircle(x+radius, y+radius, radius, 180, 270, color, color, 16, 1, postGUI)
			dxDrawCircle((x+w)-radius, y+radius, radius, 270, 360, color, color, 16, 1, postGUI)
		end

		if align == 'top' or align == 'right' or align == 'left' then
			dxDrawRectangle(x, y + radius, w, h - (radius * 2), color, postGUI)
		end
	end

	if align == 'full' or align == 'bottom' or align == 'right' or align == 'left' then
		if align == 'right' then
			dxDrawRectangle(x, y + h - radius, w - radius, radius, color, postGUI)
			dxDrawCircle((x+w)-radius, (y+h)-radius, radius, 0, 90, color, color, 16, 1, postGUI)
			
		elseif align == 'left' then
			dxDrawRectangle(x + radius, y + h - radius, w - radius, radius, color, postGUI)
			dxDrawCircle(x+radius, (y+h)-radius, radius, 90, 180, color, color, 16, 1, postGUI)
		else
			dxDrawRectangle(x + radius, y + h - radius, w - (radius * 2), radius, color, postGUI)
			dxDrawCircle(x+radius, (y+h)-radius, radius, 90, 180, color, color, 16, 1, postGUI)
			dxDrawCircle((x+w)-radius, (y+h)-radius, radius, 0, 90, color, color, 16, 1, postGUI)
		end

		if align == 'bottom' or align == 'right' or align == 'left' then
			dxDrawRectangle(x, y + radius, w, h - (radius * 2), color, postGUI)
		end
	end
		
	if align == 'full' then
		dxDrawRectangle(x, y + radius, w, h - (radius * 2), color, postGUI)
	end
end

Original by User:Extasy

Rewritten by User:Woovie

Code 2 by User:.WhiteBlue