PlaySoundFrontEnd: Difference between revisions

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==Example==   
==Example==   
<syntaxhighlight lang="lua">addCommandHandler ( "onPlayerSpawn", root, "onPlayerSpawn" )
This example plays a sound when a player spawns
function onPlayerSpawn ( player )
<syntaxhighlight lang="lua">addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn
   playSound ( player, 16 )
function onPlayerSpawn ( spawnpoint, team ) --when a player spawns
   playSound ( source, 16 ) --play a sound for him
end</syntaxhighlight>
end</syntaxhighlight>


==See Also==
==See Also==
{{Audio_functions}}
{{Audio_functions}}

Revision as of 23:45, 17 November 2006

This function plays a sound for the specified player

Syntax

bool playSound ( player player, int sound )   

Required Arguments

  • player: The player you want the sound to play for.
  • sound: A whole integer specifying the sound id to play. Valid values are:
    • 0 - 20 Selection sounds
    • 27 - 30 Bullet sounds
    • 32 - 33 Selection sounds
    • 34 Radio static
    • 35 Stop Radio static
    • 37 - 38 Tick
    • 40 Selection sounds
    • 41 - 42 Tick (no ammo)
    • 43 - 45 Race countdown
    • 46 Repair
    • 47 White noise static
    • 48 Stop White noise static
    • 49 Static short
    • 101 Countdown/selection

Returns

Returns true if the sound was successfully played , false otherwise.

Example

This example plays a sound when a player spawns

addEventHandler ( "onPlayerSpawn", getElementRoot(), "onPlayerSpawn" ) --add an event for onPlayerSpawn
function onPlayerSpawn ( spawnpoint, team ) --when a player spawns
  playSound ( source, 16 ) --play a sound for him
end

See Also