PlaySoundFrontEnd: Difference between revisions

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==Zobacz też==
==See Also==
{{Client_audio_functions}}
{{Client_audio_functions}}


[[de:playSoundFrontEnd]]
[[de:playSoundFrontEnd]]
[[AR:playSoundFrontEnd]]
[[AR:playSoundFrontEnd]]

Revision as of 15:35, 23 May 2013

This function plays a frontend sound for the specified player.

Example

Click to collapse [-]
Server
bool playSoundFrontEnd ( player thePlayer, int sound )   

Required Arguments

  • thePlayer: The (player) what you want to play..
  • sound: Sound ID int what you want to play. Correct values is:
    • 0 - 20 Selection sounds
    • 27 - 30 Bullet sounds
    • 32 - 33 Selection sounds
    • 34 Radio static
    • 35 Stop Radio static
    • 37 - 38 Tick
    • 40 Selection sounds
    • 41 - 42 Tick (no ammo)
    • 43 - 45 Race countdown
    • 46 Repair
    • 47 White noise static
    • 48 Stop White noise static
    • 49 Static short
    • 101 Countdown/selection
Click to expand [+]
Client

Returns

Function returns true if the sound was played correctly, false otherwise.

Example

Click to collapse [-]
server

That function play a sound on player spawn.

function onPlayerSpawn ( theSpawnpoint, theTeam )
    playSoundFrontEnd ( source, 16 )
end
addEventHandler ( "onPlayerSpawn", getRootElement(), onPlayerSpawn )
Click to collapse [-]
client

That function play a sound when player type '/sound'.

function onSoundEvent ( )
    playSoundFrontEnd ( 16 )
end
addCommandHandler("sound", onSoundEvent)

See Also