OutputServerLog: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function logClientLogin ( previous_account, current_account )
function logClientLogin ( previous_account, current_account )
outputServerLog ( "Client " .. getClientName ( source ) .. " logged in as " .. getAccountName ( current_account ) )
outputServerLog ( "Client " .. getPlayerName ( source ) .. " logged in as " .. getAccountName ( current_account ) )
end
end
addEventHandler ( "onClientLogin", getRootElement(), logClientLogin )
addEventHandler ( "onClientLogin", getRootElement(), logClientLogin )

Revision as of 12:17, 27 August 2009

This outputs a line of text to the server's log. This could be useful for debugging.

Syntax

bool outputServerLog ( string text )              

Required Arguments

  • text: The text to be output to the log.

Returns

Returns true if successful, false otherwise.

Example

Click to collapse [-]
Server

Example 1: This example outputs client logins to the server log.

function logClientLogin ( previous_account, current_account )
	outputServerLog ( "Client " .. getPlayerName ( source ) .. " logged in as " .. getAccountName ( current_account ) )
end
addEventHandler ( "onClientLogin", getRootElement(), logClientLogin )

Example 2: This example outputs the clients position to the server

function outputPosition(source)
	local x,y,z = getElementPosition(source)
	outputServerLog(tostring(x) .. "," .. tostring(y) .. "," .. tostring(z))
end
addCommandHandler("op",outputPosition)

See Also