OnWeaponFire: Difference between revisions
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This event is triggered when a weapon gets fired | This event is triggered when a custom weapon gets fired. | ||
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Revision as of 16:46, 30 August 2014
This event is triggered when a custom weapon gets fired.
Parameters
None
Source
The source of this event is the element that fired the weapon. If the server is the creator it returns nil.
Cancel effect
If this event is canceled, the bullet(s) won't be synced with other players.
Requirements
Minimum server version | 1.4 |
---|---|
Minimum client version | n/a |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.4" />
Example
addEventHandler( "onWeaponFire", root, function () if ( isElement( source ) ) and ( getElementType( source ) == "player" ) then outputChatBox( "You fired a weapon!", source, 0, 225, 0 ) end end )
See Also
Weapon events
Event functions
Shared