OnVehicleStartEnter: Difference between revisions

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     end
     end
end
end
addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle
addEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle
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==See Also==
==See Also==
{{Event_functions}}
{{Event_functions}}

Revision as of 06:07, 30 December 2007

This event is triggered when a player starts to enter a vehicle. This event can be used to cancel entry, if necessary.

Parameters

player enteringPlayer, int seat, player jacked
  • enteringPlayer: A player element representing the player who is starting to enter a vehicle
  • seat: An integer representing the seat in which the player is entering
  • jacked: A player element representing who is going to be jacked

Source

The source of this event is the vehicle in which a player began to enter.

Canceling

If this event is canceled, the player will not enter the vehicle.

Example

This example blocks a player out of a police vehicle if he is not a policeman.

policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true }
policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true }

function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle
    if ( policeVehicles[getVehicleID(source)] ) and ( not policeSkins[getPlayerSkin(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin
        cancelEvent()
        outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why
    end
end
addEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle

See Also