OnVehicleStartEnter: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server event}}
This event is triggered when a player starts to enter a vehicle. This event can be used to cancel entry, if necessary.
This event is triggered when a player starts to enter a vehicle. This event can be used to cancel entry, if necessary.


==Syntax==  
==Paramaters==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onVehicleStartEnter ( player player, int seat, player jacked )
player enteringPlayer, int seat, player jacked
</syntaxhighlight>  
</syntaxhighlight>  


==Variables==
==Variables==
*'''player''': A player element representing the player who is starting to enter a vehicle
*'''enteringPlayer''': A player element representing the player who is starting to enter a vehicle
*'''seat''': An integer representing the seat in which the player is entering
*'''seat''': An integer representing the seat in which the player is entering
*'''jacked''': A player element representing who is going to be jacked
*'''jacked''': A player element representing who is going to be jacked


==Source==
The [[event system#Event source|source]] of this event is the [[vehicle]] in which a player began to enter.


===Canceling===
===Canceling===
Line 17: Line 20:


==Example==  
==Example==  
This example locks a police car if a player trying to enter is not a policeman
This example blocks a player out of a police vehicle if he is not a policeman.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--add an event for onVehicleStartEnter
policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true }
addEventHandler ( "onVehicleStartEnter", getRootElement(), "playerStartEnter" )
policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true }
function playerStartEnter ( player, seat, jacked ) --when a player starts entering a vehicle
 
if ( getVehicleName ( source ) == "police" ) and ( getPlayerSkin ( source ) > 279 ) then --if the vehicle is a police car, and the player's skin is higher than 279 i.e. a cop skin
function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle
    setVehicleLocked ( source, false ) --open the vehicle
    if ( policeVehicles[getVehicleID(source)] ) and ( not policeSkins[getPlayerSkin(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin
else --if he's not a cop
        cancelEvent()
    setVehicleLocked ( source, true ) --lock the vehicle
        outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why
    end
end
end
addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Event_functions}}
{{Event_functions}}

Revision as of 14:45, 22 October 2007

This event is triggered when a player starts to enter a vehicle. This event can be used to cancel entry, if necessary.

Paramaters

player enteringPlayer, int seat, player jacked

Variables

  • enteringPlayer: A player element representing the player who is starting to enter a vehicle
  • seat: An integer representing the seat in which the player is entering
  • jacked: A player element representing who is going to be jacked

Source

The source of this event is the vehicle in which a player began to enter.

Canceling

If this event is canceled, the player will not enter the vehicle.

Example

This example blocks a player out of a police vehicle if he is not a policeman.

policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true }
policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true }

function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle
    if ( policeVehicles[getVehicleID(source)] ) and ( not policeSkins[getPlayerSkin(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin
        cancelEvent()
        outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why
    end
end
addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle

See Also