OnPlayerSpawn: Difference between revisions

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(Changed the example cuz it would give a loop)
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*'''posX''': The X position the player spawned at
*'''posX''': The X position the player spawned at.
*'''posY''': The Y position the player spawned at
*'''posY''': The Y position the player spawned at.
*'''posZ''': The Z position the player spawned at
*'''posZ''': The Z position the player spawned at.
*'''spawnRotation''': The rotation the player spawned with
*'''spawnRotation''': The rotation the player spawned with.
*'''theTeam''': The team the player spawned with
*'''theTeam''': The team the player spawned with.
*'''theSkin''': The skin / model the player spawned with
*'''theSkin''': The skin / model the player spawned with.
*'''theInterior''': The interior the player spawned in
*'''theInterior''': The interior the player spawned in.
*'''theDimension''': The dimension the player spawned in
*'''theDimension''': The dimension the player spawned in.


<!-- Add the event's source in the section below -->
==Source==
==Source==
The [[event system#Event source|source]] of this event is the [[player]] that just spawned.
The [[event system#Event source|source]] of this event is the [[player]] that just spawned.

Revision as of 21:32, 2 April 2018

This event is called when a player spawns.

Parameters

float posX, float posY, float posZ, float spawnRotation, team theTeam, int theSkin, int theInterior, int theDimension
  • posX: The X position the player spawned at.
  • posY: The Y position the player spawned at.
  • posZ: The Z position the player spawned at.
  • spawnRotation: The rotation the player spawned with.
  • theTeam: The team the player spawned with.
  • theSkin: The skin / model the player spawned with.
  • theInterior: The interior the player spawned in.
  • theDimension: The dimension the player spawned in.

Source

The source of this event is the player that just spawned.

Example

This example plays a sound when a player spawns.

-- when a player spawns,
function player_Spawn ( posX, posY, posZ, spawnRotation, theTeam, theSkin, theInterior, theDimension )
	-- play a frontend sound for him
	playSoundFrontEnd ( source, 16 )
end
-- add the player_Spawn function as a handler for onPlayerSpawn
addEventHandler ( "onPlayerSpawn", getRootElement(), player_Spawn )
Click to collapse [-]
Example 1

This example gives the player a weapon whenever he spawns

function Spawn()
    giveWeapon(source, 31, 500, true) -- Gives the weapon Ak-47, with 500 ammo and on the hand
end
addEventHandler("onPlayerSpawn", root, Spawn) -- This will exec every time a Player spawn

See Also

Player events


Event functions