OnMarkerLeave: Difference between revisions

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*'''leftPlayer''': The element that left the marker's area
*'''leftElement''': The element that left the marker's area
*'''matchingDimension''': True if the element is in the same dimension as the marker he left
*'''matchingDimension''': True if the element is in the same dimension as the marker he left


==Source==
==Source==
The [[event system#Event source|source]] of this event is the [[marker]] that the player left.
The [[event system#Event source|source]] of this event is the [[marker]] that the element left.


==Example==  
==Example==  

Revision as of 15:01, 4 November 2009

This event is triggered when an element leaves the area of a marker created using createMarker.

Parameters

element leftElement, bool matchingDimension
  • leftElement: The element that left the marker's area
  • matchingDimension: True if the element is in the same dimension as the marker he left

Source

The source of this event is the marker that the element left.

Example

This example shows a message in the chat box when element (in this case a player) leaves a marker.


local myMarker = createMarker( -2596.6259765625, 579.3583984375, 15.626741409302, "cylinder", 2.0, 255, 0, 0, 150 )

function markerLeave( leaveElement, matchingDimension )
        if getElementType( leaveElement ) == "player" then
          outputChatBox ( "Player has left a marker", getRootElement(), 255, 255, 0 )
        end
end

addEventHandler( "onMarkerLeave", myMarker, markerLeave )

See Also

Marker events


Event functions