OnMarkerLeave: Difference between revisions

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==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
player leftElement, bool matchingDimension
element leftElement, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>  



Revision as of 15:00, 4 November 2009

This event is triggered when an element leaves the area of a marker created using createMarker.

Parameters

element leftElement, bool matchingDimension
  • leftPlayer: The element that left the marker's area
  • matchingDimension: True if the element is in the same dimension as the marker he left

Source

The source of this event is the marker that the player left.

Example

This example shows a message in the chat box when element (in this case a player) leaves a marker.


local myMarker = createMarker( -2596.6259765625, 579.3583984375, 15.626741409302, "cylinder", 2.0, 255, 0, 0, 150 )

function markerLeave( leaveElement, matchingDimension )
        if getElementType( leaveElement ) == "player" then
          outputChatBox ( "Player has left a marker", getRootElement(), 255, 255, 0 )
        end
end

addEventHandler( "onMarkerLeave", myMarker, markerLeave )

See Also

Marker events


Event functions