OnMarkerHit: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 5: Line 5:
==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
player hitElement, bool matchingDimension
element hitElement, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>  



Revision as of 15:00, 4 November 2009

This event is triggered when an element enters a marker created using createMarker.

Parameters

element hitElement, bool matchingDimension
  • hitElement: The element that hit the marker
  • matchingDimension: True if the element is in the same dimension as the marker he hit

Source

The source of this event is the marker that got hit by the element.

Example

This example will output a message what type of element has entered a marker.


local myMarker = createMarker( -2596.6259765625, 579.3583984375, 15.626741409302, 'cylinder', 2.0, 255, 0, 0, 150 )

function MarkerHit( hitElement, matchingDimension )
        if getElementType( hitElement ) == "player" then
          outputChatBox( "Player inside myMarker", getRootElement(), 255, 255, 0 )
        elseif getElementType( hitElement ) == "vehicle" then
	  outputChatBox( "Vehicle inside  myMarker", getRootElement(), 255, 255, 0 )
        end
end
addEventHandler( "onMarkerHit", myMarker, MarkerHit )

See Also

Marker events


Event functions