OnClientPedWasted: Difference between revisions

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==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
element killer, int weapon, int bodypart
element killer, int weapon, int bodypart, float loss
</syntaxhighlight>  
</syntaxhighlight>  


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*'''weapon''': An integer representing the [[Weapons|killer weapon]] or the [[Death Reasons|death reason]].
*'''weapon''': An integer representing the [[Weapons|killer weapon]] or the [[Death Reasons|death reason]].
*'''bodypart''': An integer representing the bodypart the player was damaged.
*'''bodypart''': An integer representing the bodypart the player was damaged.
*'''loss''': A float representing the percentage of health the ped lost in the final "hit".
{{BodyParts}}
{{BodyParts}}



Revision as of 21:10, 25 January 2016

This event is triggered whenever a ped dies.

Parameters

element killer, int weapon, int bodypart, float loss
  • killer: A player element representing the killer.
  • weapon: An integer representing the killer weapon or the death reason.
  • bodypart: An integer representing the bodypart the player was damaged.
  • loss: A float representing the percentage of health the ped lost in the final "hit".
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head

Source

The source of this event is the ped that died.

Example

Click to collapse [-]
Client

This example outputs a message every time a player kills another player.

-- define the event handler function
function onWasted(killer, weapon, bodypart)
    if ( killer and getElementType(killer) == "player" and getElementType(source) == "player" ) then
        outputChatBox(getPlayerName(killer).." has killed ".. getPlayerName(source) ..".") -- output the kill message to the chatbox.
    end
end

-- add the event handler
addEventHandler("onClientPedWasted", getRootElement(), onWasted)

See Also

Client ped events


Client event functions