IsPedBleeding: Difference between revisions
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{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{ | {{Added feature/item|1.5.9|1.5.8|20935|This function gets the state of a [[player|player's]] or [[ped|ped's]] bleeding effect.}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool isPedBleeding( ped thePed ) </syntaxhighlight> | <syntaxhighlight lang="lua">bool isPedBleeding ( ped thePed ) </syntaxhighlight> | ||
{{OOP||[[ped]]:isBleeding|bleeding|setPedBleeding}} | {{OOP||[[ped]]:isBleeding|bleeding|setPedBleeding}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePed:''' | *'''thePed:''' The [[player]] or [[ped]] whose bleeding effect state you want to get. | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the player or ped is bleeding, ''false'' otherwise. | Returns ''true'' if the [[player]] or [[ped]] is bleeding, ''false'' otherwise. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkBleeding() | function checkBleeding () | ||
if isPedBleeding(localPlayer) then | if isPedBleeding (localPlayer) then | ||
outputChatBox("The ped is bleeding") | outputChatBox ("The ped is bleeding!") | ||
else | else | ||
outputChatBox("The ped is not bleeding") | outputChatBox ("The ped is not bleeding!") | ||
end | end | ||
end | end | ||
addCommandHandler(" | |||
addCommandHandler ("checkbleed", checkBleeding) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 20:55, 23 September 2021
This function gets the state of a player's or ped's bleeding effect.
Syntax
bool isPedBleeding ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:isBleeding(...)
- Variable: .bleeding
- Counterpart: setPedBleeding
Required Arguments
Returns
Returns true if the player or ped is bleeding, false otherwise.
Example
function checkBleeding () if isPedBleeding (localPlayer) then outputChatBox ("The ped is bleeding!") else outputChatBox ("The ped is not bleeding!") end end addCommandHandler ("checkbleed", checkBleeding)
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.5.8-9.20935 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20935" />
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle