IsInsideRadarArea: Difference between revisions

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__NOTOC__  
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{{Server client function}}
{{Server client function}}
This function checks if a 2D position is inside a radararea or not.
This function checks if a 2D position is inside a [[radararea|radar area]] or not.


==Syntax==  
==Syntax==  
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bool isInsideRadarArea ( radararea theArea, float posX, float posY )
bool isInsideRadarArea ( radararea theArea, float posX, float posY )
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{{OOP||[[radararea]]:isInside}}


===Required Arguments===  
===Required Arguments===  

Latest revision as of 10:26, 30 January 2022

This function checks if a 2D position is inside a radar area or not.

Syntax

bool isInsideRadarArea ( radararea theArea, float posX, float posY )

OOP Syntax Help! I don't understand this!

Method: radararea:isInside(...)


Required Arguments

  • theArea: The radar area you're checking the position against.
  • posX: The X coordinate of the position you're checking.
  • posY: The Y coordinate of the position you're checking.

Returns

Returns true if the position is inside the radar area, false if it isn't or if any parameters are invalid.

Example

This function checks if an element is within a radar area.

function isElementInsideRadarArea ( theElement, theArea )
	-- get the x, y coordinates from getElementPosition (z gets silently discarded)
	local posX, posY = getElementPosition( theElement )
	-- call isInsideRadarArea with those coordinates and return its result
	return isInsideRadarArea ( theArea, posX, posY )
end

See Also