IsBan: Difference between revisions

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end
end
end
end
function onBan ( ban ) -- This function will be triggered every time a player is banned.
function onBan ( ban ) -- This function will be triggered every time a player is banned.
banRecieve(ban)
banRecieve(ban)
end
end
addEventHandler ( "onPlayerBan", getRootElement(), onBan )
addEventHandler ( "onPlayerBan", getRootElement(), onBan )





Revision as of 12:01, 11 April 2015

ADDED/UPDATED IN VERSION 1.4 :

This function checks if the passed value is valid ban.


Syntax

bool isBan ( ban theBan )

Required Arguments

  • theValue: The value to check

Returns

Returns true if the value is a ban, false otherwise.

Example

Click to collapse [-]
Example1

This example chechks if the passed argument is a ban or not.

function banRecieve ( ban )
if ban and isBan(ban) == true then
outputChatBox("this is a ban!")--Valid ban is recieved!
else
outputChatBox("this is not a ban, this is a "..getElementType(ban))--if the argument is not a ban, then checks its type and output it into the chat box.
end
end


function onBan ( ban ) -- This function will be triggered every time a player is banned.
banRecieve(ban)
end
addEventHandler ( "onPlayerBan", getRootElement(), onBan )


function sendWrongBanArguement()
vehicle = createVehicle(411,0,5,3)
object = createObject(2600,0,0,0)
ped = createPed(61,0,0,3)
banRecieve(vehicle)--sends a vehicle as an argument.
banRecieve(object)--sends an object as an argument.
banRecieve(ped)--sends a ped as an argument.
end
addCommandHandler("sendWrongArgument",sendWrongBanArguement)

See Also