GetMaxPlayers: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function showPlayers()
function showPlayers()
local maxPlayers = getMaxPlayers() -- get maximum number of players on the server
local numPlayers = getPlayerCount()   -- get number of currently connected players
local players = getElementsByType("player") -- get a table of all current players
local maxPlayers = getMaxPlayers()     -- get maximum number of players on the server
outputChatBox("There are "..#players.."/"..maxPlayers.." players playing",source) -- output a message to the joining player
outputChatBox("There are " .. numPlayers .. "/" .. maxPlayers .. " players playing", source) -- output a message to the joining player
end
end
addEventHandler("onPlayerJoin",getRootElement(),showPlayers) -- add the Event for "onPlayerJoin" that will call the "showPlayers" function
addEventHandler("onPlayerJoin", getRootElement(), showPlayers) -- add the function as a handler for the "onPlayerJoin" event
</syntaxhighlight> </section>
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</section>


==See Also==
==See Also==
{{Server functions}}
{{Server functions}}

Revision as of 18:04, 19 August 2007

This function returns the maximum number of player slots on the server.

Syntax

int getMaxPlayers ()

Returns

Returns the maximum number of players allowed on the server.

Example

Click to collapse [-]
Server

This example outputs the current number of players together with the maximum number of players when a player joins.

function showPlayers()
	local numPlayers = getPlayerCount()    -- get number of currently connected players
	local maxPlayers = getMaxPlayers()     -- get maximum number of players on the server
	outputChatBox("There are " .. numPlayers .. "/" .. maxPlayers .. " players playing", source) -- output a message to the joining player
end
addEventHandler("onPlayerJoin", getRootElement(), showPlayers) -- add the function as a handler for the "onPlayerJoin" event

See Also