GetGameSpeed: Difference between revisions

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{{Server client function}}
{{Server client function}}
__NOTOC__
__NOTOC__
==Description==
This function gets the current game speed value.
This function gets the current game speed value.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">getGameSpeed()</syntaxhighlight>
<syntaxhighlight lang="lua">int getGameSpeed()</syntaxhighlight>
 
===Returns===
Returns a ''int''.


==Example==
==Example==
<section name="Server and Client" class="both" show="true">
This example adds a 'gamespeed' console command that prints the game speed to the chat box.
This example adds a 'gamespeed' console command that prints the game speed to the chat box.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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addCommandHandler ( "gamespeed", gamespeedvalue )
addCommandHandler ( "gamespeed", gamespeedvalue )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{World functions}}
{{World functions}}

Revision as of 12:00, 14 May 2009

This function gets the current game speed value.

Syntax

int getGameSpeed()

Returns

Returns a int.

Example

Click to collapse [-]
Server and Client

This example adds a 'gamespeed' console command that prints the game speed to the chat box.

function gamespeedvalue ( )
    local speed = getGameSpeed ( )
    outputChatbox ( "Gamespeed is currently set to " .. speed .. "." )
end
addCommandHandler ( "gamespeed", gamespeedvalue )

See Also