GetAccountPlayer: Difference between revisions

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(New page: __NOTOC__ {{Server function}} This function returns the player element that is currently using a specified account, i.e. is logged into it. Only one player can use an account at a...)
 
m (Edited language change)
Tag: Manual revert
 
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player getAccountPlayer ( account theAccount )
player getAccountPlayer ( account theAccount )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[account]]:getPlayer|player|}}
===Required Arguments===  
===Required Arguments===  
*'''theAccount:''' The [[account]] you wish to get the [[player]] of.
*'''theAccount:''' The [[account]] you wish to get the [[player]] of.
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     local thePlayer = getAccountPlayer ( theAccount )      -- get the client attached to the account
     local thePlayer = getAccountPlayer ( theAccount )      -- get the client attached to the account
     if ( getElementType ( thePlayer ) == "player" ) then    -- see if it really is a player (rather than a console admin for example)
     if ( getElementType ( thePlayer ) == "player" ) then    -- see if it really is a player (rather than a console admin for example)
         if ( not isPlayerDead ( thePlayer ) ) then          -- if the player's health is greater than 0  
         return not isPedDead(thePlayer)             -- if the player's health is greater than 0  
            return true
        end
     end
     end
     return false
     return false
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==See Also==
==See Also==
{{Account functions}}
{{Account functions}}
[[ru:getAccountPlayer]]
[[ar:getAccountPlayer]]
[[pl:GetAccountPlayer]]
[[zh-cn:GetAccountPlayer]]

Latest revision as of 15:17, 8 June 2022

This function returns the player element that is currently using a specified account, i.e. is logged into it. Only one player can use an account at a time.

Syntax

player getAccountPlayer ( account theAccount )

OOP Syntax Help! I don't understand this!

Method: account:getPlayer(...)
Variable: .player


Required Arguments

Returns

Returns a player element if the account is currently in use, false otherwise.

Example

This example checks if the user attached to an account is a player, and if so if they're alive.

function isAccountUserAlive ( theAccount )
    local thePlayer = getAccountPlayer ( theAccount )       -- get the client attached to the account
    if ( getElementType ( thePlayer ) == "player" ) then    -- see if it really is a player (rather than a console admin for example)
        return not isPedDead(thePlayer)             -- if the player's health is greater than 0 
    end
    return false
end

See Also