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Creates a wood splinter particle effect.


bool fxAddWood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ [, int count = 1, float brightness = 1.0 ] )

OOP Syntax Help! I don't understand this!

Method: Effect.addWood(...)

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the wood splinters fly to.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • count: the number of splinters to create.
  • brightness: the brightness. Ranges from 0 (black) to 1 (normal color).


Returns a true if the operation was successful, false otherwise.


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This example will create a Wood Effect next to you when typing /woodfx in the Chatbox.

addCommandHandler("woodfx", function()
    local x, y, z = getElementPosition(localPlayer)
    local gz = getGroundPosition(x, y, z)
    fxAddWood(x, y, gz+0.4, 0, 0, 0, math.random(3, 6), 0.7)

See Also