ForcePlayerMap: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- Get the player named "dave"
-- Get the player named "dave"
dave = getPlayerFromNick ( "dave" )
dave = getPlayerFromName ( "dave" )
-- Make sure we found him
-- Make sure we found him
if ( dave ) then
if ( dave ) then
     if ( isPlayerMapForced ( dave ) == false ) then         -- if his radar map isn't already forced on
     if not isPlayerMapForced ( dave ) then                 -- if his radar map isn't already forced on
         forcePlayerMap ( dave, true )                      -- force it on
         forcePlayerMap ( dave, true )                      -- force it on
         setTimer ( forcePlayerMap, 10000, 1, dave, false )  -- stop forcing in 10 seconds
         setTimer ( forcePlayerMap, 10000, 1, dave, false )  -- stop forcing in 10 seconds

Revision as of 13:14, 30 April 2010

This function is used to forcefully show a player's radar map.

Syntax

bool forcePlayerMap ( player thePlayer, bool forceOn )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • forceOn: A boolean value representing whether or not the players radar map will be forced on

Returns

Returns true if the player's radar map was forced on, false otherwise.

Example

This example forces the radar map of the player named "dave" on for 10 seconds, if it hasn't been already

-- Get the player named "dave"
dave = getPlayerFromName ( "dave" )
-- Make sure we found him
if ( dave ) then
    if not isPlayerMapForced ( dave ) then                  -- if his radar map isn't already forced on
        forcePlayerMap ( dave, true )                       -- force it on
        setTimer ( forcePlayerMap, 10000, 1, dave, false )  -- stop forcing in 10 seconds
    end
end

See Also